Player Matchup

Ra
Ra
Dunkle_stauss4
Ra
Level 81
God Stats
1W - 1L
1,711 SR
Queue Stats
108W - 158L
1,409 Elo+
Party 1
Jing Wei
Jing Wei
MasterLowKey
Jing Wei
Level 102
God Stats
0W - 2L
1,307 SR
Queue Stats
22W - 29L
1,560 Elo+
Solo
Surtr
Surtr
OldPlatypus1999
Surtr
Level 119
God Stats
0W - 3L
1,315 SR
Queue Stats
88W - 91L
1,504 Elo+
Party 1
Awilix
Awilix
VLXXH
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 112L
1,431 Elo+
Party 1
Serqet
Serqet
WheelieSmalls
Serqet
Level 140
God Stats
6W - 4L
1,704 SR
Queue Stats
854W - 846L
1,474 Elo+
Solo
Team Averages
Level 112
1,507 SR
1,475 Elo+

VS

Team Averages
Level 105
1,504 SR
1,405 Elo+
Tiamat
Tiamat
G0DofWAR8O8
Tiamat
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,177 Elo+
Solo
Hachiman
Hachiman
Killa x B xxx
Hachiman
Level 68
God Stats
3W - 4L
1,315 SR
Queue Stats
387W - 432L
1,462 Elo+
Solo
Charon
Charon
PINKNATION
Charon
Level 145
God Stats
6W - 2L
1,752 SR
Queue Stats
188W - 199L
1,441 Elo+
Solo
Ra
Ra
Ragnarokks Edge
Ra
Level 105
God Stats
4W - 5L
1,456 SR
Queue Stats
385W - 384L
1,482 Elo+
Solo
Bastet
Bastet
liko31
Bastet
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 31L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
9,071
648
15,543
12,193
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
MasterLowKey
Jing Wei
17
1 / 4 / 4
9,207
658
6,934
11,511
5,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 5 / 7
9,174
655
14,206
17,551
20,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Awilix
VLXXH
Awilix
13
2 / 8 / 2
8,672
619
10,032
16,178
6,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 5 / 2
10,155
725
11,756
12,500
7,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 2 / 17
9,794
700
13,343
14,985
9,364
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Killa x B xxx
Hachiman
15
6 / 5 / 15
9,707
693
9,304
14,986
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
PINKNATION
Charon
19
4 / 1 / 22
10,720
766
15,522
16,536
16,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 0 / 16
11,094
792
7,159
8,531
3,867
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bastet
liko31
Bastet
18
6 / 3 / 17
10,335
738
17,585
14,715
6,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
115
10
Kills
28
28
Deaths
11
20
Assists
87
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Tiamat
4
2
17
6.25
W
Hachiman
Killa x B xxx
Hachiman
6
5
15
2.7
L
Jing Wei
MasterLowKey
Jing Wei
1
4
4
0.75
L
0
5
7
0.7
W
Charon
PINKNATION
Charon
4
1
22
15
W
8
0
16
16
L
Awilix
VLXXH
Awilix
2
8
2
0.38
L
5
5
2
1.2
W
Bastet
liko31
Bastet
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,471
Damage
62,913
69,933
Taken
69,753
45,437
Mitigated
42,400
16,041
Healing
30,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,543
763
3,215
2,473
12,193
5,021
0
5,909
5,950
27,481
0
W
Tiamat
13,343
633
178
2,919
14,985
9,364
220
2,585
11,824
30,180
0
W
Hachiman
Killa x B xxx
Hachiman
9,304
5,937
1,116
1,533
14,986
5,799
0
4,551
9,385
0
15,345
L
Jing Wei
MasterLowKey
Jing Wei
6,934
3,221
607
1,706
11,511
5,091
59
4,385
6,874
0
25,817
L
14,206
4,898
1,207
4,233
17,551
20,986
21
6,950
10,056
575
23,313
W
Charon
PINKNATION
Charon
15,522
1,625
942
1,692
16,536
16,774
1,365
3,916
12,027
33,649
2,013
W
7,159
602
13,412
5,313
8,531
3,867
1,342
1,408
6,661
33,971
0
L
Awilix
VLXXH
Awilix
10,032
3,296
256
558
16,178
6,486
0
9,305
6,567
0
20,367
L
11,756
948
393
1,393
12,500
7,853
21
5,770
6,475
0
18,184
W
Bastet
liko31
Bastet
17,585
4,269
1,413
1,836
14,715
6,596
890
2,666
11,965
0
25,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,279
Gold Earned
51,650
156
Minions Killed
188
0
Camps Cleared
0
1,261,955
Distance Traveled
1,302,743
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,071
648
39
3
0
230,070
2
W
Tiamat
9,794
700
43
3
0
262,472
0
W
Hachiman
9,707
693
14
1
0
222,142
0
L
Jing Wei
9,207
658
58
4
0
240,605
0
L
Surtr
9,174
655
28
2
0
266,746
0
W
Charon
10,720
766
52
4
0
250,461
0
W
Ra
11,094
792
52
4
0
288,781
0
L
Awilix
8,672
619
13
1
0
258,137
0
L
Serqet
10,155
725
18
1
0
266,397
0
W
Bastet
10,335
738
27
2
0
278,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role