Player Matchup

Bacchus
Bacchus
Platinum II
Bunjimon
Bacchus
Platinum II
Level 129
God Stats
18W - 12L
1,563 SR
Queue Stats
107W - 88L
1,875 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
CrustyNasty
Jormungandr
Platinum III
Level 159
God Stats
20W - 10L
1,815 SR
Queue Stats
103W - 91L
1,879 MMR
Solo
Raijin
Raijin
Diamond V
FugueState
Raijin
Diamond V
Level 167
God Stats
11W - 4L
1,778 SR
Queue Stats
141W - 125L
1,894 MMR
Solo
Ravana
Ravana
Platinum I
MABSxD25
Ravana
Platinum I
Level 134
God Stats
5W - 4L
1,377 SR
Queue Stats
196W - 183L
1,869 MMR
Solo
Medusa
Medusa
Platinum I
thomasrock8
Medusa
Platinum I
Level 129
God Stats
1W - 1L
1,729 SR
Queue Stats
258W - 237L
1,875 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,652 SR
1,878 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,514 SR
1,878 MMR
Ares
Ares
Platinum V
An Evil Person
Ares
Platinum V
Level 184
God Stats
1W - 1L
1,813 SR
Queue Stats
41W - 37L
1,883 MMR
Solo
Thanatos
Thanatos
Platinum II
Joslule
Thanatos
Platinum II
Level 104
God Stats
1W - 7L
1,071 SR
Queue Stats
792W - 790L
1,894 MMR
Solo
Thoth
Thoth
Platinum III
TIP5Y
Thoth
Platinum III
Level 68
God Stats
1W - 2L
1,525 SR
Queue Stats
134W - 124L
1,862 MMR
Solo
Amaterasu
Amaterasu
Diamond V
iRecolI
Amaterasu
Diamond V
Level 179
God Stats
0W - 1L
1,510 SR
Queue Stats
119W - 101L
1,876 MMR
Solo
Heimdallr
Heimdallr
Platinum III
thebiigdaddy
Heimdallr
Platinum III
Level 133
God Stats
3W - 3L
1,648 SR
Queue Stats
127W - 131L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bunjimon
Bacchus
15
2 / 2 / 11
9,940
552
7,532
16,011
18,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jormungandr
CrustyNasty
Jormungandr
18
0 / 0 / 1
11,402
633
6,407
7,897
7,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
FugueState
Raijin
18
3 / 2 / 4
11,197
622
13,764
10,845
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
MABSxD25
Ravana
18
3 / 1 / 7
10,782
599
11,093
8,240
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
19
11 / 0 / 1
12,272
682
16,832
10,212
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CharonChernobogGanesha

VS

Bans
ArachneAchillesPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
8,355
464
7,960
19,485
20,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Joslule
Thanatos
14
2 / 6 / 0
8,628
479
5,854
21,432
9,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
TIP5Y
Thoth
15
2 / 2 / 0
9,140
508
7,571
11,141
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
iRecolI
Amaterasu
17
0 / 1 / 0
9,462
526
3,813
16,034
14,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
thebiigdaddy
Heimdallr
15
1 / 6 / 0
9,024
501
3,878
15,941
7,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
19
Kills
5
5
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
Bacchus
Bunjimon
Bacchus
2
2
11
3.75
W
Jormungandr
CrustyNasty
Jormungandr
0
0
1
0.5
W
Raijin
FugueState
Raijin
3
2
4
2.5
L
Thanatos
Joslule
Thanatos
2
6
0
0.33
W
Ravana
MABSxD25
Ravana
3
1
7
6.5
L
Thoth
TIP5Y
Thoth
2
2
0
1
L
Amaterasu
iRecolI
Amaterasu
0
1
0
0
L
Heimdallr
thebiigdaddy
Heimdallr
1
6
0
0.17
W
Medusa
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,628
Damage
29,076
53,205
Taken
84,033
39,908
Mitigated
55,307
15,678
Healing
28,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,960
1,009
0
2,084
19,485
20,002
0
7,485
11,786
28,013
0
W
Bacchus
Bunjimon
Bacchus
7,532
1,748
0
4,020
16,011
18,905
0
6,895
9,066
20,738
0
W
Jormungandr
CrustyNasty
Jormungandr
6,407
1,468
0
2,325
7,897
7,324
99
0
7,338
106,242
0
W
Raijin
FugueState
Raijin
13,764
669
0
1,000
10,845
4,412
40
4,564
6,229
95,325
0
L
Thanatos
Joslule
Thanatos
5,854
790
0
14,945
21,432
9,034
843
4,256
17,036
0
70,610
W
Ravana
MABSxD25
Ravana
11,093
3,518
0
4,653
8,240
4,453
193
2,279
5,922
0
111,229
L
Thoth
TIP5Y
Thoth
7,571
376
0
980
11,141
3,708
0
7,179
3,542
74,984
0
L
Amaterasu
iRecolI
Amaterasu
3,813
1,313
0
7,301
16,034
14,681
0
6,099
9,487
0
78,361
L
Heimdallr
thebiigdaddy
Heimdallr
3,878
1,956
0
3,480
15,941
7,882
0
1,462
14,479
0
75,235
W
Medusa
16,832
8,377
0
3,680
10,212
4,814
1,148
2,419
7,793
0
113,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,593
Gold Earned
44,609
687
Minions Killed
532
0
Camps Cleared
0
1,918,215
Distance Traveled
1,799,957
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,355
464
18
1
0
342,208
5
W
Bacchus
9,940
552
17
1
0
429,939
6
W
Jormungandr
11,402
633
177
10
0
312,248
3
W
Raijin
11,197
622
164
9
0
370,468
5
L
Thanatos
8,628
479
99
6
0
386,858
2
W
Ravana
10,782
599
150
8
0
442,273
4
L
Thoth
9,140
508
142
8
0
365,621
0
L
Amaterasu
9,462
526
152
8
0
375,148
4
L
Heimdallr
9,024
501
121
7
0
330,122
3
W
Medusa
12,272
682
179
10
0
363,287
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role