Player Matchup

Arachne
Arachne
DirDigglesDiff
Arachne
Level 3
God Stats
8W - 1L
1,500 SR
Queue Stats
32W - 18L
1,500 Elo+
Party 2
Geb
Geb
DirtyKurtyT
Geb
Level 18
God Stats
1W - 0L
1,706 SR
Queue Stats
3W - 2L
1,285 Elo+
Party 2
Achilles
Achilles
Dirtyguti
Achilles
Level 38
God Stats
3W - 0L
1,724 SR
Queue Stats
17W - 21L
1,463 Elo+
Party 2
Izanami
Izanami
Dïff
Izanami
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
31W - 16L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Thinkenstein
Zhong Kui
Level 105
God Stats
3W - 1L
1,831 SR
Queue Stats
228W - 246L
1,466 Elo+
Solo
Team Averages
Level 33
1,652 SR
1,443 Elo+

VS

Team Averages
Level 81
1,522 SR
1,431 Elo+
Surtr
Surtr
HermeticSol
Surtr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Party 1
Apollo
Apollo
alexander_power2
Apollo
Level 55
God Stats
4W - 7L
1,336 SR
Queue Stats
424W - 415L
1,480 Elo+
Solo
Fenrir
Fenrir
dragondan07
Fenrir
Level 38
God Stats
2W - 4L
1,726 SR
Queue Stats
101W - 115L
1,367 Elo+
Solo
He Bo
He Bo
xGoDzXInCaRnAtE
He Bo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,553 Elo+
Party 1
Xing Tian
Xing Tian
xGoDzXSeNtiNeL
Xing Tian
Level 149
God Stats
0W - 2L
1,550 SR
Queue Stats
3W - 5L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 3
9,268
713
11,870
13,914
5,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 5
7,285
560
3,747
10,359
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Dirtyguti
Achilles
14
3 / 0 / 3
8,603
662
7,447
11,433
10,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Dïff
Izanami
14
2 / 1 / 3
8,948
688
11,896
10,407
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Thinkenstein
Zhong Kui
14
1 / 0 / 4
8,672
667
5,242
6,444
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,536
503
4,673
12,466
7,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 0
6,427
494
6,140
11,806
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
9
0 / 3 / 1
5,789
445
4,538
10,055
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 0
6,656
512
6,553
7,969
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
xGoDzXSeNtiNeL
Xing Tian
9
0 / 5 / 1
5,759
443
4,200
12,722
10,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
17
Kills
1
1
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
W
2
0
5
4.5
W
Achilles
Dirtyguti
Achilles
3
0
3
4.5
W
Izanami
Dïff
Izanami
2
1
3
3.5
L
0
4
0
0
W
Zhong Kui
Thinkenstein
Zhong Kui
1
0
4
3
L
1
2
0
0.5
L
Fenrir
0
3
1
0.17
L
0
3
0
0
L
Xing Tian
xGoDzXSeNtiNeL
Xing Tian
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,202
Damage
26,104
52,557
Taken
55,018
33,383
Mitigated
28,310
18,629
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,870
7,943
0
5,698
13,914
5,865
171
3,128
10,660
0
78,435
W
3,747
368
291
3,487
10,359
7,943
565
3,366
6,823
16,590
0
W
Achilles
Dirtyguti
Achilles
7,447
1,337
0
2,025
11,433
10,371
478
185
11,248
0
54,665
W
Izanami
Dïff
Izanami
11,896
8,198
0
3,424
10,407
4,044
3,168
2,040
8,367
0
85,792
L
4,673
1,988
0
2,439
12,466
7,146
477
311
12,155
764
34,512
W
Zhong Kui
Thinkenstein
Zhong Kui
5,242
191
0
3,704
6,444
5,160
2,467
1,829
4,521
66,038
0
L
6,140
3,651
0
2,157
11,806
3,365
0
974
10,832
0
49,864
L
Fenrir
4,538
1,307
0
1,315
10,055
4,034
0
2,188
7,867
0
39,304
L
6,553
359
0
369
7,969
2,911
0
3,273
4,696
51,870
0
L
Xing Tian
xGoDzXSeNtiNeL
Xing Tian
4,200
412
0
584
12,722
10,854
0
2,243
10,479
21,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,776
Gold Earned
31,167
490
Minions Killed
337
0
Camps Cleared
0
1,383,867
Distance Traveled
1,292,735
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,268
713
126
10
0
330,309
0
W
Geb
7,285
560
25
2
0
288,372
0
W
Achilles
8,603
662
84
6
0
240,851
0
W
Izanami
8,948
688
143
11
0
262,505
0
L
Surtr
6,536
503
67
5
0
237,926
0
W
Zhong Kui
8,672
667
112
9
0
261,830
1
L
Apollo
6,427
494
67
5
0
252,180
0
L
Fenrir
5,789
445
66
5
0
264,579
0
L
He Bo
6,656
512
115
9
0
268,760
4
L
Xing Tian
5,759
443
22
2
0
269,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role