Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
B34RTheBear
Horus
Level 30
God Stats
64W - 46L
1,316 SR
Queue Stats
81W - 90L
1,309 Elo+
Solo
Artemis
Artemis
TheLatexDragon
Artemis
Level 125
God Stats
9W - 8L
1,610 SR
Queue Stats
357W - 384L
1,369 Elo+
Solo
Jing Wei
Jing Wei
iMoistTissue
Jing Wei
Level 28
God Stats
21W - 29L
1,465 SR
Queue Stats
45W - 60L
1,429 Elo+
Party 1
Mercury
Mercury
z Ephesus z
Mercury
Level 135
God Stats
1W - 0L
1,284 SR
Queue Stats
94W - 102L
1,446 Elo+
Party 1
Team Averages
Level 77
1,435 SR
1,411 Elo+

VS

Team Averages
Level 96
1,438 SR
1,422 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Kleptomanticore
King Arthur
Level 101
God Stats
19W - 29L
1,389 SR
Queue Stats
320W - 313L
1,431 Elo+
Solo
Hachiman
Hachiman
SylvaticDaisy59
Hachiman
Level 34
God Stats
10W - 13L
1,416 SR
Queue Stats
11W - 17L
1,314 Elo+
Solo
Sol
Sol
THE_SANDMANx_x
Sol
Level 99
God Stats
2W - 3L
1,450 SR
Queue Stats
145W - 160L
1,433 Elo+
Solo
Lancelot
Lancelot
xXSaltyFartsXx
Lancelot
Level 86
God Stats
54W - 60L
1,435 SR
Queue Stats
548W - 566L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 0 / 6
8,146
1,164
11,340
2,197
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 1 / 8
7,730
1,104
6,961
7,742
5,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 4
8,217
1,174
8,979
4,272
1,858
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
iMoistTissue
Jing Wei
13
1 / 0 / 7
7,785
1,112
3,384
3,372
1,457
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
z Ephesus z
Mercury
13
4 / 0 / 3
8,445
1,206
6,932
6,782
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

329

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 0 / 2
7,690
1,099
1,241
6,223
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Kleptomanticore
King Arthur
13
1 / 1 / 1
7,730
1,104
6,909
10,037
11,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
12
0 / 5 / 1
7,014
1,002
3,882
11,437
4,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 2
7,242
1,035
4,586
3,920
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
13
1 / 2 / 1
8,091
1,156
4,349
9,726
4,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
9
Kills
2
2
Deaths
9
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
6
4
L
Kumbhakarna
 
Kumbhakarna
0
0
2
1
W
0
1
8
4
L
King Arthur
Kleptomanticore
King Arthur
1
1
1
1.5
L
Hachiman
0
5
1
0.1
L
0
1
2
1
W
3
1
4
5
W
Jing Wei
iMoistTissue
Jing Wei
1
0
7
4.5
L
Lancelot
1
2
1
0.75
W
Mercury
z Ephesus z
Mercury
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,596
Damage
20,967
24,365
Taken
41,343
13,548
Mitigated
25,643
9,507
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,340
595
0
343
2,197
893
0
660
1,537
33,481
0
L
Kumbhakarna
 
Kumbhakarna
1,241
0
65
568
6,223
4,678
0
1,995
3,912
5,668
0
W
6,961
2,230
4,077
4,690
7,742
5,751
0
2,079
5,513
0
10,371
L
King Arthur
Kleptomanticore
King Arthur
6,909
393
0
996
10,037
11,481
0
2,546
6,631
0
13,203
L
Hachiman
3,882
1,137
0
342
11,437
4,252
0
2,115
8,778
0
10,934
L
4,586
1,127
141
704
3,920
1,191
0
825
3,011
16,001
0
W
8,979
4,790
0
0
4,272
1,858
0
1,038
3,234
0
20,552
W
Jing Wei
iMoistTissue
Jing Wei
3,384
1,976
0
108
3,372
1,457
0
1,185
2,187
0
10,340
L
Lancelot
4,349
402
0
772
9,726
4,041
0
2,965
6,278
0
31,502
W
Mercury
z Ephesus z
Mercury
6,932
3,425
0
289
6,782
3,589
0
715
5,917
0
15,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
37,767
152
Minions Killed
172
6
Camps Cleared
3
773,934
Distance Traveled
646,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,146
1,164
51
7
0
148,559
0
L
Kumbhakarna
7,690
1,099
15
2
0
128,641
0
W
Horus
7,730
1,104
5
1
1
159,099
0
L
King Arthur
7,730
1,104
19
3
0
159,311
0
L
Hachiman
7,014
1,002
20
3
1
124,835
0
L
Sol
7,242
1,035
48
7
1
64,390
0
W
Artemis
8,217
1,174
40
6
1
134,155
0
W
Jing Wei
7,785
1,112
29
4
1
147,375
0
L
Lancelot
8,091
1,156
70
10
1
169,187
0
W
Mercury
8,445
1,206
27
4
3
184,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role