Player Matchup

Ra
Ra
BillyBob691460
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,267 Elo+
Solo
Raijin
Raijin
CrazyGlew
Raijin
Level 177
God Stats
6W - 8L
1,459 SR
Queue Stats
492W - 497L
1,427 Elo+
Solo
Nike
Nike
DeepSeed
Nike
Level 141
God Stats
9W - 2L
1,959 SR
Queue Stats
279W - 295L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
Kchos
Kuzenbo
Level 173
God Stats
4W - 0L
1,966 SR
Queue Stats
569W - 87L
1,887 Elo+
Solo
Pele
Pele
PrettyEyezBlonde
Pele
Level 200
God Stats
4W - 4L
1,409 SR
Queue Stats
788W - 823L
1,471 Elo+
Solo
Team Averages
Level 142
1,659 SR
1,497 Elo+

VS

Team Averages
Level 110
1,547 SR
1,544 Elo+
He Bo
He Bo
HRM1197
He Bo
Level 35
God Stats
1W - 5L
1,500 SR
Queue Stats
189W - 230L
1,376 Elo+
Solo
Guan Yu
Guan Yu
MschesBit
Guan Yu
Level 148
God Stats
3W - 5L
1,390 SR
Queue Stats
214W - 279L
1,523 Elo+
Solo
King Arthur
King Arthur
Sparqum
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 86L
1,680 Elo+
Party 1
Danzaburou
Danzaburou
Yatees
Danzaburou
Level 153
God Stats
3W - 1L
1,514 SR
Queue Stats
194W - 70L
1,650 Elo+
Party 1
Sol
Sol
nippa0505
Sol
Level 84
God Stats
2W - 1L
1,832 SR
Queue Stats
240W - 218L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 11
9,524
952
10,743
9,781
6,329
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Raijin
CrazyGlew
Raijin
16
3 / 1 / 15
9,494
949
13,257
8,137
4,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
15
8 / 2 / 10
9,361
936
13,590
12,117
11,452
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
Kchos
Kuzenbo
14
3 / 2 / 12
9,162
916
7,020
13,424
17,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 8
8,460
846
4,753
10,623
6,390
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HRM1197
He Bo
14
5 / 7 / 3
8,287
829
7,152
11,783
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
MschesBit
Guan Yu
12
0 / 3 / 5
7,116
712
2,181
12,738
7,847
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Sparqum
King Arthur
16
3 / 5 / 7
8,843
884
11,020
13,340
11,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Yatees
Danzaburou
13
0 / 4 / 5
7,545
755
9,658
11,461
4,705
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 5
8,549
855
13,825
10,583
4,648
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
36
21
Kills
11
12
Deaths
21
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Raijin
CrazyGlew
Raijin
3
1
15
10.5
W
Nike
8
2
10
6.5
L
He Bo
HRM1197
He Bo
5
7
3
0.93
W
Kuzenbo
Kchos
Kuzenbo
3
2
12
4.5
L
Guan Yu
MschesBit
Guan Yu
0
3
5
0.83
W
3
4
8
1.75
L
King Arthur
Sparqum
King Arthur
3
5
7
1.3
L
Danzaburou
Yatees
Danzaburou
0
4
5
0.63
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,363
Damage
43,836
54,082
Taken
59,905
45,890
Mitigated
32,798
17,445
Healing
21,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,743
1,445
2,449
1,683
9,781
6,329
460
3,818
5,963
21,822
0
W
Raijin
CrazyGlew
Raijin
13,257
731
1,234
1,001
8,137
4,641
404
2,641
5,496
32,093
0
W
Nike
13,590
232
859
1,143
12,117
11,452
896
3,532
8,585
51
18,801
L
He Bo
HRM1197
He Bo
7,152
1,147
236
554
11,783
4,548
266
5,568
6,215
13,267
0
W
Kuzenbo
Kchos
Kuzenbo
7,020
2,575
2,490
2,054
13,424
17,078
626
6,348
7,076
9,200
0
L
Guan Yu
MschesBit
Guan Yu
2,181
200
9,118
5,136
12,738
7,847
0
8,112
4,456
0
5,113
W
4,753
313
3,324
1,208
10,623
6,390
1,937
4,638
5,985
0
14,073
L
King Arthur
Sparqum
King Arthur
11,020
973
556
1,265
13,340
11,050
42
4,654
8,686
0
17,899
L
Danzaburou
Yatees
Danzaburou
9,658
5,755
517
1,345
11,461
4,705
964
5,625
5,689
0
26,571
L
13,825
3,921
293
2,424
10,583
4,648
712
6,795
3,788
27,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,001
Gold Earned
40,340
111
Minions Killed
119
0
Camps Cleared
0
956,278
Distance Traveled
919,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,524
952
31
3
0
171,378
0
W
Raijin
9,494
949
47
5
0
198,097
0
W
Nike
9,361
936
9
1
0
213,195
0
L
He Bo
8,287
829
12
1
0
166,440
0
W
Kuzenbo
9,162
916
2
0
0
194,315
0
L
Guan Yu
7,116
712
5
1
0
216,831
0
W
Pele
8,460
846
22
2
0
179,293
0
L
King Arthur
8,843
884
17
2
0
187,588
0
L
Danzaburou
7,545
755
37
4
0
172,292
0
L
Sol
8,549
855
48
5
0
176,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role