Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
MS_SaSuKee
Thanatos
Level 59
God Stats
4W - 5L
1,611 SR
Queue Stats
11W - 12L
1,367 Elo+
Solo
Ao Kuang
Ao Kuang
tenedos11
Ao Kuang
Level 26
God Stats
6W - 10L
1,412 SR
Queue Stats
147W - 185L
1,398 Elo+
Party 1
Ix Chel
Ix Chel
zubodel888
Ix Chel
Level 167
God Stats
19W - 18L
1,494 SR
Queue Stats
238W - 326L
1,438 Elo+
Party 1
Team Averages
Level 92
1,503 SR
1,441 Elo+

VS

Team Averages
Level 71
1,558 SR
1,430 Elo+
Chaac
Chaac
Dancorsuka
Chaac
Level 29
God Stats
0W - 2L
1,273 SR
Queue Stats
28W - 35L
1,391 Elo+
Party 2
Sylvanus
Sylvanus
FARGODOME
Sylvanus
Level 147
God Stats
16W - 10L
1,780 SR
Queue Stats
1,544W - 1,580L
1,472 Elo+
Solo
Artemis
Artemis
el_gordete_110
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,422 Elo+
Party 2
Raijin
Raijin
erwad
Raijin
Level 104
God Stats
8W - 11L
1,528 SR
Queue Stats
285W - 272L
1,455 Elo+
Solo
Mercury
Mercury
xBeliaal
Mercury
Level 66
God Stats
2W - 1L
1,707 SR
Queue Stats
60W - 59L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
9 / 0 / 3
10,648
710
14,691
11,005
5,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
 
Baba Yaga
15
2 / 1 / 4
9,014
601
10,681
8,659
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MS_SaSuKee
Thanatos
15
8 / 2 / 4
8,776
585
10,443
13,809
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
tenedos11
Ao Kuang
13
1 / 5 / 4
7,729
515
4,168
15,944
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
zubodel888
Ix Chel
14
4 / 1 / 5
8,438
563
7,812
6,587
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 3 / 2
7,553
504
6,592
15,107
9,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
FARGODOME
Sylvanus
11
1 / 7 / 1
7,116
474
4,058
15,377
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 1
6,050
403
3,775
11,647
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
erwad
Raijin
13
3 / 5 / 3
8,044
536
7,375
11,190
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
xBeliaal
Mercury
13
3 / 3 / 4
7,507
500
7,299
12,782
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
24
Kills
8
9
Deaths
24
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
0
3
10.5
W
Baba Yaga
 
Baba Yaga
2
1
4
4
L
Chaac
1
3
2
0.67
L
Sylvanus
FARGODOME
Sylvanus
1
7
1
0.21
W
Thanatos
MS_SaSuKee
Thanatos
8
2
4
5
L
0
6
1
0.08
L
Raijin
erwad
Raijin
3
5
3
0.9
W
Ao Kuang
tenedos11
Ao Kuang
1
5
4
0.6
L
Mercury
xBeliaal
Mercury
3
3
4
1.67
W
Ix Chel
zubodel888
Ix Chel
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,795
Damage
29,099
56,004
Taken
66,103
22,642
Mitigated
35,519
23,801
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,691
6,513
0
6,010
11,005
5,310
879
2,274
8,731
0
98,821
W
Baba Yaga
 
Baba Yaga
10,681
244
0
3,306
8,659
3,644
0
655
8,004
60,725
0
L
Chaac
6,592
747
0
3,672
15,107
9,448
0
7,695
6,937
0
49,302
L
Sylvanus
FARGODOME
Sylvanus
4,058
1,439
604
1,986
15,377
13,715
81
1,510
13,821
33,997
0
W
Thanatos
MS_SaSuKee
Thanatos
10,443
4,214
0
7,951
13,809
5,807
0
3,524
10,285
0
61,959
L
3,775
1,957
103
2,573
11,647
3,757
435
1,184
10,463
0
28,611
L
Raijin
erwad
Raijin
7,375
537
0
2,110
11,190
3,874
0
6,218
4,944
59,565
0
W
Ao Kuang
tenedos11
Ao Kuang
4,168
1,210
0
3,977
15,944
5,634
132
2,835
13,109
53,608
1,348
L
Mercury
xBeliaal
Mercury
7,299
3,568
0
2,837
12,782
4,725
0
5,237
7,433
0
56,575
W
Ix Chel
zubodel888
Ix Chel
7,812
800
1,358
1,199
6,587
2,247
118
2,145
4,442
57,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,605
Gold Earned
36,270
488
Minions Killed
364
0
Camps Cleared
0
1,540,756
Distance Traveled
1,372,052
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,648
710
152
10
0
279,150
0
W
Baba Yaga
9,014
601
104
7
0
280,341
2
L
Chaac
7,553
504
91
6
0
283,913
0
L
Sylvanus
7,116
474
46
3
0
194,989
0
W
Thanatos
8,776
585
74
5
0
351,920
0
L
Artemis
6,050
403
55
4
0
263,991
0
L
Raijin
8,044
536
97
6
0
260,093
4
W
Ao Kuang
7,729
515
73
5
0
312,956
2
L
Mercury
7,507
500
75
5
0
369,066
0
W
Ix Chel
8,438
563
85
6
0
316,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role