Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
PantsMaGoo
Charon
Level 18
God Stats
4W - 4L
1,566 SR
Queue Stats
11W - 10L
1,522 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SoulReaper211
Morgan Le Fay
Level 97
God Stats
6W - 3L
1,651 SR
Queue Stats
115W - 99L
1,535 Elo+
Party 4
Achilles
Achilles
TheThulhu
Achilles
Level 47
God Stats
20W - 21L
1,528 SR
Queue Stats
44W - 47L
1,498 Elo+
Party 4
Bastet
Bastet
deadeye058
Bastet
Level 65
God Stats
8W - 1L
1,896 SR
Queue Stats
69W - 65L
1,523 Elo+
Party 4
Team Averages
Level 54
1,628 SR
1,516 Elo+

VS

Team Averages
Level 72
1,526 SR
1,478 Elo+
Lancelot
Lancelot
K1LL3R HUNTER
Lancelot
Level 149
God Stats
12W - 14L
1,607 SR
Queue Stats
145W - 142L
1,450 Elo+
Party 3
Awilix
Awilix
LegoBuilderMan
Awilix
Level 64
God Stats
11W - 9L
1,628 SR
Queue Stats
226W - 221L
1,513 Elo+
Party 2
Geb
Geb
MMRGatekeeper
Geb
Level 18
God Stats
4W - 5L
1,500 SR
Queue Stats
92W - 89L
1,495 Elo+
Party 2
Anhur
Anhur
Socialproblem
Anhur
Level 48
God Stats
1W - 2L
1,508 SR
Queue Stats
79W - 81L
1,468 Elo+
Party 3
Hades
Hades
Zehetsubo
Hades
Level 81
God Stats
3W - 5L
1,387 SR
Queue Stats
148W - 128L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
5 / 1 / 2
8,862
591
9,897
9,587
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
PantsMaGoo
Charon
11
2 / 1 / 6
8,112
541
3,833
9,458
5,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
SoulReaper211
Morgan Le Fay
14
6 / 1 / 3
9,081
605
11,987
7,246
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
TheThulhu
Achilles
14
3 / 2 / 4
8,891
593
8,807
15,328
15,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
deadeye058
Bastet
13
5 / 0 / 6
8,500
567
8,881
12,557
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
K1LL3R HUNTER
Lancelot
13
2 / 7 / 0
7,731
515
10,892
18,692
12,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 1
7,289
486
9,086
14,507
5,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 0 / 1
6,136
409
2,117
8,250
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 5 / 0
5,407
360
2,227
8,590
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hades
Zehetsubo
Hades
12
1 / 5 / 0
6,960
464
6,946
14,799
7,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
21
Kills
5
5
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
1
2
6
L
Lancelot
K1LL3R HUNTER
Lancelot
2
7
0
0.29
L
2
4
1
0.63
L
0
0
1
0.5
W
Charon
PantsMaGoo
Charon
2
1
6
5
L
0
5
0
0
W
Morgan Le Fay
SoulReaper211
Morgan Le Fay
6
1
3
7.5
W
Achilles
TheThulhu
Achilles
3
2
4
2.5
L
Hades
Zehetsubo
Hades
1
5
0
0.2
W
Bastet
deadeye058
Bastet
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,405
Damage
31,268
54,176
Taken
64,838
33,119
Mitigated
32,954
18,111
Healing
13,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,897
7,211
0
3,694
9,587
3,962
1,988
798
8,729
0
78,539
L
Lancelot
K1LL3R HUNTER
Lancelot
10,892
2,356
0
5,118
18,692
12,620
0
2,032
16,592
0
57,792
L
9,086
3,564
0
478
14,507
5,276
0
2,744
11,637
0
65,092
L
2,117
166
0
1,370
8,250
5,725
0
2,385
5,721
15,099
0
W
Charon
PantsMaGoo
Charon
3,833
312
2,119
1,935
9,458
5,782
200
2,664
6,676
13,084
0
L
2,227
1,158
0
1,266
8,590
2,291
0
1,019
7,571
0
19,656
W
Morgan Le Fay
SoulReaper211
Morgan Le Fay
11,987
965
160
2,111
7,246
2,845
836
2,174
4,902
58,811
0
W
Achilles
TheThulhu
Achilles
8,807
1,496
0
4,225
15,328
15,969
324
244
15,084
0
59,677
L
Hades
Zehetsubo
Hades
6,946
321
961
4,452
14,799
7,042
0
6,956
7,497
52,334
0
W
Bastet
deadeye058
Bastet
8,881
3,757
0
3,867
12,557
4,561
220
3,774
8,507
0
51,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,446
Gold Earned
33,523
386
Minions Killed
350
0
Camps Cleared
0
1,585,413
Distance Traveled
1,341,382
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,862
591
121
8
0
296,193
0
L
Lancelot
7,731
515
79
5
0
288,486
0
L
Awilix
7,289
486
94
6
0
331,941
0
L
Geb
6,136
409
20
1
0
238,268
2
W
Charon
8,112
541
16
1
0
285,224
0
L
Anhur
5,407
360
40
3
0
198,024
0
W
Morgan Le Fay
9,081
605
89
6
0
308,828
2
W
Achilles
8,891
593
79
5
0
331,200
0
L
Hades
6,960
464
117
8
0
284,663
4
W
Bastet
8,500
567
81
5
0
363,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role