Player Matchup

Raijin
Raijin
 
Raijin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BolasSM
Arachne
Level 96
God Stats
3W - 10L
1,395 SR
Queue Stats
223W - 253L
1,474 Elo+
Party 1
Chernobog
Chernobog
Genesis337
Chernobog
Level 146
God Stats
101W - 103L
1,014 SR
Queue Stats
1,244W - 1,269L
1,413 Elo+
Party 1
Bellona
Bellona
Repushko
Bellona
Level 125
God Stats
4W - 2L
1,583 SR
Queue Stats
155W - 151L
1,444 Elo+
Solo
Bacchus
Bacchus
edgarramalho_82
Bacchus
Level 145
God Stats
193W - 161L
1,563 SR
Queue Stats
828W - 877L
1,424 Elo+
Party 1
Team Averages
Level 126
1,411 SR
1,451 Elo+

VS

Team Averages
Level 113
1,483 SR
1,397 Elo+
Sol
Sol
Enssx9
Sol
Level 138
God Stats
47W - 55L
1,553 SR
Queue Stats
230W - 326L
1,386 Elo+
Party 2
Thanatos
Thanatos
Fred10frL
Thanatos
Level 128
God Stats
261W - 248L
1,472 SR
Queue Stats
808W - 790L
1,399 Elo+
Solo
Thor
Thor
NiborRb
Thor
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 229L
1,348 Elo+
Party 2
Baron Samedi
Baron Samedi
S_N_U_P_I
Baron Samedi
Level 129
God Stats
64W - 68L
1,439 SR
Queue Stats
332W - 327L
1,487 Elo+
Solo
Neith
Neith
chloex9
Neith
Level 140
God Stats
55W - 83L
1,452 SR
Queue Stats
265W - 380L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 4 / 1
6,718
480
7,870
10,851
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
BolasSM
Arachne
11
1 / 1 / 0
6,453
461
2,077
14,440
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Genesis337
Chernobog
13
1 / 2 / 0
7,245
518
4,553
10,054
4,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Repushko
Bellona
11
1 / 3 / 0
6,483
463
5,864
11,075
11,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 0 / 0
6,387
456
5,800
10,876
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Enssx9
Sol
13
2 / 0 / 2
7,643
546
13,545
10,707
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Fred10frL
Thanatos
14
3 / 1 / 2
7,991
571
7,604
11,076
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
NiborRb
Thor
13
2 / 1 / 0
7,484
535
5,836
10,495
7,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
S_N_U_P_I
Baron Samedi
13
1 / 0 / 1
7,086
506
5,449
8,335
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
chloex9
Neith
13
2 / 2 / 0
7,335
524
7,935
6,393
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
10
10
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
1
0.13
L
Arachne
BolasSM
Arachne
1
1
0
1
W
Sol
Enssx9
Sol
2
0
2
3
W
Thanatos
Fred10frL
Thanatos
3
1
2
4
L
Chernobog
Genesis337
Chernobog
1
2
0
0.5
W
Thor
NiborRb
Thor
2
1
0
2
L
Bellona
Repushko
Bellona
1
3
0
0.33
W
Baron Samedi
S_N_U_P_I
Baron Samedi
1
0
1
1.5
W
Neith
chloex9
Neith
2
2
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,164
Damage
40,369
57,296
Taken
47,006
35,798
Mitigated
23,251
12,694
Healing
26,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,870
563
0
866
10,851
4,121
0
5,860
4,991
53,753
0
L
Arachne
BolasSM
Arachne
2,077
1,692
0
4,090
14,440
5,275
0
3,738
10,702
0
44,431
W
Sol
Enssx9
Sol
13,545
4,907
0
7,946
10,707
3,738
2,361
4,878
5,829
71,316
0
W
Thanatos
Fred10frL
Thanatos
7,604
1,453
0
11,915
11,076
5,577
0
1,760
9,316
0
74,260
L
Chernobog
Genesis337
Chernobog
4,553
2,257
0
2,505
10,054
4,024
0
2,868
7,186
0
57,024
W
Thor
NiborRb
Thor
5,836
864
0
250
10,495
7,879
0
0
10,495
0
35,857
L
Bellona
Repushko
Bellona
5,864
1,608
0
2,046
11,075
11,041
0
839
10,236
0
35,383
W
Baron Samedi
S_N_U_P_I
Baron Samedi
5,449
121
364
3,526
8,335
3,577
162
5,394
2,941
43,098
0
W
Neith
chloex9
Neith
7,935
3,704
0
2,576
6,393
2,480
424
1,638
4,755
0
43,464
L
5,800
374
0
3,187
10,876
11,337
0
5,689
5,187
19,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,286
Gold Earned
37,539
324
Minions Killed
415
0
Camps Cleared
0
1,381,471
Distance Traveled
1,361,461
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,718
480
69
5
0
261,774
1
L
Arachne
6,453
461
65
5
0
292,907
2
W
Sol
7,643
546
100
7
0
243,618
5
W
Thanatos
7,991
571
102
7
0
316,466
0
L
Chernobog
7,245
518
118
8
0
287,718
0
W
Thor
7,484
535
47
3
0
272,518
0
L
Bellona
6,483
463
55
4
0
239,475
0
W
Baron Samedi
7,086
506
81
6
0
286,272
0
W
Neith
7,335
524
85
6
0
242,587
4
L
Bacchus
6,387
456
17
1
0
299,597
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role