Player Matchup

Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dlsan
Anubis
Level 144
God Stats
0W - 1L
1,679 SR
Queue Stats
70W - 72L
1,541 Elo+
Party 1
Izanami
Izanami
Sernold
Izanami
Level 121
God Stats
9W - 4L
1,677 SR
Queue Stats
81W - 81L
1,541 Elo+
Party 1
Raijin
Raijin
SheNose
Raijin
Level 108
God Stats
3W - 2L
1,589 SR
Queue Stats
109W - 91L
1,598 Elo+
Solo
Kukulkan
Kukulkan
destellouchiha
Kukulkan
Level 156
God Stats
1W - 1L
1,757 SR
Queue Stats
33W - 20L
1,692 Elo+
Solo
Team Averages
Level 138
1,640 SR
1,574 Elo+

VS

Team Averages
Level 135
1,483 SR
1,528 Elo+
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GodOfDeath912
Chang'e
Level 145
God Stats
5W - 0L
1,882 SR
Queue Stats
95W - 71L
1,577 Elo+
Solo
Osiris
Osiris
Power4Hornet
Osiris
Level 159
God Stats
3W - 6L
1,031 SR
Queue Stats
198W - 199L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 0 / 0
3,910
652
737
4,436
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Dlsan
Anubis
6
0 / 2 / 0
3,525
588
4,026
4,240
1,659
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Sernold
Izanami
6
1 / 1 / 0
3,997
666
3,258
3,354
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
SheNose
Raijin
5
0 / 3 / 0
3,305
551
1,739
3,354
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
8
0 / 2 / 0
4,523
754
1,051
4,580
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
2 / 0 / 1
4,461
744
2,311
4,516
1,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
 
Neith
8
3 / 0 / 1
4,331
722
2,903
4,259
1,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
5
0 / 1 / 3
3,871
645
1,087
5,263
3,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
8
1 / 0 / 4
4,804
801
3,161
2,413
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
8
2 / 0 / 0
4,637
773
3,633
4,479
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
W
Da Ji
 
Da Ji
2
0
1
2.5
W
Neith
 
Neith
3
0
1
3.5
W
Bacchus
 
Bacchus
0
1
3
1.5
L
Anubis
Dlsan
Anubis
0
2
0
0
W
Chang'e
1
0
4
3
W
Osiris
2
0
0
2
L
Izanami
Sernold
Izanami
1
1
0
1
L
Raijin
SheNose
Raijin
0
3
0
0
L
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,811
Damage
13,095
19,964
Taken
20,930
6,654
Mitigated
9,772
7,293
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
737
160
0
2,030
4,436
1,478
0
419
3,969
0
18,478
W
Da Ji
 
Da Ji
2,311
631
0
754
4,516
1,358
0
721
3,789
0
22,121
W
Neith
 
Neith
2,903
1,256
0
1,653
4,259
1,058
0
1,426
2,833
0
27,315
W
Bacchus
 
Bacchus
1,087
67
0
1,862
5,263
3,926
0
2,346
2,917
7,961
0
L
Anubis
Dlsan
Anubis
4,026
260
0
2,001
4,240
1,659
0
909
3,295
21,345
0
W
Chang'e
3,161
256
440
1,644
2,413
802
360
1,484
929
24,290
0
W
Osiris
3,633
645
0
828
4,479
2,628
0
753
3,646
0
27,125
L
Izanami
Sernold
Izanami
3,258
2,383
0
1,022
3,354
1,012
0
684
2,650
0
23,542
L
Raijin
SheNose
Raijin
1,739
263
0
679
3,354
965
0
1,890
1,222
10,080
0
L
Kukulkan
1,051
394
0
1,561
4,580
1,540
0
0
4,580
26,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,260
Gold Earned
22,104
193
Minions Killed
204
0
Camps Cleared
0
600,512
Distance Traveled
719,774
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,910
652
42
7
0
150,427
0
W
Da Ji
4,461
744
36
6
0
148,424
0
W
Neith
4,331
722
58
10
0
119,643
0
W
Bacchus
3,871
645
5
1
0
151,697
2
L
Anubis
3,525
588
31
5
0
127,654
1
W
Chang'e
4,804
801
60
10
0
155,016
0
W
Osiris
4,637
773
45
8
0
144,994
2
L
Izanami
3,997
666
40
7
0
117,186
0
L
Raijin
3,305
551
17
3
0
84,071
1
L
Kukulkan
4,523
754
63
11
0
121,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role