Player Matchup

Shiva
Shiva
Kaizen777
Shiva
Level 86
God Stats
3W - 7L
1,425 SR
Queue Stats
149W - 155L
1,488 Elo+
Party 3
Olorun
Olorun
Katakuuri
Olorun
Level 123
God Stats
5W - 6L
1,518 SR
Queue Stats
139W - 141L
1,534 Elo+
Party 3
Arachne
Arachne
LucasMaximus
Arachne
Level 98
God Stats
10W - 7L
1,604 SR
Queue Stats
366W - 342L
1,397 Elo+
Party 1
Erlang Shen
Erlang Shen
dankillboy66
Erlang Shen
Level 46
God Stats
4W - 3L
1,667 SR
Queue Stats
143W - 148L
1,392 Elo+
Party 1
Anubis
Anubis
malkiavian
Anubis
Level 152
God Stats
1W - 0L
1,224 SR
Queue Stats
8W - 10L
1,391 Elo+
Solo
Team Averages
Level 101
1,488 SR
1,441 Elo+

VS

Team Averages
Level 102
1,534 SR
1,322 Elo+
Charybdis
Charybdis
Cheese477
Charybdis
Level 119
God Stats
8W - 3L
1,870 SR
Queue Stats
376W - 346L
1,484 Elo+
Solo
Thanatos
Thanatos
Corebot
Thanatos
Level 114
God Stats
12W - 8L
1,257 SR
Queue Stats
138W - 123L
1,224 Elo+
Party 2
Charon
Charon
MrZeKay
Charon
Level 62
God Stats
2W - 3L
1,312 SR
Queue Stats
35W - 41L
1,386 Elo+
Solo
Nike
Nike
Stabbinu
Nike
Level 123
God Stats
1W - 3L
1,729 SR
Queue Stats
139W - 138L
1,290 Elo+
Party 2
Janus
Janus
obdevin
Janus
Level 92
God Stats
1W - 7L
1,500 SR
Queue Stats
262W - 223L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Kaizen777
Shiva
14
7 / 1 / 13
8,536
610
13,600
13,140
7,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
Katakuuri
Olorun
15
9 / 0 / 3
9,642
689
11,449
6,852
3,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
LucasMaximus
Arachne
14
4 / 0 / 6
8,377
598
8,632
15,480
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
dankillboy66
Erlang Shen
13
2 / 1 / 1
7,451
532
2,784
10,680
8,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
malkiavian
Anubis
13
2 / 4 / 8
7,508
536
5,030
10,193
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cheese477
Charybdis
12
0 / 5 / 1
7,194
514
5,794
11,596
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Corebot
Thanatos
13
3 / 6 / 1
7,487
535
5,526
15,475
7,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
MrZeKay
Charon
11
0 / 5 / 3
6,937
496
4,007
12,595
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nike
13
2 / 3 / 0
7,948
568
9,089
12,803
10,713
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
obdevin
Janus
12
1 / 5 / 1
7,133
510
6,796
7,491
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
24
Kills
6
6
Deaths
24
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Cheese477
Charybdis
0
5
1
0.1
L
Thanatos
Corebot
Thanatos
3
6
1
0.58
W
Shiva
Kaizen777
Shiva
7
1
13
13.5
W
Olorun
Katakuuri
Olorun
9
0
3
10.5
W
Arachne
LucasMaximus
Arachne
4
0
6
7
L
Charon
MrZeKay
Charon
0
5
3
0.3
L
Nike
2
3
0
0.67
W
Erlang Shen
dankillboy66
Erlang Shen
2
1
1
2.5
W
Anubis
malkiavian
Anubis
2
4
8
1.5
L
Janus
obdevin
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,495
Damage
31,212
56,345
Taken
59,960
29,144
Mitigated
35,139
17,601
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Cheese477
Charybdis
5,794
2,865
0
3,993
11,596
4,381
796
4,745
6,851
0
56,451
L
Thanatos
Corebot
Thanatos
5,526
1,688
0
7,889
15,475
7,280
0
2,828
12,647
0
60,409
W
Shiva
Kaizen777
Shiva
13,600
2,751
850
3,116
13,140
7,511
0
1,848
11,266
0
42,446
W
Olorun
Katakuuri
Olorun
11,449
6,215
0
2,531
6,852
3,237
272
1,471
5,303
71,477
7,704
W
Arachne
LucasMaximus
Arachne
8,632
5,554
0
4,512
15,480
5,825
789
2,106
13,260
0
68,352
L
Charon
MrZeKay
Charon
4,007
709
0
1,039
12,595
10,227
0
4,936
7,659
28,887
0
L
Nike
9,089
722
0
1,606
12,803
10,713
0
1,695
11,108
64
63,133
W
Erlang Shen
dankillboy66
Erlang Shen
2,784
1,179
0
5,371
10,680
8,083
177
64
10,616
0
39,515
W
Anubis
malkiavian
Anubis
5,030
373
0
1,221
10,193
4,488
0
4,892
5,033
45,869
0
L
Janus
obdevin
Janus
6,796
486
0
367
7,491
2,538
35
2,208
5,283
52,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
36,699
422
Minions Killed
437
0
Camps Cleared
0
1,463,071
Distance Traveled
1,394,726
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,194
514
109
8
0
267,768
0
L
Thanatos
7,487
535
86
6
0
301,740
0
W
Shiva
8,536
610
45
3
0
322,429
4
W
Olorun
9,642
689
131
9
0
304,820
5
W
Arachne
8,377
598
84
6
0
290,817
0
L
Charon
6,937
496
23
2
0
268,973
1
L
Nike
7,948
568
107
8
0
273,469
0
W
Erlang Shen
7,451
532
75
5
0
283,678
0
W
Anubis
7,508
536
87
6
0
261,327
6
L
Janus
7,133
510
112
8
0
282,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role