Player Matchup

Pele
Pele
Bomber07
Pele
Level 149
God Stats
4W - 5L
1,404 SR
Queue Stats
246W - 243L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
Chriket
Danzaburou
Level 120
God Stats
1W - 2L
1,298 SR
Queue Stats
149W - 156L
1,469 Elo+
Solo
Xing Tian
Xing Tian
Industryal
Xing Tian
Level 144
God Stats
33W - 15L
1,635 SR
Queue Stats
376W - 388L
1,440 Elo+
Party 1
Hera
Hera
Kidni
Hera
Level 142
God Stats
3W - 1L
1,843 SR
Queue Stats
181W - 200L
1,510 Elo+
Party 1
Ah Puch
Ah Puch
MakkraRaktalak
Ah Puch
Level 89
God Stats
5W - 1L
1,945 SR
Queue Stats
202W - 232L
1,438 Elo+
Party 1
Team Averages
Level 129
1,625 SR
1,472 Elo+

VS

Team Averages
Level 124
1,536 SR
1,478 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NIATSHI
Cthulhu
Level 65
God Stats
4W - 2L
1,442 SR
Queue Stats
134W - 148L
1,494 Elo+
Party 2
Susano
Susano
Ombrek
Susano
Level 193
God Stats
9W - 6L
1,621 SR
Queue Stats
643W - 642L
1,435 Elo+
Solo
Ares
Ares
deathring007
Ares
Level 107
God Stats
1W - 2L
1,554 SR
Queue Stats
224W - 245L
1,466 Elo+
Party 2
Tiamat
Tiamat
joebar9101
Tiamat
Level 148
God Stats
4W - 4L
1,563 SR
Queue Stats
206W - 213L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
7 / 1 / 12
10,730
894
12,374
13,444
7,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Chriket
Danzaburou
16
4 / 1 / 13
9,315
776
10,934
9,239
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Industryal
Xing Tian
15
2 / 2 / 16
9,948
829
8,431
16,596
13,927
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
Kidni
Hera
17
5 / 2 / 14
10,217
851
11,421
9,580
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 13
9,618
802
11,014
11,276
5,764
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 3 / 2
9,881
823
12,749
8,830
4,797
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
NIATSHI
Cthulhu
17
2 / 6 / 8
8,854
738
10,777
16,599
21,541
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
Ombrek
Susano
15
3 / 6 / 4
8,771
731
10,258
14,257
9,817
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 6 / 5
8,479
707
8,249
17,124
21,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
joebar9101
Tiamat
8
0 / 1 / 2
6,563
547
2,000
2,604
2,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
22
Kills
10
11
Deaths
22
68
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
3
2
1.67
W
Pele
7
1
12
13
W
Danzaburou
Chriket
Danzaburou
4
1
13
10.5
W
Xing Tian
Industryal
Xing Tian
2
2
16
5
W
Hera
Kidni
Hera
5
2
14
6
W
4
5
13
2.1
L
Cthulhu
NIATSHI
Cthulhu
2
6
8
1
L
Susano
Ombrek
Susano
3
6
4
0.83
L
1
6
5
0.58
L
Tiamat
joebar9101
Tiamat
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,174
Damage
44,033
60,135
Taken
59,414
36,444
Mitigated
59,741
27,294
Healing
9,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
12,749
3,721
0
1,401
8,830
4,797
0
4,410
4,340
0
33,550
W
Pele
12,374
2,346
2,268
4,585
13,444
7,247
2,003
4,304
9,140
0
36,724
W
Danzaburou
Chriket
Danzaburou
10,934
3,753
701
3,126
9,239
4,880
2,942
4,048
5,191
0
19,135
W
Xing Tian
Industryal
Xing Tian
8,431
996
2,972
5,618
16,596
13,927
646
4,495
12,101
13,448
0
W
Hera
Kidni
Hera
11,421
2,880
1,831
3,215
9,580
4,626
1,537
3,286
6,294
21,792
0
W
11,014
1,292
1,049
1,929
11,276
5,764
493
4,893
6,383
16,311
0
L
Cthulhu
NIATSHI
Cthulhu
10,777
338
725
1,167
16,599
21,541
0
9,833
6,468
27,480
0
L
Susano
Ombrek
Susano
10,258
1,298
101
1,405
14,257
9,817
0
5,404
8,604
0
16,840
L
8,249
283
576
2,316
17,124
21,337
0
8,553
8,253
12,198
0
L
Tiamat
joebar9101
Tiamat
2,000
277
462
867
2,604
2,249
0
1,718
883
7,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,828
Gold Earned
42,548
132
Minions Killed
126
0
Camps Cleared
0
1,085,523
Distance Traveled
874,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,881
823
52
4
0
192,286
0
W
Pele
10,730
894
54
5
0
252,388
0
W
Danzaburou
9,315
776
18
2
0
213,468
0
W
Xing Tian
9,948
829
17
1
0
229,934
0
W
Hera
10,217
851
23
2
0
200,640
0
W
Ah Puch
9,618
802
20
2
0
189,093
0
L
Cthulhu
8,854
738
30
3
0
212,758
0
L
Susano
8,771
731
22
2
0
190,998
0
L
Ares
8,479
707
10
1
0
208,175
0
L
Tiamat
6,563
547
12
1
0
70,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role