Player Matchup

Artemis
Artemis
Bixterlies
Artemis
Level 43
God Stats
3W - 1L
1,817 SR
Queue Stats
92W - 98L
1,470 Elo+
Party 2
Cerberus
Cerberus
CorvoDaNubank
Cerberus
Level 16
God Stats
1W - 5L
1,179 SR
Queue Stats
31W - 47L
1,201 Elo+
Party 1
Raijin
Raijin
Mutanox1666
Raijin
Level 54
God Stats
0W - 6L
1,187 SR
Queue Stats
195W - 205L
1,290 Elo+
Party 1
Sun Wukong
Sun Wukong
Saupic
Sun Wukong
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 16L
1,108 Elo+
Party 1
Cthulhu
Cthulhu
adriantoxic
Cthulhu
Level 28
God Stats
0W - 3L
1,225 SR
Queue Stats
41W - 45L
1,428 Elo+
Party 2
Team Averages
Level 29
1,382 SR
1,299 Elo+

VS

Team Averages
Level 46
1,497 SR
1,451 Elo+
Ares
Ares
DeltaReaper0105
Ares
Level 49
God Stats
1W - 0L
1,693 SR
Queue Stats
9W - 11L
1,435 Elo+
Party 4
Jormungandr
Jormungandr
Doke
Jormungandr
Level 109
God Stats
2W - 0L
1,579 SR
Queue Stats
99W - 82L
1,544 Elo+
Party 3
Ra
Ra
JellyJokerG
Ra
Level 29
God Stats
4W - 0L
1,747 SR
Queue Stats
4W - 5L
1,359 Elo+
Party 4
Izanami
Izanami
LordLankyLlama
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Odin
Odin
morlifemal
Odin
Level 43
God Stats
5W - 7L
965 SR
Queue Stats
209W - 203L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bixterlies
Artemis
10
1 / 1 / 2
5,389
490
7,298
7,603
2,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
CorvoDaNubank
Cerberus
8
0 / 4 / 0
4,670
425
2,149
9,908
7,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
10
0 / 2 / 0
5,329
484
2,322
5,823
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Saupic
Sun Wukong
7
1 / 3 / 0
4,798
436
2,417
8,107
5,219
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
adriantoxic
Cthulhu
8
2 / 1 / 1
5,333
485
2,692
8,142
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,779
525
3,826
7,643
5,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Doke
Jormungandr
12
6 / 1 / 1
7,864
715
8,826
7,821
4,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 0 / 0
6,944
631
4,781
3,930
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 2
6,070
552
5,230
6,338
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 1 / 1
6,148
559
2,163
7,059
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
11
11
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bixterlies
Artemis
1
1
2
2
L
Cerberus
CorvoDaNubank
Cerberus
0
4
0
0
W
0
1
1
0.5
W
Jormungandr
Doke
Jormungandr
6
1
1
6.5
W
3
0
0
3
W
0
2
2
0.5
L
Raijin
0
2
0
0
L
Sun Wukong
Saupic
Sun Wukong
1
3
0
0.33
L
Cthulhu
adriantoxic
Cthulhu
2
1
1
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,878
Damage
24,826
39,583
Taken
32,791
22,036
Mitigated
16,179
7,360
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bixterlies
Artemis
7,298
2,460
0
2,000
7,603
2,816
0
1,918
5,641
0
43,048
L
Cerberus
CorvoDaNubank
Cerberus
2,149
245
0
2,061
9,908
7,145
0
5,382
4,176
26,905
0
W
3,826
385
0
2,662
7,643
5,007
0
1,662
5,981
14,483
0
W
Jormungandr
Doke
Jormungandr
8,826
1,246
0
1,687
7,821
4,114
0
1,887
5,934
52,105
0
W
4,781
310
12
887
3,930
1,284
762
1,917
2,013
46,881
0
W
5,230
4,153
0
2,814
6,338
2,694
455
1,030
5,308
0
53,575
L
Raijin
2,322
288
0
1,000
5,823
2,086
0
3,155
2,332
43,119
0
L
Sun Wukong
Saupic
Sun Wukong
2,417
924
0
67
8,107
5,219
0
3,286
4,432
0
13,962
L
Cthulhu
adriantoxic
Cthulhu
2,692
265
60
2,172
8,142
4,770
0
2,573
5,569
17,019
0
W
2,163
454
0
250
7,059
3,080
448
667
6,392
0
30,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,519
Gold Earned
32,805
229
Minions Killed
338
0
Camps Cleared
0
1,004,702
Distance Traveled
1,100,399
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,389
490
62
6
0
193,279
0
L
Cerberus
4,670
425
49
4
0
185,398
0
W
Ares
5,779
525
15
1
0
218,969
0
W
Jormungandr
7,864
715
93
8
0
215,702
0
W
Ra
6,944
631
89
8
0
235,749
4
W
Izanami
6,070
552
93
8
0
202,137
0
L
Raijin
5,329
484
68
6
0
190,475
0
L
Sun Wukong
4,798
436
18
2
0
225,392
0
L
Cthulhu
5,333
485
32
3
0
210,158
0
W
Odin
6,148
559
48
4
0
227,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role