Player Matchup

Ares
Ares
 
Ares
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Borntobetheboss
Anubis
Level 80
God Stats
20W - 18L
1,548 SR
Queue Stats
156W - 153L
1,491 Elo+
Party 2
Achilles
Achilles
lmmortal dream
Achilles
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
49W - 53L
1,467 Elo+
Solo
Jing Wei
Jing Wei
protandrousss
Jing Wei
Level 43
God Stats
2W - 3L
1,318 SR
Queue Stats
73W - 98L
1,354 Elo+
Solo
Nike
Nike
recomplextdm
Nike
Level 7
God Stats
14W - 17L
1,500 SR
Queue Stats
52W - 62L
1,314 Elo+
Party 2
Team Averages
Level 89
1,473 SR
1,425 Elo+

VS

Team Averages
Level 95
1,481 SR
1,395 Elo+
Neith
Neith
SK3TCH074
Neith
Level 156
God Stats
5W - 8L
1,367 SR
Queue Stats
26W - 31L
1,443 Elo+
Solo
Yemoja
Yemoja
YoungEmpee
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,298 Elo+
Party 1
Nu Wa
Nu Wa
eviek
Nu Wa
Level 133
God Stats
126W - 126L
1,522 SR
Queue Stats
1,023W - 1,035L
1,456 Elo+
Solo
Chernobog
Chernobog
kinglew89
Chernobog
Level 149
God Stats
150W - 154L
1,516 SR
Queue Stats
400W - 411L
1,467 Elo+
Solo
Nemesis
Nemesis
markolof17
Nemesis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
1 / 0 / 8
10,250
1,025
5,293
6,361
7,339
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
8 / 1 / 3
12,099
1,210
15,917
12,099
6,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
2 / 2 / 9
10,229
1,023
8,999
12,868
15,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
protandrousss
Jing Wei
16
0 / 0 / 6
9,688
969
7,015
7,970
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 0 / 10
10,666
1,067
14,731
11,729
9,914
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

254

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SK3TCH074
Neith
16
0 / 2 / 2
10,170
1,017
6,151
6,723
2,192
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
YoungEmpee
Yemoja
15
0 / 3 / 3
9,631
963
6,159
13,466
6,172
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
eviek
Nu Wa
16
1 / 2 / 2
10,088
1,009
15,065
9,873
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
kinglew89
Chernobog
15
0 / 2 / 3
9,991
999
10,919
9,417
5,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
markolof17
Nemesis
16
2 / 4 / 1
10,692
1,069
6,860
16,439
6,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
13
Kills
3
3
Deaths
13
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
8
5
W
8
1
3
9.5
L
Neith
SK3TCH074
Neith
0
2
2
0.5
L
Yemoja
YoungEmpee
Yemoja
0
3
3
0.5
L
Nu Wa
eviek
Nu Wa
1
2
2
1
L
Chernobog
kinglew89
Chernobog
0
2
3
0.75
W
Achilles
2
2
9
3.25
L
Nemesis
markolof17
Nemesis
2
4
1
0.63
W
Jing Wei
protandrousss
Jing Wei
0
0
6
3
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,955
Damage
45,154
51,027
Taken
55,918
42,120
Mitigated
24,192
8,209
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,293
0
221
139
6,361
7,339
0
2,090
3,671
19,848
0
W
15,917
462
0
3,677
12,099
6,192
0
4,691
7,108
61,847
0
L
Neith
SK3TCH074
Neith
6,151
403
0
2,438
6,723
2,192
0
2,967
3,184
0
31,214
L
Yemoja
YoungEmpee
Yemoja
6,159
931
789
1,078
13,466
6,172
0
4,299
8,488
19,061
0
L
Nu Wa
eviek
Nu Wa
15,065
5,590
0
658
9,873
3,810
0
2,592
6,741
33,353
0
L
Chernobog
kinglew89
Chernobog
10,919
5,311
0
905
9,417
5,195
0
2,854
6,240
0
35,624
W
Achilles
8,999
990
0
1,334
12,868
15,490
0
6,079
6,661
0
18,829
L
Nemesis
markolof17
Nemesis
6,860
1,855
0
406
16,439
6,823
0
8,336
7,517
0
15,049
W
Jing Wei
protandrousss
Jing Wei
7,015
3,302
464
2,374
7,970
3,185
0
3,540
3,980
0
27,080
W
14,731
603
0
0
11,729
9,914
0
5,222
6,206
470
33,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,932
Gold Earned
50,572
273
Minions Killed
237
6
Camps Cleared
11
979,113
Distance Traveled
980,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,250
1,025
42
4
0
188,535
0
W
Anubis
12,099
1,210
149
15
2
197,912
0
L
Neith
10,170
1,017
74
7
4
215,036
0
L
Yemoja
9,631
963
19
2
0
167,234
0
L
Nu Wa
10,088
1,009
53
5
0
206,706
0
L
Chernobog
9,991
999
48
5
2
164,537
0
W
Achilles
10,229
1,023
15
2
1
189,141
0
L
Nemesis
10,692
1,069
43
4
5
227,354
0
W
Jing Wei
9,688
969
39
4
3
180,251
0
W
Nike
10,666
1,067
28
3
0
223,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role