Player Matchup

Rama
Rama
Jūat
Rama
Level 129
God Stats
15W - 13L
1,688 SR
Queue Stats
183W - 115L
1,660 Elo+
Solo
Mulan
Mulan
MelkorVzl
Mulan
Level 127
God Stats
2W - 1L
1,424 SR
Queue Stats
66W - 62L
1,465 Elo+
Solo
Yu Huang
Yu Huang
PUGGLEZZZZ523
Yu Huang
Level 150
God Stats
16W - 5L
1,710 SR
Queue Stats
420W - 384L
1,563 Elo+
Solo
Pele
Pele
Paasol
Pele
Level 83
God Stats
4W - 2L
1,553 SR
Queue Stats
21W - 16L
1,589 Elo+
Solo
Maui
Maui
trkstr1632
Maui
Level 164
God Stats
5W - 4L
1,303 SR
Queue Stats
329W - 331L
1,529 Elo+
Solo
Team Averages
Level 131
1,536 SR
1,561 Elo+

VS

Team Averages
Level 124
1,561 SR
1,557 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CSL221
Chernobog
Level 127
God Stats
5W - 11L
1,484 SR
Queue Stats
306W - 301L
1,583 Elo+
Party 1
King Arthur
King Arthur
StrakeBmx
King Arthur
Level 126
God Stats
5W - 10L
1,555 SR
Queue Stats
283W - 272L
1,565 Elo+
Solo
Ra
Ra
Uriwañ
Ra
Level 116
God Stats
9W - 8L
1,478 SR
Queue Stats
215W - 185L
1,569 Elo+
Solo
Arachne
Arachne
Zekhov59
Arachne
Level 129
God Stats
7W - 6L
1,789 SR
Queue Stats
274W - 279L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Jūat
Rama
15
7 / 4 / 1
10,024
627
17,537
17,077
7,556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
MelkorVzl
Mulan
14
2 / 6 / 0
8,878
555
10,579
17,693
20,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
PUGGLEZZZZ523
Yu Huang
14
1 / 3 / 2
8,511
532
5,649
8,592
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Paasol
Pele
15
1 / 3 / 2
8,445
528
5,768
13,855
5,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 5
7,534
471
2,127
11,527
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
3
0 / 1 / 0
5,211
326
0
1,477
790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
CSL221
Chernobog
16
4 / 4 / 5
9,909
619
9,504
11,956
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
StrakeBmx
King Arthur
15
5 / 2 / 3
9,572
598
11,945
19,702
21,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 2 / 4
9,933
621
8,539
9,809
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Zekhov59
Arachne
16
8 / 2 / 8
9,911
619
15,127
18,302
8,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
19
19
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
0
0
L
Chernobog
CSL221
Chernobog
4
4
5
1.63
W
Rama
Jūat
Rama
7
4
1
1.88
W
Mulan
MelkorVzl
Mulan
2
6
0
0.33
W
Yu Huang
PUGGLEZZZZ523
Yu Huang
1
3
2
0.67
W
Pele
Paasol
Pele
1
3
2
0.67
L
King Arthur
StrakeBmx
King Arthur
5
2
3
3.25
L
2
2
4
2
L
Arachne
Zekhov59
Arachne
8
2
8
6
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,660
Damage
45,115
68,744
Taken
61,246
46,496
Mitigated
40,546
14,338
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
0
0
0
250
1,477
790
0
81
1,396
1,842
0
L
Chernobog
CSL221
Chernobog
9,504
6,876
0
4,215
11,956
5,076
1,026
954
10,988
0
75,564
W
Rama
Jūat
Rama
17,537
15,237
0
5,194
17,077
7,556
969
1,419
15,658
0
89,839
W
Mulan
MelkorVzl
Mulan
10,579
1,799
0
4,519
17,693
20,038
196
690
17,003
0
73,805
W
Yu Huang
PUGGLEZZZZ523
Yu Huang
5,649
316
0
825
8,592
3,327
164
3,355
5,156
63,656
0
W
Pele
Paasol
Pele
5,768
906
0
1,894
13,855
5,266
0
1,715
12,140
0
77,330
L
King Arthur
StrakeBmx
King Arthur
11,945
1,355
0
2,494
19,702
21,840
32
378
19,294
349
65,397
L
8,539
127
712
4,030
9,809
4,573
0
3,750
5,777
100,000
0
L
Arachne
Zekhov59
Arachne
15,127
10,487
0
7,956
18,302
8,267
0
2,139
16,015
0
68,258
W
2,127
539
0
1,906
11,527
10,309
58
2,153
9,259
21,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,392
Gold Earned
44,536
539
Minions Killed
475
0
Camps Cleared
0
1,461,759
Distance Traveled
1,339,777
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,211
326
2
0
0
25,561
0
L
Chernobog
9,909
619
136
9
0
326,026
1
W
Rama
10,024
627
142
9
0
282,763
1
W
Mulan
8,878
555
113
7
0
261,873
0
W
Yu Huang
8,511
532
139
9
0
284,220
4
W
Pele
8,445
528
118
7
0
355,377
0
L
King Arthur
9,572
598
93
6
0
296,359
3
L
Ra
9,933
621
161
10
0
356,460
3
L
Arachne
9,911
619
83
5
0
335,371
0
W
Maui
7,534
471
27
2
0
277,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role