Player Matchup

Mulan
Mulan
ARMAN3S
Mulan
Level 139
God Stats
1W - 0L
1,271 SR
Queue Stats
7W - 2L
1,717 Elo+
Party 1
Thor
Thor
Marcoxd472YT
Thor
Level 158
God Stats
19W - 5L
1,661 SR
Queue Stats
32W - 22L
1,543 Elo+
Party 1
Bacchus
Bacchus
Modus
Bacchus
Level 134
God Stats
29W - 7L
1,840 SR
Queue Stats
163W - 77L
1,733 Elo+
Solo
Hel
Hel
Roxboro
Hel
Level 127
God Stats
40W - 36L
1,568 SR
Queue Stats
248W - 247L
1,541 Elo+
Solo
Sol
Sol
maruchanowo
Sol
Level 58
God Stats
2W - 1L
1,783 SR
Queue Stats
21W - 17L
1,558 Elo+
Party 1
Team Averages
Level 123
1,625 SR
1,618 Elo+

VS

Team Averages
Level 140
1,492 SR
1,524 Elo+
Tiamat
Tiamat
EseGuey646
Tiamat
Level 158
God Stats
2W - 2L
1,616 SR
Queue Stats
310W - 329L
1,451 Elo+
Solo
Eset
Eset
MrDaxson
Eset
Level 102
God Stats
1W - 1L
1,724 SR
Queue Stats
180W - 133L
1,589 Elo+
Solo
Lancelot
Lancelot
Phoenix1313
Lancelot
Level 156
God Stats
20W - 25L
1,501 SR
Queue Stats
468W - 488L
1,461 Elo+
Solo
Freya
Freya
byPonce
Freya
Level 124
God Stats
0W - 4L
1,193 SR
Queue Stats
128W - 114L
1,537 Elo+
Solo
Anhur
Anhur
plynchsnipes
Anhur
Level 158
God Stats
2W - 4L
1,426 SR
Queue Stats
124W - 113L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ARMAN3S
Mulan
10
0 / 0 / 5
5,513
1,103
3,699
2,802
1,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 2
6,289
1,258
4,266
4,599
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Modus
Bacchus
11
0 / 0 / 6
6,430
1,286
2,513
3,143
2,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
10
1 / 0 / 2
5,627
1,125
2,468
1,617
574
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
2 / 0 / 2
6,075
1,215
1,387
2,529
918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

407

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EseGuey646
Tiamat
9
0 / 1 / 0
4,943
989
1,225
1,280
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
10
0 / 2 / 1
5,773
1,155
4,283
3,953
1,289
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lancelot
Phoenix1313
Lancelot
9
0 / 0 / 0
5,061
1,012
282
544
252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
byPonce
Freya
10
0 / 4 / 1
5,598
1,120
2,773
5,946
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 0
5,846
1,169
3,166
3,972
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
7
Kills
1
1
Deaths
7
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
ARMAN3S
Mulan
0
0
5
2.5
L
Tiamat
EseGuey646
Tiamat
0
1
0
0
W
4
1
2
5
W
Bacchus
Modus
Bacchus
0
0
6
3
L
Eset
0
2
1
0.25
L
Lancelot
Phoenix1313
Lancelot
0
0
0
0
W
Hel
1
0
2
2
L
Freya
byPonce
Freya
0
4
1
0.13
W
2
0
2
3
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,333
Damage
11,729
14,690
Taken
15,695
7,513
Mitigated
5,337
3,375
Healing
1,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
ARMAN3S
Mulan
3,699
323
0
159
2,802
1,753
0
1,601
1,135
0
4,817
L
Tiamat
EseGuey646
Tiamat
1,225
277
0
8
1,280
805
0
829
389
2,067
0
W
4,266
904
0
162
4,599
1,490
0
2,614
1,319
0
7,388
W
Bacchus
Modus
Bacchus
2,513
73
0
777
3,143
2,778
0
1,674
1,096
2,651
0
L
Eset
4,283
199
0
110
3,953
1,289
0
1,501
2,174
15,898
0
L
Lancelot
Phoenix1313
Lancelot
282
43
0
166
544
252
0
183
361
0
1,971
W
Hel
2,468
68
995
706
1,617
574
0
354
1,259
10,717
0
L
Freya
byPonce
Freya
2,773
1,020
0
327
5,946
1,823
0
2,126
3,407
11,318
0
W
1,387
403
0
576
2,529
918
0
1,469
1,018
18,821
872
L
3,166
2,099
0
623
3,972
1,168
0
1,065
2,517
0
12,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,934
Gold Earned
27,221
98
Minions Killed
87
4
Camps Cleared
5
468,074
Distance Traveled
319,872
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,513
1,103
8
2
0
94,965
0
L
Tiamat
4,943
989
2
0
0
30,726
0
W
Thor
6,289
1,258
12
2
2
87,072
1
W
Bacchus
6,430
1,286
3
1
1
109,037
0
L
Eset
5,773
1,155
40
8
0
80,104
0
L
Lancelot
5,061
1,012
0
0
0
39,891
0
W
Hel
5,627
1,125
33
7
1
86,851
0
L
Freya
5,598
1,120
22
4
3
82,692
0
W
Sol
6,075
1,215
42
8
0
90,149
0
L
Anhur
5,846
1,169
23
5
2
86,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role