Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
UNeedPopcorn
Hou Yi
Level 69
God Stats
5W - 6L
1,338 SR
Queue Stats
120W - 110L
1,525 Elo+
Party 1
Horus
Horus
WonderWar33
Horus
Level 118
God Stats
1W - 1L
1,257 SR
Queue Stats
87W - 93L
1,439 Elo+
Solo
Nox
Nox
barbar50
Nox
Level 256
God Stats
12W - 10L
1,605 SR
Queue Stats
1,066W - 1,086L
1,421 Elo+
Solo
Achilles
Achilles
clydefrog54
Achilles
Level 48
God Stats
3W - 2L
1,579 SR
Queue Stats
149W - 134L
1,496 Elo+
Party 1
Team Averages
Level 116
1,456 SR
1,476 Elo+

VS

Team Averages
Level 92
1,467 SR
1,505 Elo+
Thoth
Thoth
 
Thoth
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Chedarrro
Hades
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,544 Elo+
Solo
Yu Huang
Yu Huang
Davetache4163
Yu Huang
Level 71
God Stats
1W - 2L
1,297 SR
Queue Stats
110W - 126L
1,405 Elo+
Solo
Ix Chel
Ix Chel
DonDigidonDD
Ix Chel
Level 94
God Stats
1W - 2L
1,626 SR
Queue Stats
247W - 244L
1,535 Elo+
Party 2
Ares
Ares
SkyLinePredator
Ares
Level 87
God Stats
4W - 5L
1,410 SR
Queue Stats
247W - 238L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 3 / 16
10,511
701
11,165
14,820
22,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
19
11 / 2 / 11
12,139
809
20,334
11,228
5,957
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 5 / 18
9,891
659
4,750
20,540
24,615
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
2 / 2 / 18
11,351
757
16,139
9,600
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Achilles
clydefrog54
Achilles
20
9 / 1 / 14
11,733
782
17,502
16,022
28,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
1 / 6 / 6
9,526
635
8,603
14,078
6,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Chedarrro
Hades
12
0 / 7 / 7
7,966
531
8,745
18,185
19,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
Davetache4163
Yu Huang
17
1 / 1 / 8
9,307
620
11,824
6,009
3,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
DonDigidonDD
Ix Chel
18
5 / 5 / 5
10,318
688
15,095
14,921
9,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 7 / 8
10,510
701
7,023
24,956
29,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
45
26
Kills
11
13
Deaths
26
77
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
16
4
L
Thoth
 
Thoth
1
6
6
0.67
L
Hades
Chedarrro
Hades
0
7
7
0.5
L
Yu Huang
Davetache4163
Yu Huang
1
1
8
5
L
Ix Chel
DonDigidonDD
Ix Chel
5
5
5
1.5
L
4
7
8
1.14
W
Hou Yi
11
2
11
8.25
W
0
5
18
1.8
W
2
2
18
5.5
W
Achilles
clydefrog54
Achilles
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,890
Damage
51,290
72,210
Taken
78,149
86,696
Mitigated
68,011
32,431
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,165
1,422
288
2,613
14,820
22,118
586
10,081
4,739
0
24,052
L
Thoth
 
Thoth
8,603
352
336
1,169
14,078
6,644
0
4,624
9,358
19,394
0
L
Hades
Chedarrro
Hades
8,745
738
1,241
2,876
18,185
19,200
104
4,237
13,756
15,751
0
L
Yu Huang
Davetache4163
Yu Huang
11,824
978
690
573
6,009
3,624
64
1,165
4,636
34,021
0
L
Ix Chel
DonDigidonDD
Ix Chel
15,095
2,272
4,861
3,365
14,921
9,086
0
3,227
11,255
29,916
0
L
7,023
958
1,200
1,952
24,956
29,457
99
2,886
21,262
9,976
0
W
Hou Yi
20,334
11,358
1,878
2,790
11,228
5,957
3,966
7,878
3,350
0
43,417
W
4,750
2,381
6,790
7,895
20,540
24,615
322
13,110
5,366
0
12,814
W
16,139
1,314
2,180
1,799
9,600
5,332
2,528
8,207
1,393
42,241
0
W
Achilles
clydefrog54
Achilles
17,502
2,587
1,017
5,181
16,022
28,674
399
12,014
4,008
0
28,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,625
Gold Earned
47,627
161
Minions Killed
124
0
Camps Cleared
0
1,396,271
Distance Traveled
1,073,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,511
701
20
1
0
302,574
0
L
Thoth
9,526
635
23
2
0
204,154
0
L
Hades
7,966
531
19
1
0
186,863
0
L
Yu Huang
9,307
620
54
4
0
231,053
0
L
Ix Chel
10,318
688
24
2
0
245,503
0
L
Ares
10,510
701
4
0
0
205,466
0
W
Hou Yi
12,139
809
41
3
0
272,729
0
W
Horus
9,891
659
20
1
0
269,418
0
W
Nox
11,351
757
60
4
0
231,683
0
W
Achilles
11,733
782
20
1
0
319,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role