Player Matchup

Anhur
Anhur
CHbball20
Anhur
Level 95
God Stats
3W - 6L
1,127 SR
Queue Stats
197W - 205L
1,500 Elo+
Party 1
Neith
Neith
HotRoD Sr
Neith
Level 48
God Stats
128W - 146L
1,461 SR
Queue Stats
129W - 154L
1,398 Elo+
Solo
Maui
Maui
LaGranTortuga
Maui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 1
Arachne
Arachne
LngDuck 1330
Arachne
Level 63
God Stats
3W - 7L
1,299 SR
Queue Stats
391W - 380L
1,346 Elo+
Solo
Bellona
Bellona
Thery123
Bellona
Level 64
God Stats
54W - 51L
1,266 SR
Queue Stats
155W - 180L
1,384 Elo+
Solo
Team Averages
Level 60
1,331 SR
1,426 Elo+

VS

Team Averages
Level 80
1,474 SR
1,450 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dong-chi-pi
Arachne
Level 121
God Stats
4W - 1L
1,477 SR
Queue Stats
13W - 11L
1,439 Elo+
Solo
Sol
Sol
Dr_Buki
Sol
Level 88
God Stats
30W - 19L
1,582 SR
Queue Stats
390W - 378L
1,454 Elo+
Solo
Medusa
Medusa
TyKilla5star
Medusa
Level 43
God Stats
5W - 7L
1,312 SR
Queue Stats
94W - 109L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CHbball20
Anhur
8
0 / 1 / 1
4,789
435
2,926
6,559
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Neith
HotRoD Sr
Neith
11
0 / 1 / 0
6,162
560
3,203
8,210
3,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
5,048
459
706
7,361
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
LngDuck 1330
Arachne
9
2 / 2 / 0
5,597
509
4,512
10,052
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Thery123
Bellona
11
0 / 0 / 1
5,934
539
3,267
8,070
8,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 1
6,046
550
2,945
8,942
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
 
Hera
10
1 / 0 / 3
5,854
532
7,809
5,299
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Dong-chi-pi
Arachne
13
3 / 0 / 0
6,898
627
4,082
8,084
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
12
0 / 0 / 1
7,094
645
5,286
5,881
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
9
1 / 1 / 0
5,273
479
5,050
6,553
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
1
0.5
W
Hera
 
Hera
1
0
3
2.5
L
Anhur
CHbball20
Anhur
0
1
1
0.5
W
Arachne
Dong-chi-pi
Arachne
3
0
0
3
W
Sol
0
0
1
0.5
L
Neith
HotRoD Sr
Neith
0
1
0
0
L
0
1
0
0
L
Arachne
LngDuck 1330
Arachne
2
2
0
1
L
Bellona
Thery123
Bellona
0
0
1
0.5
W
Medusa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
25,172
40,252
Taken
34,759
21,638
Mitigated
14,150
12,988
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,945
658
0
566
8,942
4,526
36
0
8,942
36
33,223
W
Hera
 
Hera
7,809
1,468
0
1,798
5,299
1,997
242
54
5,245
30,209
0
L
Anhur
CHbball20
Anhur
2,926
1,331
0
2,998
6,559
2,076
0
2,058
4,249
0
29,339
W
Arachne
Dong-chi-pi
Arachne
4,082
3,186
0
2,274
8,084
3,162
0
0
8,084
0
63,583
W
Sol
5,286
1,877
0
3,905
5,881
2,437
288
0
5,881
54,227
7,397
L
Neith
HotRoD Sr
Neith
3,203
877
0
3,708
8,210
3,154
0
5,195
2,973
0
46,616
L
706
60
0
1,977
7,361
4,724
0
2,744
4,219
11,055
0
L
Arachne
LngDuck 1330
Arachne
4,512
3,307
0
1,711
10,052
3,543
0
1,918
7,970
0
28,218
L
Bellona
Thery123
Bellona
3,267
1,396
0
2,594
8,070
8,141
0
36
8,034
0
35,212
W
Medusa
5,050
1,220
0
1,186
6,553
2,028
163
652
5,901
0
29,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,530
Gold Earned
31,165
257
Minions Killed
371
0
Camps Cleared
0
1,073,173
Distance Traveled
1,062,106
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,046
550
58
5
0
217,152
0
W
Hera
5,854
532
54
5
0
194,167
5
L
Anhur
4,789
435
47
4
0
211,232
0
W
Arachne
6,898
627
108
10
0
228,064
0
W
Sol
7,094
645
116
11
0
195,064
0
L
Neith
6,162
560
78
7
0
198,924
0
L
Maui
5,048
459
18
2
0
206,009
0
L
Arachne
5,597
509
42
4
0
239,530
0
L
Bellona
5,934
539
72
7
0
217,478
0
W
Medusa
5,273
479
35
3
0
227,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role