Player Matchup

Camazotz
Camazotz
BluntsA11Day420
Camazotz
Level 119
God Stats
6W - 6L
1,705 SR
Queue Stats
178W - 199L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
Kujo187
Erlang Shen
Level 201
God Stats
5W - 7L
1,470 SR
Queue Stats
680W - 705L
1,505 Elo+
Solo
Ix Chel
Ix Chel
SpartacusKamyar
Ix Chel
Level 128
God Stats
0W - 2L
1,535 SR
Queue Stats
157W - 137L
1,547 Elo+
Solo
Yu Huang
Yu Huang
TheAldanExpress
Yu Huang
Level 128
God Stats
3W - 1L
1,841 SR
Queue Stats
248W - 258L
1,480 Elo+
Party 2
Achilles
Achilles
XxDarkkevilxX
Achilles
Level 144
God Stats
1W - 4L
1,411 SR
Queue Stats
350W - 357L
1,606 Elo+
Solo
Team Averages
Level 144
1,592 SR
1,517 Elo+

VS

Team Averages
Level 138
1,565 SR
1,460 Elo+
Artemis
Artemis
DrYetiDr3dd
Artemis
Level 146
God Stats
2W - 1L
1,505 SR
Queue Stats
145W - 137L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ObsidianFury17
Zhong Kui
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,208 Elo+
Solo
Surtr
Surtr
PrimalRaindrop
Surtr
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 60L
1,554 Elo+
Party 1
Horus
Horus
SoncTheHooHog
Horus
Level 157
God Stats
2W - 0L
1,694 SR
Queue Stats
111W - 122L
1,559 Elo+
Party 1
Fenrir
Fenrir
Xarvik
Fenrir
Level 129
God Stats
2W - 0L
1,626 SR
Queue Stats
158W - 162L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
16
5 / 6 / 4
9,115
701
10,004
17,073
12,352
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Kujo187
Erlang Shen
15
2 / 4 / 11
8,891
684
11,041
16,361
17,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 5 / 6
10,197
784
15,037
17,572
7,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
16
2 / 5 / 12
9,183
706
16,674
12,089
5,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
XxDarkkevilxX
Achilles
11
1 / 5 / 8
7,874
606
2,073
9,591
9,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DrYetiDr3dd
Artemis
18
7 / 1 / 13
11,044
850
15,661
10,689
6,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
ObsidianFury17
Zhong Kui
16
0 / 3 / 18
9,340
718
12,314
14,102
14,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 6 / 8
9,685
745
8,777
17,539
17,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 3 / 19
10,861
835
10,039
18,555
20,316
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Xarvik
Fenrir
18
9 / 8 / 12
11,066
851
15,711
15,854
9,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
95
15
Kills
25
25
Deaths
21
41
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Camazotz
5
6
4
1.17
W
Artemis
DrYetiDr3dd
Artemis
7
1
13
13.5
L
Erlang Shen
Kujo187
Erlang Shen
2
4
11
1.88
W
Zhong Kui
ObsidianFury17
Zhong Kui
0
3
18
3
W
4
6
8
1.33
W
5
3
19
4.83
L
5
5
6
1.6
L
Yu Huang
2
5
12
1.6
W
Fenrir
Xarvik
Fenrir
9
8
12
1.88
L
Achilles
XxDarkkevilxX
Achilles
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,829
Damage
62,502
72,686
Taken
76,739
52,097
Mitigated
67,173
19,157
Healing
27,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
10,004
1,601
381
2,646
17,073
12,352
0
2,525
14,548
0
19,192
W
Artemis
DrYetiDr3dd
Artemis
15,661
7,530
870
3,415
10,689
6,292
4,441
4,464
6,225
0
45,233
L
Erlang Shen
Kujo187
Erlang Shen
11,041
2,816
1,430
3,100
16,361
17,322
0
3,445
12,916
0
18,188
W
Zhong Kui
ObsidianFury17
Zhong Kui
12,314
1,638
890
3,448
14,102
14,338
2,578
6,738
7,364
31,199
0
W
8,777
2,277
1,142
2,125
17,539
17,080
550
5,421
10,534
386
16,975
W
10,039
2,302
5,850
8,701
18,555
20,316
107
8,645
9,013
4,719
11,196
L
15,037
1,682
3,191
5,679
17,572
7,304
0
5,948
11,624
35,101
0
L
Yu Huang
16,674
1,161
814
1,746
12,089
5,411
0
3,039
9,050
31,715
0
W
Fenrir
Xarvik
Fenrir
15,711
2,845
837
678
15,854
9,147
0
6,443
8,576
0
22,401
L
Achilles
XxDarkkevilxX
Achilles
2,073
375
0
170
9,591
9,708
0
1,106
8,485
0
3,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
51,996
113
Minions Killed
129
0
Camps Cleared
0
831,056
Distance Traveled
1,077,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,115
701
19
1
0
175,893
0
W
Artemis
11,044
850
50
4
0
194,635
0
L
Erlang Shen
8,891
684
9
1
0
167,464
0
W
Zhong Kui
9,340
718
45
3
0
193,204
0
W
Surtr
9,685
745
12
1
0
207,794
0
W
Horus
10,861
835
8
1
0
262,513
0
L
Ix Chel
10,197
784
48
4
0
199,842
0
L
Yu Huang
9,183
706
34
3
0
203,791
0
W
Fenrir
11,066
851
14
1
0
219,217
0
L
Achilles
7,874
606
3
0
0
84,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role