Player Matchup

Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
DaSushiMan
Ix Chel
Platinum V
Level 128
God Stats
30W - 27L
1,666 SR
Queue Stats
176W - 170L
1,771 MMR
Solo
Guan Yu
Guan Yu
Platinum I
Jigann
Guan Yu
Platinum I
Level 143
God Stats
31W - 23L
1,674 SR
Queue Stats
294W - 262L
1,827 MMR
Solo
Awilix
Awilix
Platinum IV
Lonedoor
Awilix
Platinum IV
Level 158
God Stats
39W - 35L
1,542 SR
Queue Stats
244W - 243L
1,766 MMR
Solo
Ares
Ares
Gold I
xXFedeXx841
Ares
Gold I
Level 159
God Stats
3W - 2L
1,531 SR
Queue Stats
118W - 117L
1,833 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,583 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,541 SR
1,804 MMR
Apollo
Apollo
Platinum III
CheeseHead23
Apollo
Platinum III
Level 114
God Stats
11W - 18L
1,456 SR
Queue Stats
269W - 279L
1,751 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
ElPingaPiedra
Tsukuyomi
Diamond V
Level 227
God Stats
11W - 19L
1,561 SR
Queue Stats
424W - 396L
1,824 MMR
Solo
Horus
Horus
Gold II
Hiserys
Horus
Gold II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,759 MMR
Solo
Cerberus
Cerberus
Platinum IV
Meowji
Cerberus
Platinum IV
Level 102
God Stats
2W - 1L
1,651 SR
Queue Stats
36W - 25L
1,922 MMR
Solo
Scylla
Scylla
Platinum IV
xxxzubydooxxx
Scylla
Platinum IV
Level 158
God Stats
0W - 4L
1,537 SR
Queue Stats
332W - 317L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
0 / 1 / 0
3,489
698
995
2,990
610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
DaSushiMan
Ix Chel
7
0 / 0 / 0
3,832
766
1,281
1,601
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Jigann
Guan Yu
6
0 / 0 / 0
3,551
710
1,751
2,464
1,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Awilix
Lonedoor
Awilix
6
1 / 0 / 0
3,553
711
703
3,256
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 0 / 0
3,622
724
1,366
3,991
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ArachneAgniHe Bo

VS

Bans
ArtemisPeleAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
1 / 0 / 0
3,696
739
1,826
1,528
410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
ElPingaPiedra
Tsukuyomi
1
0 / 0 / 0
2,564
513
0
442
94
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
Hiserys
Horus
5
0 / 0 / 1
3,592
718
1,999
3,890
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
Meowji
Cerberus
6
0 / 1 / 0
3,231
646
1,346
4,098
1,240
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 0 / 0
3,687
737
1,202
1,448
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
1
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
1
0
0
L
Apollo
1
0
0
1
W
Ix Chel
DaSushiMan
Ix Chel
0
0
0
0
L
Tsukuyomi
ElPingaPiedra
Tsukuyomi
0
0
0
0
L
Horus
Hiserys
Horus
0
0
1
0.5
W
Guan Yu
Jigann
Guan Yu
0
0
0
0
W
Awilix
Lonedoor
Awilix
1
0
0
1
L
Cerberus
Meowji
Cerberus
0
1
0
0
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,096
Damage
6,373
14,302
Taken
11,406
4,967
Mitigated
4,907
5,546
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
995
493
0
717
2,990
610
0
0
2,990
0
18,756
L
Apollo
1,826
1,175
0
671
1,528
410
0
203
1,325
0
21,221
W
Ix Chel
DaSushiMan
Ix Chel
1,281
130
428
755
1,601
468
0
794
707
22,380
0
L
Tsukuyomi
ElPingaPiedra
Tsukuyomi
0
0
0
137
442
94
0
0
442
0
833
L
Horus
Hiserys
Horus
1,999
1,105
165
1,806
3,890
2,652
0
1,329
2,561
0
6,344
W
Guan Yu
Jigann
Guan Yu
1,751
120
12
1,147
2,464
1,140
0
928
1,536
0
13,798
W
Awilix
Lonedoor
Awilix
703
186
0
500
3,256
918
0
548
2,668
0
18,284
L
Cerberus
Meowji
Cerberus
1,346
92
0
1,901
4,098
1,240
0
0
3,886
12,897
0
W
1,366
66
0
1,987
3,991
1,831
0
138
3,853
12,866
0
L
1,202
138
0
420
1,448
511
0
1,115
333
20,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,047
Gold Earned
16,770
151
Minions Killed
123
0
Camps Cleared
0
545,442
Distance Traveled
425,295
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,489
698
43
9
0
93,800
0
L
Apollo
3,696
739
43
9
0
96,326
1
W
Ix Chel
3,832
766
55
11
0
105,611
1
L
Tsukuyomi
2,564
513
3
1
0
18,416
0
L
Horus
3,592
718
4
1
0
119,024
0
W
Guan Yu
3,551
710
21
4
0
117,177
0
W
Awilix
3,553
711
26
5
0
116,676
0
L
Cerberus
3,231
646
28
6
0
100,058
0
W
Ares
3,622
724
6
1
0
112,178
0
L
Scylla
3,687
737
45
9
0
91,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role