Player Matchup

Sol
Sol
kukeguda
Sol
Level 66
God Stats
0W - 1L
1,825 SR
Queue Stats
48W - 45L
1,440 Elo+
Party 1
Rama
Rama
saddeslap
Rama
Level 88
God Stats
2W - 3L
1,509 SR
Queue Stats
51W - 50L
1,438 Elo+
Party 1
King Arthur
King Arthur
vertoto
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,459 Elo+
Party 1
Team Averages
Level 60
1,611 SR
1,446 Elo+

VS

Team Averages
Level 60
1,456 SR
1,457 Elo+
Artemis
Artemis
Whoduthinkiwas
Artemis
Level 57
God Stats
35W - 30L
1,559 SR
Queue Stats
153W - 139L
1,396 Elo+
Solo
Ix Chel
Ix Chel
belzebute666
Ix Chel
Level 84
God Stats
26W - 24L
1,540 SR
Queue Stats
210W - 200L
1,498 Elo+
Solo
Lancelot
Lancelot
bjartt
Lancelot
Level 39
God Stats
1W - 0L
1,269 SR
Queue Stats
15W - 12L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,712
701
9,949
9,615
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
9
1 / 3 / 0
7,484
680
4,461
10,345
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
vertoto
King Arthur
9
0 / 2 / 1
7,320
665
4,073
12,210
9,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
8,354
759
8,338
5,415
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
belzebute666
Ix Chel
12
5 / 0 / 2
9,160
833
14,609
6,777
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
bjartt
Lancelot
11
2 / 1 / 3
8,398
763
5,445
9,175
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
7
7
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Ix Chel
belzebute666
Ix Chel
5
0
2
6
W
Lancelot
bjartt
Lancelot
2
1
3
3.5
L
0
2
1
0.25
L
Rama
1
3
0
0.33
L
King Arthur
vertoto
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,483
Damage
28,392
32,170
Taken
21,367
17,130
Mitigated
9,342
5,400
Healing
5,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,338
2,287
0
750
5,415
2,157
823
2,820
2,401
0
33,981
W
Ix Chel
belzebute666
Ix Chel
14,609
2,494
472
3,579
6,777
2,677
462
2,637
3,944
36,828
0
W
Lancelot
bjartt
Lancelot
5,445
944
0
1,000
9,175
4,508
0
4,719
4,190
0
25,407
L
9,949
1,460
0
3,315
9,615
3,542
0
5,039
4,576
36,859
0
L
Rama
4,461
2,999
0
1,551
10,345
4,052
0
5,814
4,531
0
25,878
L
King Arthur
vertoto
King Arthur
4,073
315
0
534
12,210
9,536
0
4,000
8,210
0
12,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,516
Gold Earned
25,912
105
Minions Killed
122
0
Camps Cleared
0
643,105
Distance Traveled
655,629
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,354
759
48
4
0
194,574
4
W
Ix Chel
9,160
833
47
4
0
217,795
0
W
Lancelot
8,398
763
27
2
0
243,260
0
L
Sol
7,712
701
52
5
0
208,007
11
L
Rama
7,484
680
41
4
0
191,580
0
L
King Arthur
7,320
665
12
1
0
243,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role