Player Matchup

Ne Zha
Ne Zha
AkaLeProfanateur
Ne Zha
Level 62
God Stats
4W - 4L
1,555 SR
Queue Stats
163W - 168L
1,463 Elo+
Party 1
Anhur
Anhur
Greyroll
Anhur
Level 67
God Stats
3W - 4L
1,819 SR
Queue Stats
167W - 175L
1,465 Elo+
Party 1
Odin
Odin
SAEED__400__ZX
Odin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,361 Elo+
Solo
Sol
Sol
Skyyyyyyyyyyyyyy
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 105L
1,391 Elo+
Solo
Poseidon
Poseidon
xxRiotControlxx
Poseidon
Level 79
God Stats
5W - 8L
1,189 SR
Queue Stats
41W - 34L
1,534 Elo+
Solo
Team Averages
Level 78
1,513 SR
1,443 Elo+

VS

Team Averages
Level 93
1,511 SR
1,442 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Ayan_419
Hera
Level 159
God Stats
49W - 48L
1,511 SR
Queue Stats
378W - 397L
1,423 Elo+
Solo
Da Ji
Da Ji
DJChay
Da Ji
Level 125
God Stats
26W - 27L
1,478 SR
Queue Stats
239W - 255L
1,397 Elo+
Solo
Ra
Ra
NRG__ION
Ra
Level 49
God Stats
5W - 5L
1,529 SR
Queue Stats
104W - 103L
1,469 Elo+
Solo
Nike
Nike
giladish
Nike
Level 69
God Stats
10W - 6L
1,537 SR
Queue Stats
200W - 213L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
5,900
454
6,177
12,340
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Greyroll
Anhur
9
0 / 3 / 0
5,489
422
1,972
7,747
2,788
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 0
5,640
434
1,911
11,336
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 1
6,559
505
3,872
4,209
1,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
6
0 / 2 / 0
5,062
389
1,801
3,937
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
4 / 0 / 1
7,860
605
5,345
5,857
2,493
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
12
2 / 0 / 8
7,023
540
5,862
5,362
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
DJChay
Da Ji
14
3 / 1 / 1
7,890
607
2,464
11,874
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 2
8,331
641
5,076
6,223
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
14
3 / 0 / 4
8,611
662
6,165
10,397
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
16
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
0
1
4.5
L
1
6
0
0.17
W
Hera
2
0
8
6
W
Da Ji
DJChay
Da Ji
3
1
1
3.5
L
Anhur
Greyroll
Anhur
0
3
0
0
W
4
2
2
2.5
L
0
5
0
0
L
2
1
1
2.5
W
Nike
3
0
4
5
L
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,733
Damage
24,912
39,569
Taken
39,713
17,038
Mitigated
16,351
4,993
Healing
15,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,345
2,399
0
3,116
5,857
2,493
2,883
0
5,857
0
61,283
L
6,177
1,712
0
610
12,340
4,565
0
3,958
8,347
0
41,412
W
Hera
5,862
1,613
0
1,154
5,362
1,695
305
0
5,362
34,829
0
W
Da Ji
DJChay
Da Ji
2,464
436
0
5,642
11,874
4,978
0
1,412
10,462
0
63,691
L
Anhur
Greyroll
Anhur
1,972
678
0
1,257
7,747
2,788
0
2,651
5,096
0
30,641
W
5,076
277
108
1,100
6,223
2,305
1,401
2,515
3,708
57,745
0
L
1,911
573
0
479
11,336
7,506
0
3,398
7,938
0
21,353
L
3,872
1,688
0
2,366
4,209
1,431
0
844
3,313
37,695
5,858
W
Nike
6,165
1,201
0
4,104
10,397
4,880
674
1,486
8,911
0
59,211
L
Poseidon
1,801
325
0
281
3,937
748
0
0
3,937
17,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,650
Gold Earned
39,715
274
Minions Killed
468
0
Camps Cleared
0
1,134,481
Distance Traveled
1,244,987
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,860
605
90
7
0
216,571
0
L
Ne Zha
5,900
454
61
5
0
267,468
0
W
Hera
7,023
540
61
5
0
265,890
3
W
Da Ji
7,890
607
103
8
0
236,308
0
L
Anhur
5,489
422
61
5
0
295,441
0
W
Ra
8,331
641
103
8
0
251,341
0
L
Odin
5,640
434
33
3
0
234,602
1
L
Sol
6,559
505
82
6
0
207,055
1
W
Nike
8,611
662
111
9
0
274,877
0
L
Poseidon
5,062
389
37
3
0
129,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role