Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
N0VICExHUNTER
Baron Samedi
Bronze IV
Level 43
God Stats
1W - 3L
1,032 SR
Queue Stats
2W - 18L
824 MMR
Party 1
Chaac
Chaac
Bronze V
Nabzinoo_
Chaac
Bronze V
Level 39
God Stats
5W - 6L
998 SR
Queue Stats
12W - 51L
824 MMR
Party 1
Arachne
Arachne
Bronze IV
certi_kev
Arachne
Bronze IV
Level 39
God Stats
1W - 3L
1,375 SR
Queue Stats
12W - 53L
824 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 40
1,135 SR
824 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 164
1,489 SR
1,375 MMR
Kukulkan
Kukulkan
Bronze IV
 
Kukulkan
Bronze IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Bronze II
 
Anubis
Bronze II
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Silver II
wedding_cake19
Nike
Silver II
Level 159
God Stats
13W - 19L
1,467 SR
Queue Stats
195W - 230L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
N0VICExHUNTER
Baron Samedi
9
2 / 4 / 1
7,189
719
3,101
6,213
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Nabzinoo_
Chaac
11
2 / 2 / 3
7,633
763
4,060
12,072
5,915
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
certi_kev
Arachne
9
3 / 6 / 1
7,276
728
2,621
11,070
3,490
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CharonBacchusJanus

VS

Bans
YmirAtlasJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
4 / 3 / 5
8,818
882
8,263
5,831
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
 
Anubis
12
5 / 4 / 6
8,818
882
12,110
8,129
3,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 0 / 6
8,248
825
4,652
5,283
4,399
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
7
Kills
12
12
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
3
5
2.17
L
Anubis
 
Anubis
5
4
6
2
W
Baron Samedi
N0VICExHUNTER
Baron Samedi
2
4
1
0.63
W
Chaac
Nabzinoo_
Chaac
2
2
3
1.75
W
Arachne
certi_kev
Arachne
3
6
1
0.58
L
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,782
Damage
25,025
29,355
Taken
19,243
11,802
Mitigated
9,873
3,879
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,263
816
0
348
5,831
2,065
807
1,435
4,396
41,565
0
L
Anubis
 
Anubis
12,110
1,112
0
2,930
8,129
3,409
228
1,375
6,754
39,259
0
W
Baron Samedi
N0VICExHUNTER
Baron Samedi
3,101
42
136
97
6,213
2,397
0
4,020
2,089
24,845
0
W
Chaac
Nabzinoo_
Chaac
4,060
830
0
2,377
12,072
5,915
0
9,030
2,768
0
21,901
W
Arachne
certi_kev
Arachne
2,621
1,669
0
1,269
11,070
3,490
0
7,314
3,676
0
6,709
L
4,652
358
0
2,096
5,283
4,399
0
923
4,360
0
17,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,098
Gold Earned
25,884
77
Minions Killed
155
0
Camps Cleared
0
497,055
Distance Traveled
495,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,818
882
67
7
0
164,166
0
L
Anubis
8,818
882
57
6
0
160,997
0
W
Baron Samedi
7,189
719
37
4
0
152,973
0
W
Chaac
7,633
763
30
3
0
174,453
0
W
Arachne
7,276
728
10
1
0
169,629
0
L
Nike
8,248
825
31
3
0
170,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role