Player Matchup

Cerberus
Cerberus
AGHAHAMIID
Cerberus
Level 129
God Stats
1W - 3L
1,272 SR
Queue Stats
418W - 414L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
AGHASAMAAN
Danzaburou
Level 64
God Stats
6W - 6L
1,584 SR
Queue Stats
157W - 176L
1,512 Elo+
Party 1
Chang'e
Chang'e
AGHATAHAAA
Chang'e
Level 145
God Stats
8W - 0L
2,006 SR
Queue Stats
447W - 425L
1,472 Elo+
Party 1
Shiva
Shiva
IlllSeCreTlllI
Shiva
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 128L
1,447 Elo+
Party 1
Ravana
Ravana
lRmhx
Ravana
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 46L
1,530 Elo+
Party 1
Team Averages
Level 101
1,572 SR
1,494 Elo+

VS

Team Averages
Level 138
1,543 SR
1,467 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Arystea
Charon
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 55L
1,478 Elo+
Party 2
Horus
Horus
Clos45
Horus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 56L
1,399 Elo+
Solo
Artemis
Artemis
Sheeilla
Artemis
Level 129
God Stats
2W - 1L
1,677 SR
Queue Stats
46W - 55L
1,478 Elo+
Party 2
Skadi
Skadi
guncel-fisek
Skadi
Level 159
God Stats
52W - 54L
1,537 SR
Queue Stats
3,303W - 3,410L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AGHAHAMIID
Cerberus
19
7 / 2 / 18
12,455
830
22,430
36,417
46,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
AGHASAMAAN
Danzaburou
18
6 / 2 / 15
11,261
751
17,182
15,273
8,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
AGHATAHAAA
Chang'e
19
4 / 1 / 17
10,944
730
17,931
19,803
10,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 2 / 21
9,779
652
7,099
19,418
22,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
lRmhx
Ravana
19
8 / 0 / 13
11,228
749
10,468
16,183
18,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
3 / 5 / 4
10,051
670
25,724
16,807
8,551
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charon
Arystea
Charon
14
2 / 7 / 3
8,903
594
16,972
22,571
12,225
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
Clos45
Horus
14
1 / 5 / 3
8,646
576
13,559
18,137
17,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Sheeilla
Artemis
16
0 / 6 / 4
8,753
584
19,076
15,290
7,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
1 / 2 / 4
9,405
627
17,316
10,333
4,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
25
Kills
7
7
Deaths
25
84
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
5
4
1
W
Cerberus
AGHAHAMIID
Cerberus
7
2
18
8
W
Danzaburou
AGHASAMAAN
Danzaburou
6
2
15
6.75
W
Chang'e
AGHATAHAAA
Chang'e
4
1
17
12.5
L
Charon
Arystea
Charon
2
7
3
0.5
L
Horus
Clos45
Horus
1
5
3
0.5
W
0
2
21
5.25
L
Artemis
Sheeilla
Artemis
0
6
4
0.33
L
1
2
4
1.5
W
Ravana
lRmhx
Ravana
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,110
Damage
92,647
107,094
Taken
83,138
107,071
Mitigated
50,369
71,908
Healing
27,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
25,724
8,659
3,873
3,623
16,807
8,551
249
8,828
7,940
0
49,989
W
Cerberus
AGHAHAMIID
Cerberus
22,430
746
4,502
14,621
36,417
46,019
712
4,536
31,691
40,844
2,762
W
Danzaburou
AGHASAMAAN
Danzaburou
17,182
4,841
5,370
3,259
15,273
8,843
4,687
2,240
12,859
0
34,078
W
Chang'e
AGHATAHAAA
Chang'e
17,931
1,835
22,908
11,286
19,803
10,751
1,248
3,073
16,453
39,405
0
L
Charon
Arystea
Charon
16,972
3,042
1,096
3,270
22,571
12,225
457
7,502
14,681
25,671
0
L
Horus
Clos45
Horus
13,559
5,798
6,125
6,502
18,137
17,269
0
7,983
9,613
0
20,938
W
7,099
731
2,980
3,305
19,418
22,626
691
3,639
15,586
0
17,217
L
Artemis
Sheeilla
Artemis
19,076
7,814
289
1,919
15,290
7,328
186
8,238
7,014
0
31,450
L
17,316
4,645
22
1,119
10,333
4,996
294
5,048
5,241
0
32,672
W
Ravana
lRmhx
Ravana
10,468
1,459
1,125
2,552
16,183
18,832
633
3,484
12,425
0
17,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,667
Gold Earned
45,758
201
Minions Killed
146
0
Camps Cleared
0
1,467,349
Distance Traveled
1,208,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,051
670
48
3
0
231,145
0
W
Cerberus
12,455
830
79
5
0
306,786
0
W
Danzaburou
11,261
751
37
2
0
271,790
0
W
Chang'e
10,944
730
55
4
0
295,863
0
L
Charon
8,903
594
19
1
0
216,830
0
L
Horus
8,646
576
18
1
0
265,682
0
W
Shiva
9,779
652
24
2
0
300,574
0
L
Artemis
8,753
584
37
2
0
225,003
0
L
Skadi
9,405
627
24
2
0
270,097
0
W
Ravana
11,228
749
6
0
0
292,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role