Player Matchup

Tiamat
Tiamat
Nova0828
Tiamat
Level 4
God Stats
2W - 1L
1,675 SR
Queue Stats
2W - 1L
1,711 Elo+
Party 2
Kuzenbo
Kuzenbo
YoungSimpOVO
Kuzenbo
Level 34
God Stats
6W - 3L
1,469 SR
Queue Stats
33W - 28L
1,540 Elo+
Party 2
Izanami
Izanami
Yuckus
Izanami
Level 68
God Stats
4W - 4L
1,416 SR
Queue Stats
128W - 123L
1,527 Elo+
Party 2
Team Averages
Level 35
1,520 SR
1,593 Elo+

VS

Team Averages
Level 35
1,500 SR
1,314 Elo+
Ishtar
Ishtar
TLCKILLER1997
Ishtar
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,195 Elo+
Party 1
Nike
Nike
WarDrifter
Nike
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,246 Elo+
Party 1
Sol
Sol
WrathKitten79
Sol
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nova0828
Tiamat
13
7 / 3 / 15
10,998
917
8,249
5,798
4,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
YoungSimpOVO
Kuzenbo
13
2 / 1 / 21
10,405
867
7,012
14,929
18,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Yuckus
Izanami
15
15 / 1 / 8
12,385
1,032
18,050
10,898
4,716
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 0
9,123
760
7,523
13,870
5,015
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 7 / 3
8,979
748
5,930
15,358
12,915
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 8 / 2
8,328
694
4,682
11,622
6,426
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
24
Kills
4
5
Deaths
24
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Nova0828
Tiamat
7
3
15
4.83
L
2
9
0
0.22
L
1
7
3
0.36
L
1
8
2
0.25
W
Kuzenbo
YoungSimpOVO
Kuzenbo
2
1
21
12.5
W
Izanami
Yuckus
Izanami
15
1
8
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,311
Damage
18,135
31,625
Taken
40,850
28,143
Mitigated
24,356
7,240
Healing
1,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Nova0828
Tiamat
8,249
811
0
667
5,798
4,487
450
1,065
4,733
24,020
0
L
7,523
5,644
41
686
13,870
5,015
0
5,801
7,891
0
27,772
L
5,930
567
63
223
15,358
12,915
0
4,487
10,791
0
24,061
L
4,682
1,330
0
805
11,622
6,426
0
4,562
6,936
28,691
0
W
Kuzenbo
YoungSimpOVO
Kuzenbo
7,012
2,738
0
3,897
14,929
18,940
48
2,048
12,881
16,788
313
W
Izanami
Yuckus
Izanami
18,050
13,854
0
2,676
10,898
4,716
2,276
2,625
8,273
0
70,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,788
Gold Earned
26,430
128
Minions Killed
104
0
Camps Cleared
0
665,264
Distance Traveled
505,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,998
917
35
3
0
217,206
0
L
Ishtar
9,123
760
40
3
0
157,394
0
L
Nike
8,979
748
31
3
0
186,814
0
L
Sol
8,328
694
33
3
0
161,652
0
W
Kuzenbo
10,405
867
18
2
0
239,162
0
W
Izanami
12,385
1,032
75
6
0
208,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role