Player Matchup

Lancelot
Lancelot
Elgavion
Lancelot
Level 98
God Stats
1W - 2L
1,840 SR
Queue Stats
36W - 37L
1,456 Elo+
Party 3
Kukulkan
Kukulkan
Sugars-secrets
Kukulkan
Level 93
God Stats
12W - 8L
1,681 SR
Queue Stats
116W - 109L
1,538 Elo+
Party 3
Danzaburou
Danzaburou
jstpxl
Danzaburou
Level 33
God Stats
3W - 3L
1,256 SR
Queue Stats
121W - 150L
1,281 Elo+
Party 1
Bacchus
Bacchus
thNachoXD
Bacchus
Level 37
God Stats
7W - 7L
1,524 SR
Queue Stats
109W - 123L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
yungwaterbott113
Sun Wukong
Level 42
God Stats
7W - 5L
1,550 SR
Queue Stats
114W - 148L
1,273 Elo+
Party 1
Team Averages
Level 61
1,570 SR
1,398 Elo+

VS

Team Averages
Level 78
1,398 SR
1,429 Elo+
Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Oswiig
Loki
Level 46
God Stats
1W - 2L
1,244 SR
Queue Stats
138W - 163L
1,425 Elo+
Solo
Sol
Sol
ProdSwanson
Sol
Level 81
God Stats
10W - 15L
1,444 SR
Queue Stats
224W - 249L
1,447 Elo+
Party 2
Skadi
Skadi
Ravinswood
Skadi
Level 106
God Stats
6W - 5L
1,458 SR
Queue Stats
170W - 173L
1,424 Elo+
Party 2
Sobek
Sobek
jordannaik
Sobek
Level 76
God Stats
4W - 7L
1,345 SR
Queue Stats
64W - 73L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Elgavion
Lancelot
10
2 / 2 / 1
5,439
544
3,897
8,142
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
9
1 / 4 / 1
5,360
536
2,778
6,500
1,689
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
jstpxl
Danzaburou
8
3 / 2 / 0
5,366
537
6,703
5,710
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
thNachoXD
Bacchus
7
0 / 4 / 3
4,989
499
3,071
8,385
6,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
yungwaterbott113
Sun Wukong
9
0 / 4 / 0
4,922
492
3,272
8,279
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
4 / 4 / 3
6,544
654
5,254
8,651
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Oswiig
Loki
9
3 / 0 / 4
6,071
607
4,540
5,979
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 0
7,445
745
7,652
8,228
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
9
0 / 2 / 3
5,481
548
3,354
6,575
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
9
4 / 1 / 2
6,323
632
3,731
7,039
7,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
16
16
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
4
3
1.38
L
Lancelot
Elgavion
Lancelot
2
2
1
1.25
W
Loki
Oswiig
Loki
3
0
4
5
W
5
0
0
5
W
Skadi
0
2
3
0.75
L
Kukulkan
1
4
1
0.38
W
Sobek
4
1
2
5
L
Danzaburou
jstpxl
Danzaburou
3
2
0
1.5
L
Bacchus
thNachoXD
Bacchus
0
4
3
0.38
L
Sun Wukong
yungwaterbott113
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,721
Damage
24,531
37,016
Taken
36,472
17,794
Mitigated
18,885
6,851
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,254
451
0
2,154
8,651
3,935
0
1,789
6,856
43,547
0
L
Lancelot
Elgavion
Lancelot
3,897
1,203
0
586
8,142
2,870
0
2,361
5,781
0
36,022
W
Loki
Oswiig
Loki
4,540
1,261
0
1,223
5,979
1,966
0
1,241
4,730
0
32,583
W
7,652
3,402
0
5,887
8,228
3,489
613
332
7,888
45,991
10,781
W
Skadi
3,354
1,052
0
920
6,575
2,253
899
1,248
5,318
0
37,155
L
Kukulkan
2,778
160
0
953
6,500
1,689
0
3,646
2,854
29,808
0
W
Sobek
3,731
395
0
2,577
7,039
7,242
0
1,201
5,831
15,478
0
L
Danzaburou
jstpxl
Danzaburou
6,703
2,991
0
2,061
5,710
2,015
0
2,162
3,548
0
32,033
L
Bacchus
thNachoXD
Bacchus
3,071
308
218
1,666
8,385
6,807
0
2,496
5,889
13,059
0
L
Sun Wukong
yungwaterbott113
Sun Wukong
3,272
1,212
0
1,367
8,279
4,413
0
5,315
2,964
0
28,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,076
Gold Earned
31,864
219
Minions Killed
298
0
Camps Cleared
0
966,654
Distance Traveled
965,109
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,544
654
74
7
0
189,088
0
L
Lancelot
5,439
544
54
5
0
226,364
0
W
Loki
6,071
607
43
4
0
216,397
0
W
Sol
7,445
745
96
10
0
180,704
0
W
Skadi
5,481
548
59
6
0
185,055
0
L
Kukulkan
5,360
536
55
6
0
182,406
1
W
Sobek
6,323
632
26
3
0
193,865
5
L
Danzaburou
5,366
537
51
5
0
179,067
0
L
Bacchus
4,989
499
15
2
0
199,932
0
L
Sun Wukong
4,922
492
44
4
0
178,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role