Player Matchup

Maui
Maui
Gaguster
Maui
Level 109
God Stats
0W - 2L
1,522 SR
Queue Stats
11W - 14L
1,302 Elo+
Party 2
Bakasura
Bakasura
Hurryforcurry619
Bakasura
Level 66
God Stats
1W - 2L
1,158 SR
Queue Stats
7W - 11L
1,286 Elo+
Party 2
Izanami
Izanami
PundiMobile
Izanami
Level 54
God Stats
0W - 2L
1,628 SR
Queue Stats
6W - 9L
1,257 Elo+
Party 2
Mulan
Mulan
SaamanSniper
Mulan
Level 29
God Stats
1W - 1L
1,562 SR
Queue Stats
8W - 11L
1,212 Elo+
Party 2
Ra
Ra
Subjctofymir
Ra
Level 38
God Stats
0W - 2L
1,172 SR
Queue Stats
10W - 13L
1,668 Elo+
Solo
Team Averages
Level 59
1,408 SR
1,345 Elo+

VS

Team Averages
Level 67
1,624 SR
1,538 Elo+
Chaac
Chaac
BrittleB
Chaac
Level 84
God Stats
8W - 1L
1,886 SR
Queue Stats
397W - 372L
1,596 Elo+
Party 1
Ymir
Ymir
Bunior
Ymir
Level 26
God Stats
12W - 18L
1,460 SR
Queue Stats
78W - 75L
1,565 Elo+
Party 3
King Arthur
King Arthur
IJustPlayHere
King Arthur
Level 66
God Stats
56W - 61L
1,502 SR
Queue Stats
247W - 239L
1,495 Elo+
Solo
Danzaburou
Danzaburou
TactilePlain
Danzaburou
Level 49
God Stats
6W - 5L
1,527 SR
Queue Stats
84W - 75L
1,517 Elo+
Party 1
Nox
Nox
soloplayer100
Nox
Level 108
God Stats
9W - 5L
1,746 SR
Queue Stats
120W - 118L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 2 / 3
6,182
442
5,158
12,032
9,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 6 / 2
6,951
497
6,213
16,658
6,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
PundiMobile
Izanami
10
0 / 2 / 2
6,040
431
3,429
8,928
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,859
419
4,194
13,639
9,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 2
7,614
544
9,427
10,392
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BrittleB
Chaac
11
2 / 1 / 8
6,825
488
6,922
9,876
6,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Bunior
Ymir
14
6 / 0 / 7
8,937
638
11,840
11,983
6,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
IJustPlayHere
King Arthur
15
2 / 0 / 4
9,178
656
9,324
9,868
9,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
TactilePlain
Danzaburou
15
3 / 2 / 3
9,182
656
8,683
9,285
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
4 / 3 / 7
8,851
632
8,744
8,231
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
17
17
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
BrittleB
Chaac
2
1
8
6
W
Ymir
Bunior
Ymir
6
0
7
9.5
L
Maui
0
2
3
0.75
L
2
6
2
0.5
W
King Arthur
IJustPlayHere
King Arthur
2
0
4
4
L
Izanami
PundiMobile
Izanami
0
2
2
0.5
L
0
4
0
0
L
3
3
2
1.33
W
Danzaburou
TactilePlain
Danzaburou
3
2
3
2.25
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,421
Damage
45,513
61,649
Taken
49,243
33,536
Mitigated
29,779
10,596
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BrittleB
Chaac
6,922
1,008
0
2,080
9,876
6,564
360
4,757
4,892
36
27,316
W
Ymir
Bunior
Ymir
11,840
3,091
0
3,741
11,983
6,473
0
2,654
8,664
75,761
0
L
Maui
5,158
695
238
1,967
12,032
9,258
0
4,158
7,810
15,660
0
L
6,213
4,277
0
2,203
16,658
6,969
0
8,382
8,102
0
35,746
W
King Arthur
IJustPlayHere
King Arthur
9,324
1,236
0
1,051
9,868
9,363
96
66
9,778
277
76,777
L
Izanami
PundiMobile
Izanami
3,429
2,364
0
954
8,928
3,120
0
701
8,209
0
33,762
L
4,194
312
0
2,027
13,639
9,836
0
1,213
12,386
0
30,142
L
9,427
462
1,178
2,029
10,392
4,353
0
5,989
4,245
73,839
0
W
Danzaburou
TactilePlain
Danzaburou
8,683
3,632
0
3,946
9,285
4,009
2,732
2,433
6,797
0
81,672
W
8,744
999
0
500
8,231
3,370
0
4,554
3,487
58,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,646
Gold Earned
42,973
309
Minions Killed
491
0
Camps Cleared
0
1,488,026
Distance Traveled
1,437,111
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,825
488
39
3
0
284,199
0
W
Ymir
8,937
638
98
7
0
310,233
0
L
Maui
6,182
442
14
1
0
308,786
0
L
Bakasura
6,951
497
63
5
0
313,655
0
W
King Arthur
9,178
656
114
8
0
276,928
2
L
Izanami
6,040
431
73
5
0
277,555
0
L
Mulan
5,859
419
36
3
0
284,107
2
L
Ra
7,614
544
123
9
0
303,923
4
W
Danzaburou
9,182
656
129
9
0
264,186
0
W
Nox
8,851
632
111
8
0
301,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role