Player Matchup

Sol
Sol
Gold III
HattoriHanzo406
Sol
Gold III
Level 141
God Stats
31W - 29L
1,565 SR
Queue Stats
67W - 70L
1,518 MMR
Solo
Achilles
Achilles
Gold III
SmiteBanned4
Achilles
Gold III
Level 106
God Stats
19W - 18L
1,508 SR
Queue Stats
841W - 924L
1,501 MMR
Solo
Neith
Neith
Gold I
Xjan10
Neith
Gold I
Level 169
God Stats
26W - 23L
1,654 SR
Queue Stats
180W - 174L
1,515 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,576 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,466 SR
1,517 MMR
Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
Djam4tik
Cupid
Bronze III
Level 78
God Stats
0W - 1L
1,545 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Charon
Charon
Gold V
Noffyy
Charon
Gold V
Level 154
God Stats
9W - 11L
1,354 SR
Queue Stats
70W - 55L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
13,090
818
23,613
15,503
7,423
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SmiteBanned4
Achilles
14
1 / 3 / 8
11,911
744
6,963
16,227
21,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Xjan10
Neith
16
6 / 2 / 3
13,540
846
8,374
11,599
5,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboAh Muzen CabScyllaAres

VS

Bans
Sun WukongAthenaGebMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 4 / 2
12,302
769
15,738
13,460
6,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Djam4tik
Cupid
14
1 / 6 / 5
11,095
693
4,581
13,758
6,251
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
Noffyy
Charon
15
2 / 2 / 5
11,860
741
9,501
18,368
22,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
12
Kills
7
7
Deaths
12
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
4
2
1.25
L
Cupid
Djam4tik
Cupid
1
6
5
0.58
W
5
2
6
4
L
Charon
Noffyy
Charon
2
2
5
2.25
W
Achilles
SmiteBanned4
Achilles
1
3
8
1.67
W
Neith
Xjan10
Neith
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,950
Damage
29,820
43,329
Taken
45,586
34,513
Mitigated
35,802
21,174
Healing
3,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
15,738
1,304
0
824
13,460
6,566
418
7,122
6,338
71,984
0
L
Cupid
Djam4tik
Cupid
4,581
2,895
463
1,734
13,758
6,251
1,107
7,607
6,151
0
24,872
W
23,613
6,841
0
9,281
15,503
7,423
2,603
9,403
6,100
82,351
0
L
Charon
Noffyy
Charon
9,501
2,141
0
537
18,368
22,985
252
9,126
9,242
33,936
2,003
W
Achilles
SmiteBanned4
Achilles
6,963
324
0
6,311
16,227
21,214
162
8,401
7,826
0
16,692
W
Neith
Xjan10
Neith
8,374
2,504
0
5,582
11,599
5,876
832
7,253
4,346
0
66,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,541
Gold Earned
35,257
176
Minions Killed
170
0
Camps Cleared
0
825,615
Distance Traveled
771,803
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,302
769
92
6
0
239,192
4
L
Cupid
11,095
693
49
3
0
254,690
2
W
Sol
13,090
818
70
4
0
263,104
0
L
Charon
11,860
741
29
2
0
277,921
0
W
Achilles
11,911
744
9
1
0
308,435
1
W
Neith
13,540
846
97
6
0
254,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role