Player Matchup

Nu Wa
Nu Wa
FeNWik7
Nu Wa
Level 87
God Stats
71W - 76L
1,482 SR
Queue Stats
465W - 473L
1,425 Elo+
Party 1
Hachiman
Hachiman
MJrg4l
Hachiman
Level 117
God Stats
5W - 5L
1,500 SR
Queue Stats
422W - 420L
1,436 Elo+
Party 3
King Arthur
King Arthur
XxEliQueenxX
King Arthur
Level 43
God Stats
3W - 6L
1,700 SR
Queue Stats
221W - 228L
1,417 Elo+
Party 3
Arachne
Arachne
kirra-_I
Arachne
Level 69
God Stats
65W - 49L
1,546 SR
Queue Stats
414W - 428L
1,477 Elo+
Party 1
Medusa
Medusa
xxRiotControlxx
Medusa
Level 79
God Stats
26W - 20L
1,577 SR
Queue Stats
41W - 34L
1,529 Elo+
Solo
Team Averages
Level 79
1,561 SR
1,457 Elo+

VS

Team Averages
Level 64
1,590 SR
1,417 Elo+
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
PapillonCyan
Hades
Level 40
God Stats
11W - 8L
1,456 SR
Queue Stats
90W - 103L
1,352 Elo+
Solo
Izanami
Izanami
TheSoggy17
Izanami
Level 48
God Stats
8W - 6L
1,755 SR
Queue Stats
10W - 14L
1,331 Elo+
Solo
Janus
Janus
Voltus
Janus
Level 38
God Stats
6W - 2L
1,608 SR
Queue Stats
126W - 133L
1,403 Elo+
Party 2
Charon
Charon
Yathgmoth
Charon
Level 85
God Stats
11W - 5L
1,629 SR
Queue Stats
407W - 419L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FeNWik7
Nu Wa
10
1 / 8 / 1
6,740
421
7,208
11,726
3,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
MJrg4l
Hachiman
11
0 / 4 / 1
6,781
424
4,486
12,049
3,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
XxEliQueenxX
King Arthur
13
2 / 6 / 1
7,428
464
7,909
18,518
13,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
kirra-_I
Arachne
14
4 / 5 / 0
8,543
534
9,685
16,298
6,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 4 / 0
6,331
396
3,989
10,371
3,510
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
12 / 0 / 2
10,977
686
13,942
12,332
6,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 1
10,778
674
11,710
13,069
8,250
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
TheSoggy17
Izanami
14
3 / 1 / 2
8,807
550
4,783
7,848
2,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Voltus
Janus
14
2 / 5 / 6
9,070
567
8,573
9,964
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Yathgmoth
Charon
13
2 / 0 / 6
9,216
576
3,110
11,131
9,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
8
Kills
26
27
Deaths
8
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
0
2
13
L
Nu Wa
FeNWik7
Nu Wa
1
8
1
0.19
L
Hachiman
MJrg4l
Hachiman
0
4
1
0.13
W
7
2
1
3.75
W
Izanami
TheSoggy17
Izanami
3
1
2
4
W
Janus
Voltus
Janus
2
5
6
1
L
King Arthur
XxEliQueenxX
King Arthur
2
6
1
0.42
W
Charon
Yathgmoth
Charon
2
0
6
5
L
Arachne
kirra-_I
Arachne
4
5
0
0.8
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,277
Damage
42,118
68,962
Taken
54,344
30,620
Mitigated
30,071
10,613
Healing
20,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,942
9,612
0
6,523
12,332
6,073
1,415
2,235
10,097
0
89,060
L
Nu Wa
FeNWik7
Nu Wa
7,208
2,621
0
808
11,726
3,504
232
6,204
5,232
44,912
0
L
Hachiman
MJrg4l
Hachiman
4,486
1,325
0
1,417
12,049
3,995
462
826
11,223
0
43,737
W
11,710
1,639
55
8,014
13,069
8,250
492
349
12,720
68,463
0
W
Izanami
TheSoggy17
Izanami
4,783
3,647
510
3,474
7,848
2,991
1,621
512
7,336
0
62,892
W
Janus
Voltus
Janus
8,573
953
0
250
9,964
3,308
2,130
2,829
7,135
64,744
0
L
King Arthur
XxEliQueenxX
King Arthur
7,909
1,152
0
2,578
18,518
13,345
0
9,450
9,010
0
53,000
W
Charon
Yathgmoth
Charon
3,110
502
0
1,901
11,131
9,449
186
1,969
9,162
28,482
0
L
Arachne
kirra-_I
Arachne
9,685
6,972
0
3,938
16,298
6,266
0
5,908
10,248
0
75,012
L
3,989
1,568
0
1,872
10,371
3,510
519
515
9,856
0
38,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
48,848
389
Minions Killed
492
0
Camps Cleared
0
1,311,328
Distance Traveled
1,556,476
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,977
686
127
8
0
363,439
0
L
Nu Wa
6,740
421
73
5
0
232,774
0
L
Hachiman
6,781
424
69
4
0
249,009
0
W
Hades
10,778
674
117
7
0
258,619
3
W
Izanami
8,807
550
107
7
0
302,524
5
W
Janus
9,070
567
109
7
0
287,781
0
L
King Arthur
7,428
464
68
4
0
292,430
0
W
Charon
9,216
576
32
2
0
344,113
10
L
Arachne
8,543
534
125
8
0
304,058
0
L
Medusa
6,331
396
54
3
0
233,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role