Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DCowboys512
Neith
Level 25
God Stats
45W - 100L
1,311 SR
Queue Stats
168W - 299L
1,264 Elo+
Party 2
Janus
Janus
Mrsam603
Janus
Level 82
God Stats
44W - 63L
1,489 SR
Queue Stats
216W - 321L
1,400 Elo+
Party 2
Merlin
Merlin
da-shadow96
Merlin
Level 53
God Stats
17W - 30L
1,312 SR
Queue Stats
177W - 248L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
raahin16
Ao Kuang
Level 128
God Stats
8W - 15L
1,415 SR
Queue Stats
408W - 619L
1,325 Elo+
Party 2
Team Averages
Level 69
1,405 SR
1,387 Elo+

VS

Team Averages
Level 65
1,562 SR
1,502 Elo+
Horus
Horus
SheepZyy
Horus
Level 89
God Stats
7W - 9L
1,561 SR
Queue Stats
337W - 318L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
crimdus
Sun Wukong
Level 66
God Stats
15W - 4L
1,532 SR
Queue Stats
37W - 29L
1,527 Elo+
Solo
Anubis
Anubis
docmaan
Anubis
Level 63
God Stats
49W - 31L
1,604 SR
Queue Stats
271W - 233L
1,529 Elo+
Solo
Thor
Thor
gnomish-thought0
Thor
Level 88
God Stats
2W - 2L
1,723 SR
Queue Stats
264W - 289L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
mickle_chance16
Sylvanus
Level 18
God Stats
21W - 26L
1,393 SR
Queue Stats
71W - 84L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 2 / 1
4,951
495
4,454
9,470
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 1
5,533
553
5,132
3,743
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Mrsam603
Janus
9
0 / 4 / 1
5,156
516
4,276
6,082
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
10
0 / 5 / 0
5,494
549
1,581
5,958
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
raahin16
Ao Kuang
9
0 / 5 / 0
5,450
545
4,194
11,514
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
SheepZyy
Horus
8
1 / 0 / 1
5,133
513
2,636
6,399
4,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
crimdus
Sun Wukong
12
6 / 0 / 0
6,969
697
8,482
8,685
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
docmaan
Anubis
12
4 / 0 / 3
6,802
680
4,757
4,475
2,400
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 5
6,557
656
5,294
7,600
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
9
1 / 1 / 3
5,339
534
4,283
7,045
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
17
17
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
L
1
1
1
1.5
L
Janus
Mrsam603
Janus
0
4
1
0.13
W
Horus
SheepZyy
Horus
1
0
1
1.5
W
Sun Wukong
crimdus
Sun Wukong
6
0
0
6
L
Merlin
0
5
0
0
W
Anubis
docmaan
Anubis
4
0
3
5.5
W
5
1
5
7.5
W
Sylvanus
1
1
3
2.5
L
Ao Kuang
raahin16
Ao Kuang
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,637
Damage
25,452
36,767
Taken
34,204
12,588
Mitigated
19,507
7,769
Healing
14,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,454
478
0
1,960
9,470
5,111
0
2,959
6,511
0
18,729
L
5,132
2,223
0
800
3,743
1,047
0
1,822
1,921
0
36,397
L
Janus
Mrsam603
Janus
4,276
375
0
1,209
6,082
1,339
0
1,417
4,665
37,731
0
W
Horus
SheepZyy
Horus
2,636
1,171
870
3,037
6,399
4,890
0
610
5,789
0
12,886
W
Sun Wukong
crimdus
Sun Wukong
8,482
1,848
0
2,453
8,685
5,182
0
4,630
4,055
0
52,164
L
Merlin
1,581
0
0
244
5,958
1,553
0
2,408
3,550
37,275
0
W
Anubis
docmaan
Anubis
4,757
219
0
3,821
4,475
2,400
64
1,564
2,905
58,895
0
W
5,294
1,725
0
1,251
7,600
2,997
158
2,522
5,074
0
39,879
W
Sylvanus
4,283
2,356
410
2,983
7,045
4,038
0
715
6,330
31,387
8,433
L
Ao Kuang
raahin16
Ao Kuang
4,194
1,206
0
3,556
11,514
3,538
0
0
11,514
34,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
30,800
293
Minions Killed
331
0
Camps Cleared
0
1,008,928
Distance Traveled
1,086,896
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,951
495
31
3
0
217,490
0
L
Neith
5,533
553
63
6
0
175,305
0
L
Janus
5,156
516
61
6
0
224,365
0
W
Horus
5,133
513
10
1
0
220,148
0
W
Sun Wukong
6,969
697
85
9
0
235,562
0
L
Merlin
5,494
549
83
8
0
192,106
2
W
Anubis
6,802
680
108
11
0
198,561
2
W
Thor
6,557
656
69
7
0
235,628
0
W
Sylvanus
5,339
534
59
6
0
196,997
0
L
Ao Kuang
5,450
545
55
6
0
199,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role