Player Matchup

Arachne
Arachne
Platinum I
JθςεCυεrνθ
Arachne
Platinum I
Level 69
God Stats
8W - 3L
1,791 SR
Queue Stats
18W - 13L
2,110 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 69
1,791 SR
2,110 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 188
1,500 SR
1,500 MMR
Ah Puch
Ah Puch
Platinum II
 
Ah Puch
Platinum II
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
9,919
992
9,432
13,883
8,933
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ah Muzen CabBakasuraSkadiMartichorasArtemis

VS

Bans
UllrKaliHadesHeraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
4 / 3 / 0
10,529
1,053
9,117
10,449
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
3
0
1.33
W
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,432
Damage
9,117
13,883
Taken
10,449
8,933
Mitigated
6,345
4,101
Healing
2,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,117
243
0
2,633
10,449
6,345
0
131
10,318
61,424
0
W
9,432
6,061
0
4,101
13,883
8,933
60
9,264
4,619
0
42,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,919
Gold Earned
10,529
104
Minions Killed
153
4
Camps Cleared
6
229,031
Distance Traveled
189,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,529
1,053
153
15
6
189,499
0
W
Arachne
9,919
992
104
10
4
229,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role