Player Matchup

Raijin
Raijin
BerZerk04
Raijin
Level 17
God Stats
9W - 5L
1,500 SR
Queue Stats
142W - 123L
1,547 Elo+
Party 2
Kuzenbo
Kuzenbo
Crossl3ones
Kuzenbo
Level 120
God Stats
26W - 33L
1,500 SR
Queue Stats
268W - 255L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
GHOSTExGAMING
Danzaburou
Level 5
God Stats
5W - 5L
1,544 SR
Queue Stats
9W - 8L
1,565 Elo+
Party 1
Achilles
Achilles
Iconuson
Achilles
Level 48
God Stats
14W - 22L
1,446 SR
Queue Stats
164W - 172L
1,479 Elo+
Solo
Bakasura
Bakasura
ToothpasteNOJ
Bakasura
Level 129
God Stats
3W - 5L
1,233 SR
Queue Stats
310W - 268L
1,562 Elo+
Party 2
Team Averages
Level 64
1,445 SR
1,534 Elo+

VS

Team Averages
Level 54
1,655 SR
1,484 Elo+
Atlas
Atlas
DMANGELDX
Atlas
Level 86
God Stats
5W - 2L
1,816 SR
Queue Stats
290W - 274L
1,513 Elo+
Party 3
Mulan
Mulan
PocoLoco17
Mulan
Level 66
God Stats
24W - 16L
1,707 SR
Queue Stats
141W - 148L
1,492 Elo+
Party 4
Ao Kuang
Ao Kuang
YmirFeetPics
Ao Kuang
Level 84
God Stats
4W - 4L
1,411 SR
Queue Stats
186W - 179L
1,590 Elo+
Party 4
Ymir
Ymir
broomhandles
Ymir
Level 6
God Stats
1W - 1L
1,696 SR
Queue Stats
3W - 6L
1,360 Elo+
Party 4
Izanami
Izanami
kriim21
Izanami
Level 28
God Stats
33W - 26L
1,643 SR
Queue Stats
89W - 85L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BerZerk04
Raijin
12
1 / 3 / 3
7,070
643
10,834
7,761
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Crossl3ones
Kuzenbo
11
3 / 2 / 6
7,233
658
4,464
9,694
9,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
GHOSTExGAMING
Danzaburou
11
6 / 1 / 5
6,515
592
8,228
7,702
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Iconuson
Achilles
12
3 / 3 / 1
6,807
619
9,206
13,358
10,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bakasura
ToothpasteNOJ
Bakasura
13
4 / 1 / 1
7,247
659
3,032
10,989
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DMANGELDX
Atlas
11
2 / 1 / 6
6,560
596
5,947
9,642
4,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
11
1 / 3 / 2
6,668
606
9,326
14,352
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
YmirFeetPics
Ao Kuang
14
7 / 1 / 1
7,752
705
8,732
9,030
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 1
5,315
483
2,275
9,830
6,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
kriim21
Izanami
8
0 / 7 / 0
5,174
470
3,941
8,321
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
17
Kills
10
10
Deaths
17
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
BerZerk04
Raijin
1
3
3
0.83
W
Kuzenbo
Crossl3ones
Kuzenbo
3
2
6
3
L
Atlas
DMANGELDX
Atlas
2
1
6
5
W
Danzaburou
GHOSTExGAMING
Danzaburou
6
1
5
8.5
W
Achilles
Iconuson
Achilles
3
3
1
1.17
L
Mulan
1
3
2
0.67
W
Bakasura
ToothpasteNOJ
Bakasura
4
1
1
4.5
L
Ao Kuang
YmirFeetPics
Ao Kuang
7
1
1
7.5
L
0
5
1
0.1
L
Izanami
kriim21
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,764
Damage
30,221
49,504
Taken
51,175
29,933
Mitigated
25,122
12,326
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BerZerk04
Raijin
10,834
1,097
0
750
7,761
2,698
0
3,751
3,714
59,525
0
W
Kuzenbo
Crossl3ones
Kuzenbo
4,464
1,608
0
2,717
9,694
9,084
349
3,472
6,157
20,103
0
L
Atlas
DMANGELDX
Atlas
5,947
1,759
0
1,490
9,642
4,289
0
6,081
3,531
33,195
0
W
Danzaburou
GHOSTExGAMING
Danzaburou
8,228
4,859
0
4,174
7,702
2,744
778
3,499
4,103
0
42,576
W
Achilles
Iconuson
Achilles
9,206
1,897
0
1,207
13,358
10,755
0
2,245
11,081
0
42,682
L
Mulan
9,326
1,182
0
6,185
14,352
7,953
0
1,478
12,764
0
49,465
W
Bakasura
ToothpasteNOJ
Bakasura
3,032
2,115
0
3,478
10,989
4,652
0
3,368
7,495
0
55,379
L
Ao Kuang
YmirFeetPics
Ao Kuang
8,732
1,938
0
2,066
9,030
3,379
0
3,064
5,911
55,430
2,357
L
2,275
411
0
1,825
9,830
6,985
0
2,060
7,490
10,099
0
L
Izanami
kriim21
Izanami
3,941
3,153
0
639
8,321
2,516
0
2,615
5,550
0
33,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,872
Gold Earned
31,469
364
Minions Killed
302
0
Camps Cleared
0
1,171,015
Distance Traveled
1,124,467
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,070
643
94
9
0
217,374
3
W
Kuzenbo
7,233
658
19
2
0
234,755
0
L
Atlas
6,560
596
59
5
0
229,715
0
W
Danzaburou
6,515
592
68
6
0
196,122
1
W
Achilles
6,807
619
76
7
0
229,641
0
L
Mulan
6,668
606
84
8
0
201,591
3
W
Bakasura
7,247
659
107
10
0
293,123
0
L
Ao Kuang
7,752
705
89
8
0
284,104
2
L
Ymir
5,315
483
14
1
0
214,549
0
L
Izanami
5,174
470
56
5
0
194,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role