Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Valtyrn
Ymir
Level 100
God Stats
6W - 1L
1,964 SR
Queue Stats
172W - 153L
1,603 Elo+
Party 1
Osiris
Osiris
VizualizeDreams
Osiris
Level 201
God Stats
2W - 0L
1,299 SR
Queue Stats
38W - 18L
1,699 Elo+
Party 1
Team Averages
Level 152
1,587 SR
1,601 Elo+

VS

Team Averages
Level 84
1,333 SR
1,318 Elo+
Bacchus
Bacchus
DaaddyyOfDeath
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 138L
1,335 Elo+
Party 2
Cerberus
Cerberus
MaliciousPursuit
Cerberus
Level 41
God Stats
0W - 3L
1,248 SR
Queue Stats
51W - 82L
1,426 Elo+
Solo
Xing Tian
Xing Tian
Runesonic
Xing Tian
Level 87
God Stats
2W - 2L
1,251 SR
Queue Stats
15W - 36L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 0 / 0
9,795
890
9,663
3,699
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Valtyrn
Ymir
11
0 / 3 / 5
8,153
741
3,308
10,524
7,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 5
8,946
813
7,319
7,120
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,551
686
3,751
9,138
6,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 3
7,360
669
1,629
8,767
5,844
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Runesonic
Xing Tian
10
2 / 1 / 2
7,521
684
2,427
7,146
5,016
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
4
4
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
0
5
L
1
4
2
0.5
L
1
2
3
1.25
L
Xing Tian
Runesonic
Xing Tian
2
1
2
3
W
Ymir
Valtyrn
Ymir
0
3
5
0.83
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,290
Damage
7,807
21,343
Taken
25,051
16,758
Mitigated
17,615
6,175
Healing
3,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,663
1,141
921
2,293
3,699
2,058
879
1,938
1,761
60,750
0
L
3,751
183
289
1,090
9,138
6,755
0
4,979
3,983
24,640
0
L
1,629
119
0
1,350
8,767
5,844
0
4,505
3,820
10,559
0
L
Xing Tian
Runesonic
Xing Tian
2,427
325
444
380
7,146
5,016
0
3,757
3,042
8,981
0
W
Ymir
Valtyrn
Ymir
3,308
1,947
0
1,219
10,524
7,382
525
2,958
7,566
12,938
0
W
7,319
2,712
0
1,742
7,120
7,318
1,054
3,162
3,958
0
25,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
22,432
142
Minions Killed
66
0
Camps Cleared
0
575,044
Distance Traveled
573,812
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,795
890
94
9
0
207,983
0
L
Bacchus
7,551
686
28
3
0
211,822
0
L
Cerberus
7,360
669
19
2
0
204,384
2
L
Xing Tian
7,521
684
19
2
0
157,606
0
W
Ymir
8,153
741
13
1
0
167,491
0
W
Osiris
8,946
813
35
3
0
199,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role