Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
PhisSyx
Ix Chel
Level 97
God Stats
9W - 7L
1,624 SR
Queue Stats
259W - 260L
1,429 Elo+
Solo
Izanami
Izanami
boybottom
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,476 Elo+
Party 1
Team Averages
Level 83
1,541 SR
1,468 Elo+

VS

Team Averages
Level 82
1,466 SR
1,509 Elo+
Danzaburou
Danzaburou
Bazey
Danzaburou
Level 155
God Stats
76W - 77L
1,612 SR
Queue Stats
1,566W - 1,506L
1,599 Elo+
Solo
Ymir
Ymir
aswadany28
Ymir
Level 66
God Stats
6W - 8L
1,285 SR
Queue Stats
588W - 608L
1,464 Elo+
Party 2
Ra
Ra
jaro7
Ra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 50L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 1 / 1
5,994
856
4,733
6,579
5,000
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
PhisSyx
Ix Chel
9
2 / 3 / 2
6,090
870
5,737
6,141
2,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
boybottom
Izanami
1
0 / 0 / 0
3,220
460
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bazey
Danzaburou
9
2 / 3 / 2
6,474
925
5,413
7,844
2,709
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
5,610
801
2,586
6,766
4,360
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ra
10
2 / 0 / 1
6,663
952
2,478
4,523
1,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
4
4
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
1
2.5
W
Danzaburou
Bazey
Danzaburou
2
3
2
1
L
Ix Chel
PhisSyx
Ix Chel
2
3
2
1
W
0
1
2
1
L
Izanami
boybottom
Izanami
0
0
0
0
W
Ra
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,470
Damage
10,477
12,720
Taken
19,133
7,347
Mitigated
8,650
3,451
Healing
3,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,733
657
0
1,992
6,579
5,000
0
3,207
3,293
14,139
0
W
Danzaburou
Bazey
Danzaburou
5,413
3,357
0
892
7,844
2,709
448
4,528
3,316
0
27,221
L
Ix Chel
PhisSyx
Ix Chel
5,737
673
366
1,093
6,141
2,347
0
1,750
4,348
21,669
0
W
2,586
592
0
894
6,766
4,360
0
3,812
2,954
11,308
0
L
Izanami
boybottom
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Ra
2,478
311
810
1,035
4,523
1,581
204
2,842
1,681
23,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,304
Gold Earned
18,747
51
Minions Killed
91
0
Camps Cleared
0
284,500
Distance Traveled
410,956
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,994
856
28
4
0
149,483
0
W
Danzaburou
6,474
925
39
6
0
125,810
0
L
Ix Chel
6,090
870
23
3
0
135,017
0
W
Ymir
5,610
801
5
1
0
133,184
2
L
Izanami
3,220
460
0
0
0
0
0
W
Ra
6,663
952
47
7
0
151,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role