Player Matchup

Izanami
Izanami
DELBOYJACK
Izanami
Level 87
God Stats
2W - 0L
1,758 SR
Queue Stats
142W - 135L
1,403 Elo+
Party 2
Geb
Geb
FUNPLAYER946
Geb
Level 64
God Stats
1W - 3L
1,192 SR
Queue Stats
6W - 14L
1,246 Elo+
Party 3
Bakasura
Bakasura
LuisMiGamerPro20
Bakasura
Level 51
God Stats
5W - 1L
1,661 SR
Queue Stats
134W - 129L
1,443 Elo+
Solo
Ra
Ra
NME-Faz
Ra
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 30L
1,141 Elo+
Party 2
Chaac
Chaac
Turkeyx55
Chaac
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,087 Elo+
Party 3
Team Averages
Level 48
1,522 SR
1,264 Elo+

VS

Team Averages
Level 95
1,542 SR
1,518 Elo+
Bastet
Bastet
Gaerki
Bastet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,750 Elo+
Party 1
Hou Yi
Hou Yi
Helioscrusade
Hou Yi
Level 98
God Stats
1W - 1L
1,679 SR
Queue Stats
2W - 1L
1,717 Elo+
Party 1
King Arthur
King Arthur
RockMacaroon68
King Arthur
Level 147
God Stats
16W - 23L
1,432 SR
Queue Stats
1,181W - 1,157L
1,410 Elo+
Solo
Scylla
Scylla
aminoglico
Scylla
Level 81
God Stats
29W - 35L
1,478 SR
Queue Stats
516W - 547L
1,359 Elo+
Solo
Kukulkan
Kukulkan
xAssaultive_
Kukulkan
Level 59
God Stats
17W - 5L
1,620 SR
Queue Stats
198W - 236L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DELBOYJACK
Izanami
11
0 / 0 / 0
6,598
550
3,758
4,246
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
6,084
507
1,602
7,902
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 0 / 0
7,761
647
5,254
11,517
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 1
6,581
548
3,541
4,425
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Turkeyx55
Chaac
9
0 / 1 / 0
5,419
452
5,307
11,485
6,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gaerki
Bastet
8
0 / 1 / 0
5,187
432
1,914
7,942
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 0 / 0
5,227
436
2,161
5,741
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
RockMacaroon68
King Arthur
9
1 / 0 / 1
5,664
472
4,109
6,848
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
aminoglico
Scylla
10
1 / 0 / 1
5,872
489
7,355
5,622
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
xAssaultive_
Kukulkan
11
0 / 1 / 0
5,820
485
2,403
6,458
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
DELBOYJACK
Izanami
0
0
0
0
W
0
2
0
0
L
Bastet
Gaerki
Bastet
0
1
0
0
L
0
0
0
0
W
2
0
0
2
W
0
0
1
0.5
L
King Arthur
RockMacaroon68
King Arthur
1
0
1
1.5
W
Chaac
Turkeyx55
Chaac
0
1
0
0
L
Scylla
aminoglico
Scylla
1
0
1
1.5
L
Kukulkan
xAssaultive_
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
17,942
39,575
Taken
32,611
20,567
Mitigated
14,005
15,396
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DELBOYJACK
Izanami
3,758
2,547
0
1,935
4,246
1,457
2,080
0
4,246
0
59,393
W
1,602
215
0
2,661
7,902
5,360
1,040
2,341
5,391
22,942
0
L
Bastet
Gaerki
Bastet
1,914
681
0
1,994
7,942
2,197
0
272
7,196
0
35,459
L
2,161
1,354
0
808
5,741
1,771
42
499
5,242
0
26,652
W
5,254
3,605
0
4,161
11,517
5,472
0
493
11,018
0
61,301
W
3,541
784
351
2,414
4,425
1,744
158
2,133
2,292
47,624
0
L
King Arthur
RockMacaroon68
King Arthur
4,109
650
0
2,758
6,848
6,071
0
1,752
5,096
1,821
17,478
W
Chaac
Turkeyx55
Chaac
5,307
1,122
0
3,874
11,485
6,534
0
4,997
6,053
54
25,361
L
Scylla
aminoglico
Scylla
7,355
492
0
2,214
5,622
1,574
0
482
4,989
29,663
0
L
Kukulkan
xAssaultive_
Kukulkan
2,403
308
0
250
6,458
2,392
0
2,134
3,776
43,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,443
Gold Earned
27,770
360
Minions Killed
261
0
Camps Cleared
0
1,197,203
Distance Traveled
1,177,947
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,598
550
99
8
0
209,900
0
W
Geb
6,084
507
31
3
0
226,207
0
L
Bastet
5,187
432
57
5
0
264,343
0
L
Hou Yi
5,227
436
43
4
0
233,821
0
W
Bakasura
7,761
647
124
10
0
279,427
0
W
Ra
6,581
548
73
6
0
237,806
0
L
King Arthur
5,664
472
23
2
0
229,550
0
W
Chaac
5,419
452
33
3
0
243,863
0
L
Scylla
5,872
489
56
5
0
217,881
0
L
Kukulkan
5,820
485
82
7
0
232,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role