Player Matchup

Thanatos
Thanatos
BlidosDax
Thanatos
Level 84
God Stats
68W - 54L
1,604 SR
Queue Stats
462W - 413L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
IV Sully
Kuzenbo
Level 63
God Stats
0W - 1L
1,250 SR
Queue Stats
23W - 28L
1,513 Elo+
Party 2
Set
Set
KareeemCheese
Set
Level 86
God Stats
15W - 29L
1,447 SR
Queue Stats
228W - 238L
1,475 Elo+
Party 1
Ah Puch
Ah Puch
ZaKatttack_33
Ah Puch
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 182L
1,516 Elo+
Party 2
Horus
Horus
victorious05
Horus
Level 122
God Stats
44W - 34L
1,639 SR
Queue Stats
1,021W - 985L
1,559 Elo+
Party 1
Team Averages
Level 99
1,488 SR
1,507 Elo+

VS

Team Averages
Level 106
1,502 SR
1,482 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CtrlAltMexican
Pele
Level 104
God Stats
10W - 5L
1,479 SR
Queue Stats
201W - 195L
1,341 Elo+
Solo
Horus
Horus
GlizzyCadet
Horus
Level 87
God Stats
3W - 6L
1,540 SR
Queue Stats
136W - 124L
1,550 Elo+
Solo
Janus
Janus
MSGSTONE
Janus
Level 109
God Stats
10W - 13L
1,489 SR
Queue Stats
356W - 311L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlidosDax
Thanatos
11
5 / 2 / 1
6,622
602
7,743
12,541
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
IV Sully
Kuzenbo
9
3 / 2 / 4
6,058
551
2,182
8,911
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 2 / 2
6,732
612
3,911
8,194
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ah Puch
10
1 / 4 / 2
6,029
548
6,897
7,306
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 2
6,625
602
4,006
9,448
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 1
7,038
640
6,574
7,369
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
 
Jormungandr
12
1 / 1 / 1
6,805
619
5,070
8,421
6,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
8 / 2 / 3
7,185
653
7,932
11,208
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 2 / 7
5,869
534
2,152
8,482
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
MSGSTONE
Janus
11
2 / 4 / 0
6,438
585
7,456
6,555
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
12
Kills
13
13
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
1
0.83
W
Jormungandr
 
Jormungandr
1
1
1
1.5
L
Thanatos
BlidosDax
Thanatos
5
2
1
2.75
W
8
2
3
4.75
W
0
2
7
1.75
L
Kuzenbo
IV Sully
Kuzenbo
3
2
4
2.5
L
3
2
2
2
W
Janus
MSGSTONE
Janus
2
4
0
0.5
L
Ah Puch
1
4
2
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
29,184
46,400
Taken
42,035
25,525
Mitigated
20,916
15,216
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,574
3,469
0
2,454
7,369
2,586
440
387
6,982
0
49,740
W
Jormungandr
 
Jormungandr
5,070
1,686
0
516
8,421
6,010
0
0
7,940
48,340
0
L
Thanatos
BlidosDax
Thanatos
7,743
1,256
0
8,099
12,541
4,480
0
2,067
10,354
0
50,000
W
7,932
2,054
0
5,418
11,208
3,940
65
2,848
8,321
0
45,873
W
2,152
583
499
2,175
8,482
6,265
39
1,942
6,496
0
10,291
L
Kuzenbo
IV Sully
Kuzenbo
2,182
1,028
135
1,016
8,911
8,654
7
1,942
6,832
12,729
0
L
3,911
1,924
0
1,042
8,194
3,989
0
703
7,483
0
47,960
W
Janus
MSGSTONE
Janus
7,456
320
0
734
6,555
2,115
0
3,902
2,609
40,643
0
L
Ah Puch
6,897
465
0
1,763
7,306
2,301
0
2,438
4,752
38,146
0
L
4,006
1,566
72
3,089
9,448
6,101
0
4,995
4,453
0
47,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,066
Gold Earned
33,335
314
Minions Killed
356
0
Camps Cleared
0
1,201,308
Distance Traveled
1,175,186
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,038
640
90
8
0
208,179
3
W
Jormungandr
6,805
619
78
7
0
203,629
4
L
Thanatos
6,622
602
63
6
0
274,205
2
W
Pele
7,185
653
72
7
0
282,252
0
W
Horus
5,869
534
19
2
0
229,866
0
L
Kuzenbo
6,058
551
16
1
0
260,758
1
L
Set
6,732
612
90
8
0
233,726
0
W
Janus
6,438
585
97
9
0
251,260
0
L
Ah Puch
6,029
548
59
5
0
210,495
0
L
Horus
6,625
602
86
8
0
222,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role