Player Matchup

Pele
Pele
Masters
Vikcvinegar
Pele
Masters
Level 142
God Stats
17W - 3L
1,882 SR
Queue Stats
160W - 65L
2,726 MMR
Solo
Agni
Agni
Gold IV
bigdude2789
Agni
Gold IV
Level 153
God Stats
9W - 16L
1,647 SR
Queue Stats
53W - 63L
1,721 MMR
Solo
Ganesha
Ganesha
Platinum IV
v3 Fredos
Ganesha
Platinum IV
Level 200
God Stats
7W - 3L
1,776 SR
Queue Stats
127W - 78L
1,596 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 165
1,768 SR
2,014 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,485 SR
1,655 MMR
Cerberus
Cerberus
Bronze III
Bigs0242
Cerberus
Bronze III
Level 67
God Stats
1W - 2L
1,528 SR
Queue Stats
2W - 2L
1,634 MMR
Party 1
Scylla
Scylla
Gold IV
JesseUsrey
Scylla
Gold IV
Level 129
God Stats
1W - 3L
1,427 SR
Queue Stats
8W - 6L
1,634 MMR
Party 1
Odin
Odin
Gold IV
MVP Silent
Odin
Gold IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 2
12,154
1,013
13,464
7,516
3,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 12
10,374
865
12,812
6,821
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
v3 Fredos
Ganesha
14
0 / 1 / 17
9,985
832
7,918
10,161
12,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesKuzenboThothMorgan Le FayBacchus

VS

Bans
GebAresCharonAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bigs0242
Cerberus
11
1 / 5 / 2
8,836
736
4,565
15,570
14,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Scylla
JesseUsrey
Scylla
13
2 / 6 / 2
10,174
848
6,154
10,481
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 6 / 2
8,651
721
5,361
14,563
10,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
3
4
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bigs0242
Cerberus
1
5
2
0.4
L
Scylla
JesseUsrey
Scylla
2
6
2
0.5
L
0
6
2
0.17
W
13
1
2
14
W
4
2
12
5
W
Ganesha
v3 Fredos
Ganesha
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,194
Damage
16,080
24,498
Taken
40,614
18,498
Mitigated
28,127
4,937
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bigs0242
Cerberus
4,565
192
146
1,684
15,570
14,823
0
7,503
7,705
13,934
0
L
Scylla
JesseUsrey
Scylla
6,154
577
0
190
10,481
3,048
0
5,264
5,077
48,683
0
L
5,361
764
0
746
14,563
10,256
0
7,640
6,651
3,236
22,501
W
13,464
3,279
0
2,704
7,516
3,197
2,389
3,830
3,686
0
60,427
W
12,812
859
0
658
6,821
2,698
607
4,734
2,087
38,423
0
W
Ganesha
v3 Fredos
Ganesha
7,918
700
0
1,575
10,161
12,603
495
4,339
5,822
25,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,513
Gold Earned
27,661
159
Minions Killed
131
0
Camps Cleared
0
726,061
Distance Traveled
602,494
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,836
736
15
1
0
214,352
0
L
Scylla
10,174
848
75
6
0
192,865
0
L
Odin
8,651
721
41
3
0
195,277
0
W
Pele
12,154
1,013
93
8
0
257,757
0
W
Agni
10,374
865
62
5
0
231,380
2
W
Ganesha
9,985
832
4
0
0
236,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role