Player Matchup

Thor
Thor
JackDanièl
Thor
Level 56
God Stats
1W - 2L
1,228 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Ganesha
Ganesha
MrDragonBalls
Ganesha
Level 144
God Stats
1W - 1L
1,439 SR
Queue Stats
194W - 166L
1,557 Elo+
Solo
Surtr
Surtr
Nathania777l
Surtr
Level 101
God Stats
10W - 10L
1,384 SR
Queue Stats
119W - 127L
1,397 Elo+
Solo
Heimdallr
Heimdallr
UrBad1213
Heimdallr
Level 61
God Stats
1W - 1L
1,157 SR
Queue Stats
11W - 8L
1,406 Elo+
Party 2
Sol
Sol
frogbutter
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,451 Elo+
Solo
Team Averages
Level 89
1,341 SR
1,462 Elo+

VS

Team Averages
Level 144
1,548 SR
1,474 Elo+
Scylla
Scylla
 
Scylla
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Chef-ChiefGuwop
Thanatos
Level 147
God Stats
76W - 55L
1,583 SR
Queue Stats
160W - 155L
1,521 Elo+
Solo
Geb
Geb
ESPINBLACK
Geb
Level 187
God Stats
13W - 8L
1,601 SR
Queue Stats
861W - 858L
1,405 Elo+
Solo
Chaac
Chaac
xThePunisher17x
Chaac
Level 147
God Stats
32W - 24L
1,558 SR
Queue Stats
540W - 550L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,313
483
4,066
9,235
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
8
0 / 3 / 2
5,355
487
4,252
9,794
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
6,552
596
8,479
14,550
7,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
UrBad1213
Heimdallr
7
1 / 4 / 1
5,237
476
3,056
5,801
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 5 / 1
5,800
527
4,665
8,783
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 2 / 3
7,703
700
7,829
6,334
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
10
2 / 1 / 3
6,319
574
6,197
9,327
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
13
8 / 1 / 4
7,832
712
8,256
11,361
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 6
6,455
587
2,900
7,527
5,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 1 / 3
6,608
601
7,873
12,063
10,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
18
19
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
3
3.25
W
Charybdis
 
Charybdis
2
1
3
3.5
W
Thanatos
8
1
4
10
W
1
0
6
4
L
2
4
0
0.5
L
Ganesha
0
3
2
0.33
L
1
3
0
0.33
L
Heimdallr
UrBad1213
Heimdallr
1
4
1
0.38
L
1
5
1
0.3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
33,055
48,163
Taken
46,612
23,768
Mitigated
25,261
11,024
Healing
23,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,829
1,179
0
950
6,334
2,252
806
3,643
2,691
60,147
0
W
Charybdis
 
Charybdis
6,197
3,968
100
5,612
9,327
2,859
338
2,705
6,622
0
44,173
W
Thanatos
8,256
4,213
0
8,962
11,361
4,537
0
1,560
9,801
0
64,284
W
2,900
624
0
1,462
7,527
5,189
0
1,009
6,518
16,297
0
L
4,066
961
0
0
9,235
3,661
0
2,311
6,879
0
25,570
L
Ganesha
4,252
495
0
2,901
9,794
7,790
0
2,135
7,659
19,820
0
L
8,479
4,050
0
5,903
14,550
7,811
0
98
13,715
975
51,718
L
Heimdallr
UrBad1213
Heimdallr
3,056
1,443
0
617
5,801
2,148
0
1,908
3,893
0
14,003
L
4,665
2,161
0
1,603
8,783
2,358
1,229
4,277
4,506
37,058
0
W
7,873
1,712
0
6,710
12,063
10,424
0
276
11,787
0
48,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,257
Gold Earned
34,917
227
Minions Killed
358
0
Camps Cleared
0
922,787
Distance Traveled
1,112,451
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,703
700
88
8
0
236,056
0
W
Charybdis
6,319
574
72
7
0
208,958
0
W
Thanatos
7,832
712
86
8
0
252,106
0
W
Geb
6,455
587
19
2
0
220,088
0
L
Thor
5,313
483
47
4
0
209,774
0
L
Ganesha
5,355
487
10
1
0
209,064
4
L
Surtr
6,552
596
87
8
0
204,852
0
L
Heimdallr
5,237
476
31
3
0
109,464
1
L
Sol
5,800
527
52
5
0
189,633
0
W
Chaac
6,608
601
93
8
0
195,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role