Player Matchup

Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GaryOakWasHere
Ymir
Level 127
God Stats
1W - 2L
1,640 SR
Queue Stats
4W - 4L
1,748 Elo+
Party 2
Chernobog
Chernobog
PlayfulDinosaur
Chernobog
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 111L
1,510 Elo+
Solo
King Arthur
King Arthur
ZeMaffin
King Arthur
Level 104
God Stats
10W - 6L
1,574 SR
Queue Stats
18W - 14L
1,557 Elo+
Party 2
Arachne
Arachne
frankscaturro
Arachne
Level 133
God Stats
9W - 8L
1,583 SR
Queue Stats
471W - 439L
1,506 Elo+
Solo
Team Averages
Level 125
1,559 SR
1,564 Elo+

VS

Team Averages
Level 109
1,647 SR
1,520 Elo+
Sun Wukong
Sun Wukong
KingReese27
Sun Wukong
Level 105
God Stats
8W - 2L
1,822 SR
Queue Stats
292W - 312L
1,449 Elo+
Solo
Ullr
Ullr
Tyk0n
Ullr
Level 175
God Stats
2W - 2L
1,481 SR
Queue Stats
326W - 306L
1,544 Elo+
Party 1
Charon
Charon
crimdus
Charon
Level 66
God Stats
6W - 2L
1,878 SR
Queue Stats
37W - 29L
1,546 Elo+
Solo
Nemesis
Nemesis
ssburninghydra
Nemesis
Level 121
God Stats
3W - 1L
1,556 SR
Queue Stats
5W - 9L
1,331 Elo+
Solo
Baron Samedi
Baron Samedi
xAzureSoulx
Baron Samedi
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
5 / 4 / 0
6,922
461
10,251
7,305
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
6,812
454
4,018
15,653
12,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
PlayfulDinosaur
Chernobog
11
1 / 3 / 1
6,707
447
11,585
13,034
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
ZeMaffin
King Arthur
10
0 / 2 / 1
6,475
432
8,709
15,314
14,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
13
1 / 3 / 3
7,507
500
3,990
16,163
6,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingReese27
Sun Wukong
15
2 / 1 / 3
9,280
619
9,399
15,121
12,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
Tyk0n
Ullr
13
2 / 0 / 4
7,814
521
7,300
9,131
4,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
crimdus
Charon
12
3 / 0 / 9
8,424
562
12,243
12,781
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
6 / 2 / 5
8,360
557
6,885
12,019
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
xAzureSoulx
Baron Samedi
14
2 / 5 / 6
8,115
541
11,726
10,721
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
15
15
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
4
0
1.25
L
1
3
0
0.33
W
Sun Wukong
KingReese27
Sun Wukong
2
1
3
3.5
L
Chernobog
PlayfulDinosaur
Chernobog
1
3
1
0.5
W
Ullr
Tyk0n
Ullr
2
0
4
4
L
King Arthur
ZeMaffin
King Arthur
0
2
1
0.25
W
Charon
crimdus
Charon
3
0
9
7.5
L
Arachne
1
3
3
0.83
W
6
2
5
4.25
W
Baron Samedi
xAzureSoulx
Baron Samedi
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,553
Damage
47,553
67,469
Taken
59,773
42,763
Mitigated
40,014
14,633
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,251
1,038
0
1,094
7,305
2,760
0
4,919
2,386
40,888
0
L
4,018
652
248
2,958
15,653
12,829
0
6,780
8,873
18,338
0
W
Sun Wukong
KingReese27
Sun Wukong
9,399
2,449
0
5,636
15,121
12,764
72
206
14,915
97
75,995
L
Chernobog
PlayfulDinosaur
Chernobog
11,585
7,145
0
4,463
13,034
5,516
360
6,619
6,415
0
61,265
W
Ullr
Tyk0n
Ullr
7,300
2,865
0
1,340
9,131
4,033
551
1,757
7,374
0
68,547
L
King Arthur
ZeMaffin
King Arthur
8,709
1,889
0
1,280
15,314
14,676
27
956
14,358
0
47,635
W
Charon
crimdus
Charon
12,243
2,888
0
3,393
12,781
13,642
191
2,807
9,974
32,717
0
L
Arachne
3,990
2,578
0
4,590
16,163
6,982
463
4,792
11,371
0
63,290
W
6,885
3,641
0
3,086
12,019
4,811
206
2,932
9,087
0
60,879
W
Baron Samedi
xAzureSoulx
Baron Samedi
11,726
1,541
913
2,281
10,721
4,764
561
7,099
3,622
59,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,423
Gold Earned
41,993
347
Minions Killed
448
0
Camps Cleared
0
1,365,854
Distance Traveled
1,499,878
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,922
461
67
4
0
179,286
0
L
Ymir
6,812
454
30
2
0
314,803
0
W
Sun Wukong
9,280
619
144
10
0
264,926
2
L
Chernobog
6,707
447
97
6
0
287,404
2
W
Ullr
7,814
521
98
7
0
295,438
0
L
King Arthur
6,475
432
59
4
0
280,620
2
W
Charon
8,424
562
35
2
0
304,293
4
L
Arachne
7,507
500
94
6
0
303,741
0
W
Nemesis
8,360
557
89
6
0
363,880
4
W
Baron Samedi
8,115
541
82
5
0
271,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role