Player Matchup

Osiris
Osiris
Elliphiane
Osiris
Level 149
God Stats
3W - 3L
1,524 SR
Queue Stats
406W - 383L
1,551 Elo+
Party 1
Skadi
Skadi
UnciesTouch
Skadi
Level 99
God Stats
6W - 3L
1,612 SR
Queue Stats
115W - 139L
1,530 Elo+
Party 1
Ymir
Ymir
WeebExecutioner
Ymir
Level 117
God Stats
2W - 2L
1,579 SR
Queue Stats
156W - 170L
1,541 Elo+
Party 1
Odin
Odin
galactictortuga
Odin
Level 159
God Stats
2W - 3L
1,328 SR
Queue Stats
233W - 238L
1,568 Elo+
Party 1
Vulcan
Vulcan
hoaxter
Vulcan
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 59L
1,579 Elo+
Party 1
Team Averages
Level 126
1,509 SR
1,554 Elo+

VS

Team Averages
Level 86
1,446 SR
1,354 Elo+
Khepri
Khepri
CapedWeeaboo
Khepri
Level 122
God Stats
2W - 7L
1,297 SR
Queue Stats
156W - 182L
1,363 Elo+
Solo
Zhong Kui
Zhong Kui
GavelSkhadi
Zhong Kui
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 82L
1,390 Elo+
Party 2
He Bo
He Bo
Stryker56221
He Bo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 162L
1,374 Elo+
Party 2
Janus
Janus
flagitious89
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,203 Elo+
Party 2
Bastet
Bastet
jessebutler
Bastet
Level 145
God Stats
2W - 2L
1,436 SR
Queue Stats
247W - 253L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Elliphiane
Osiris
17
5 / 3 / 26
10,026
836
8,403
16,512
18,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
9 / 1 / 28
11,148
929
18,381
9,046
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 2 / 26
10,491
874
9,004
14,589
18,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 4 / 17
9,981
832
9,522
13,967
13,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
hoaxter
Vulcan
18
11 / 1 / 21
11,316
943
24,529
8,551
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 6 / 4
8,089
674
3,935
20,660
22,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
GavelSkhadi
Zhong Kui
14
3 / 6 / 1
8,181
682
7,294
12,565
17,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 10 / 3
8,390
699
7,583
14,127
7,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 9 / 6
8,479
707
8,000
13,254
7,376
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
2 / 7 / 4
8,083
674
8,844
13,027
6,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
28
38
Kills
10
11
Deaths
38
118
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Khepri
1
6
4
0.5
W
Osiris
Elliphiane
Osiris
5
3
26
6
L
Zhong Kui
GavelSkhadi
Zhong Kui
3
6
1
0.58
L
3
10
3
0.45
W
9
1
28
23
W
7
2
26
10
L
1
9
6
0.44
W
6
4
17
3.63
W
Vulcan
hoaxter
Vulcan
11
1
21
21.5
L
Bastet
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,839
Damage
35,656
62,665
Taken
73,633
60,358
Mitigated
61,889
24,157
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
3,935
290
601
2,924
20,660
22,612
0
10,789
9,289
15,241
0
W
Osiris
Elliphiane
Osiris
8,403
1,922
2,010
6,091
16,512
18,940
1,247
5,037
11,475
0
13,924
L
Zhong Kui
GavelSkhadi
Zhong Kui
7,294
602
657
1,017
12,565
17,438
0
5,395
6,989
15,544
0
L
7,583
616
0
0
14,127
7,542
0
6,362
7,496
12,369
0
W
18,381
8,102
2,889
3,218
9,046
4,334
4,580
4,489
4,557
0
42,605
W
9,004
1,386
1,969
3,004
14,589
18,662
961
9,675
4,914
15,832
0
L
8,000
850
366
282
13,254
7,376
0
6,034
6,877
25,406
0
W
9,522
1,433
703
1,356
13,967
13,698
654
4,689
9,278
0
19,309
W
Vulcan
hoaxter
Vulcan
24,529
11,542
1,380
1,537
8,551
4,724
1,553
2,922
5,629
43,384
0
L
Bastet
8,844
1,459
551
952
13,027
6,921
0
4,953
7,892
0
18,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,962
Gold Earned
41,222
139
Minions Killed
106
0
Camps Cleared
0
1,207,643
Distance Traveled
888,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,089
674
23
2
0
188,798
0
W
Osiris
10,026
836
14
1
0
239,075
0
L
Zhong Kui
8,181
682
19
2
0
174,160
0
L
He Bo
8,390
699
9
1
0
176,898
0
W
Skadi
11,148
929
48
4
0
252,196
0
W
Ymir
10,491
874
15
1
0
209,399
0
L
Janus
8,479
707
32
3
0
155,590
0
W
Odin
9,981
832
15
1
0
237,702
0
W
Vulcan
11,316
943
47
4
0
269,271
0
L
Bastet
8,083
674
23
2
0
193,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role