Player Matchup

Bacchus
Bacchus
Havoc11384
Bacchus
Level 96
God Stats
10W - 9L
1,581 SR
Queue Stats
218W - 224L
1,471 Elo+
Party 1
Sol
Sol
Niki007001
Sol
Level 159
God Stats
4W - 2L
1,328 SR
Queue Stats
92W - 80L
1,529 Elo+
Solo
Thoth
Thoth
Pretzelseller_00
Thoth
Level 92
God Stats
9W - 13L
1,395 SR
Queue Stats
588W - 523L
1,397 Elo+
Party 1
Chaac
Chaac
Titocobor_Eljefe
Chaac
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 127L
1,501 Elo+
Solo
Loki
Loki
xristosko31yolo
Loki
Level 123
God Stats
93W - 51L
1,743 SR
Queue Stats
561W - 505L
1,532 Elo+
Party 1
Team Averages
Level 118
1,509 SR
1,486 Elo+

VS

Team Averages
Level 120
1,512 SR
1,459 Elo+
Mercury
Mercury
Erny00
Mercury
Level 129
God Stats
3W - 1L
1,971 SR
Queue Stats
16W - 17L
1,486 Elo+
Party 2
Apollo
Apollo
Guite_or_White
Apollo
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,493 Elo+
Party 2
Tyr
Tyr
NiGhtMaRE_64R
Tyr
Level 112
God Stats
3W - 5L
1,302 SR
Queue Stats
5W - 6L
1,456 Elo+
Party 2
Geb
Geb
alex_rangel1
Geb
Level 102
God Stats
3W - 8L
1,458 SR
Queue Stats
6W - 10L
1,419 Elo+
Party 2
Thoth
Thoth
rizgar
Thoth
Level 143
God Stats
17W - 35L
1,328 SR
Queue Stats
520W - 490L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Havoc11384
Bacchus
10
1 / 0 / 3
6,698
558
3,924
5,728
4,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 4
8,212
684
14,912
9,364
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

14
5 / 0 / 2
8,015
668
6,280
5,106
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 4
7,401
617
6,401
11,758
7,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 2 / 3
8,588
716
9,481
11,944
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Erny00
Mercury
12
2 / 7 / 2
6,817
568
8,412
13,372
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 5 / 1
6,067
506
4,239
10,355
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 1
6,756
563
6,612
11,626
13,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 2 / 1
5,313
443
2,162
10,914
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thoth
rizgar
Thoth
11
1 / 3 / 0
6,696
558
3,501
7,010
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
20
Kills
5
5
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
Erny00
Mercury
2
7
2
0.43
L
2
5
1
0.5
W
Bacchus
Havoc11384
Bacchus
1
0
3
2.5
L
0
3
1
0.17
W
4
2
4
3
W
5
0
2
6
W
2
1
4
4
L
0
2
1
0.25
L
Thoth
rizgar
Thoth
1
3
0
0.33
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,998
Damage
24,926
43,900
Taken
53,277
23,321
Mitigated
31,665
19,555
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Erny00
Mercury
8,412
3,256
0
912
13,372
5,229
0
4,726
8,646
0
54,371
L
4,239
2,316
0
2,032
10,355
4,068
0
7,808
2,547
0
28,584
W
Bacchus
Havoc11384
Bacchus
3,924
524
1,480
2,118
5,728
4,723
0
1,318
4,410
20,040
0
L
6,612
126
0
3,791
11,626
13,069
0
0
11,626
0
51,117
W
14,912
7,381
0
4,155
9,364
4,506
1,543
854
8,510
61,983
17,564
W
6,280
362
0
1,183
5,106
1,747
605
1,417
3,689
68,074
0
W
6,401
1,278
0
5,777
11,758
7,797
0
0
11,758
0
47,616
L
2,162
25
176
1,022
10,914
6,748
459
6,746
4,168
11,754
0
L
Thoth
rizgar
Thoth
3,501
549
0
513
7,010
2,551
0
4,563
2,447
56,331
0
W
9,481
3,722
0
4,842
11,944
4,548
0
2,074
9,870
0
62,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,914
Gold Earned
31,649
440
Minions Killed
315
0
Camps Cleared
0
1,234,075
Distance Traveled
1,227,162
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,817
568
81
7
0
255,973
0
L
Apollo
6,067
506
40
3
0
239,422
0
W
Bacchus
6,698
558
21
2
0
258,992
1
L
Tyr
6,756
563
84
7
0
266,470
2
W
Sol
8,212
684
133
11
0
207,497
0
W
Thoth
8,015
668
105
9
0
248,551
1
W
Chaac
7,401
617
84
7
0
248,275
3
L
Geb
5,313
443
14
1
0
236,921
4
L
Thoth
6,696
558
96
8
0
228,376
4
W
Loki
8,588
716
97
8
0
270,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role