Player Matchup

Sylvanus
Sylvanus
DarkGrimSlave
Sylvanus
Level 116
God Stats
2W - 1L
1,617 SR
Queue Stats
150W - 129L
1,497 Elo+
Solo
Ra
Ra
FilayyyMinyon
Ra
Level 157
God Stats
8W - 6L
1,502 SR
Queue Stats
143W - 138L
1,497 Elo+
Party 2
Arachne
Arachne
KeruptiveKieran
Arachne
Level 149
God Stats
6W - 4L
1,233 SR
Queue Stats
67W - 79L
1,515 Elo+
Party 2
Horus
Horus
Steelman74386
Horus
Level 126
God Stats
12W - 14L
1,542 SR
Queue Stats
360W - 327L
1,509 Elo+
Party 3
Izanami
Izanami
badguy274
Izanami
Level 123
God Stats
5W - 6L
1,508 SR
Queue Stats
251W - 226L
1,553 Elo+
Party 3
Team Averages
Level 134
1,481 SR
1,514 Elo+

VS

Team Averages
Level 146
1,566 SR
1,761 Elo+
King Arthur
King Arthur
ChubbyCrossover2
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 51L
1,598 Elo+
Solo
Ullr
Ullr
Drizzypoo
Ullr
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 40L
1,644 Elo+
Party 1
Gilgamesh
Gilgamesh
FlexOD
Gilgamesh
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 17L
1,794 Elo+
Party 1
Scylla
Scylla
Zaistey
Scylla
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,867 Elo+
Party 1
Erlang Shen
Erlang Shen
ºSon
Erlang Shen
Level 158
God Stats
3W - 3L
1,832 SR
Queue Stats
43W - 20L
1,902 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DarkGrimSlave
Sylvanus
18
1 / 1 / 5
11,073
583
14,224
15,449
15,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 5
10,955
577
12,788
15,083
7,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 4 / 6
11,228
591
13,661
23,643
11,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 8
9,986
526
8,405
15,150
14,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
badguy274
Izanami
18
1 / 2 / 1
10,393
547
9,315
8,962
4,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChubbyCrossover2
King Arthur
15
1 / 4 / 0
9,453
498
10,098
21,362
15,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ullr
14
2 / 3 / 0
8,864
467
6,240
12,240
4,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
FlexOD
Gilgamesh
16
4 / 6 / 1
9,586
505
13,053
22,720
11,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Zaistey
Scylla
10
0 / 5 / 2
6,795
358
11,658
11,425
2,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
ºSon
Erlang Shen
17
3 / 2 / 4
10,606
558
12,164
17,852
9,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
20
Kills
10
10
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChubbyCrossover2
King Arthur
1
4
0
0.25
W
Sylvanus
DarkGrimSlave
Sylvanus
1
1
5
3.5
L
Ullr
2
3
0
0.67
W
7
3
5
3.17
L
Gilgamesh
FlexOD
Gilgamesh
4
6
1
0.75
W
7
4
6
2.5
W
4
0
8
8
L
Scylla
Zaistey
Scylla
0
5
2
0.2
W
Izanami
badguy274
Izanami
1
2
1
0.75
L
Erlang Shen
ºSon
Erlang Shen
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,393
Damage
53,213
78,287
Taken
85,599
52,832
Mitigated
43,692
33,796
Healing
15,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChubbyCrossover2
King Arthur
10,098
1,200
0
2,952
21,362
15,667
0
13,405
7,895
2,494
75,198
W
Sylvanus
DarkGrimSlave
Sylvanus
14,224
4,840
460
9,433
15,449
15,337
0
1,232
14,217
75,489
15,465
L
Ullr
6,240
2,392
0
1,742
12,240
4,575
718
347
11,880
0
67,750
W
12,788
1,410
1,874
5,097
15,083
7,311
125
878
14,205
90,374
0
L
Gilgamesh
FlexOD
Gilgamesh
13,053
4,866
0
1,766
22,720
11,250
0
3,432
18,975
0
101,096
W
13,661
9,903
0
7,067
23,643
11,672
0
3,791
19,852
0
102,861
W
8,405
2,101
2,607
3,866
15,150
14,431
92
5,314
9,836
0
20,688
L
Scylla
Zaistey
Scylla
11,658
380
0
500
11,425
2,503
0
2,807
8,311
44,366
0
W
Izanami
badguy274
Izanami
9,315
6,142
0
3,392
8,962
4,081
1,237
1,371
7,591
0
119,510
L
Erlang Shen
ºSon
Erlang Shen
12,164
6,383
0
8,182
17,852
9,697
0
6,199
11,653
0
102,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,635
Gold Earned
45,304
642
Minions Killed
606
0
Camps Cleared
0
1,843,621
Distance Traveled
1,806,228
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,453
498
138
7
0
318,608
4
W
Sylvanus
11,073
583
155
8
0
277,223
0
L
Ullr
8,864
467
116
6
0
324,791
0
W
Ra
10,955
577
148
8
0
389,281
0
L
Gilgamesh
9,586
505
131
7
0
389,215
0
W
Arachne
11,228
591
125
7
0
414,842
0
W
Horus
9,986
526
18
1
0
389,919
3
L
Scylla
6,795
358
58
3
0
336,478
0
W
Izanami
10,393
547
196
10
0
372,356
0
L
Erlang Shen
10,606
558
163
9
0
437,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role