Player Matchup

Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
khalisi2334
Chang'e
Level 108
God Stats
10W - 6L
1,356 SR
Queue Stats
115W - 114L
1,442 Elo+
Solo
Anhur
Anhur
kiritodenice
Anhur
Level 75
God Stats
8W - 4L
1,610 SR
Queue Stats
125W - 124L
1,447 Elo+
Solo
Team Averages
Level 116
1,493 SR
1,478 Elo+

VS

Team Averages
Level 80
1,453 SR
1,388 Elo+
Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Exitiumnoob
Janus
Level 81
God Stats
3W - 6L
1,266 SR
Queue Stats
51W - 41L
1,434 Elo+
Party 1
Bastet
Bastet
Remix Sn
Bastet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 58L
1,409 Elo+
Party 1
Cthulhu
Cthulhu
Viperz Sn
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,354 Elo+
Party 1
Izanami
Izanami
logan xx 3606
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 3
6,917
629
8,360
6,687
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
 
Thor
11
0 / 1 / 1
5,822
529
2,524
10,595
7,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
 
Aphrodite
10
1 / 1 / 2
5,590
508
4,110
7,258
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
khalisi2334
Chang'e
12
5 / 3 / 1
7,349
668
5,604
6,174
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 2
6,071
552
5,619
6,723
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 1 / 0
6,440
585
7,318
8,417
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 2
5,572
507
3,430
7,114
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Remix Sn
Bastet
10
2 / 2 / 3
5,894
536
5,203
9,610
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Viperz Sn
Cthulhu
8
0 / 3 / 0
5,268
479
3,701
9,576
5,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
9
1 / 2 / 0
4,989
454
2,296
6,499
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
5
5
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
3
5.5
W
Thor
 
Thor
0
1
1
0.5
W
Aphrodite
 
Aphrodite
1
1
2
2
L
Surtr
 
Surtr
2
1
0
2
L
0
4
2
0.25
L
Bastet
Remix Sn
Bastet
2
2
3
1.75
L
Cthulhu
Viperz Sn
Cthulhu
0
3
0
0
W
Chang'e
khalisi2334
Chang'e
5
3
1
1.83
W
2
0
2
3
L
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,217
Damage
21,948
37,437
Taken
41,216
17,306
Mitigated
16,837
16,552
Healing
10,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,360
234
0
3,537
6,687
3,149
0
1,878
4,809
57,310
0
W
Thor
 
Thor
2,524
298
0
1,910
10,595
7,075
0
970
9,625
0
31,595
W
Aphrodite
 
Aphrodite
4,110
1,423
2,601
4,561
7,258
2,572
282
1,662
5,596
34,140
0
L
Surtr
 
Surtr
7,318
2,917
0
3,380
8,417
4,085
24
1,071
7,346
528
41,864
L
3,430
94
0
1,410
7,114
2,327
21
6,513
601
35,854
0
L
Bastet
Remix Sn
Bastet
5,203
1,868
0
2,508
9,610
2,914
0
4,070
5,540
0
34,231
L
Cthulhu
Viperz Sn
Cthulhu
3,701
62
1,022
2,062
9,576
5,858
0
4,045
5,531
23,519
0
W
Chang'e
khalisi2334
Chang'e
5,604
482
120
1,474
6,174
2,103
816
1,346
4,828
35,727
0
W
5,619
2,538
0
2,349
6,723
2,407
504
1,600
5,123
0
39,693
L
Izanami
2,296
1,549
0
0
6,499
1,653
0
2,375
4,124
0
24,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,749
Gold Earned
28,163
342
Minions Killed
258
0
Camps Cleared
0
973,834
Distance Traveled
1,048,837
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,917
629
98
9
0
225,528
0
W
Thor
5,822
529
67
6
0
189,481
2
W
Aphrodite
5,590
508
58
5
0
169,575
0
L
Surtr
6,440
585
76
7
0
204,088
0
L
Janus
5,572
507
68
6
0
195,072
1
L
Bastet
5,894
536
40
4
0
247,211
2
L
Cthulhu
5,268
479
26
2
0
204,262
0
W
Chang'e
7,349
668
63
6
0
211,552
0
W
Anhur
6,071
552
56
5
0
177,698
0
L
Izanami
4,989
454
48
4
0
198,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role