Player Matchup

Aphrodite
Aphrodite
Evanonix
Aphrodite
Level 12
God Stats
7W - 6L
1,501 SR
Queue Stats
11W - 19L
1,379 Elo+
Party 1
Hercules
Hercules
Psykopathe62110
Hercules
Level 45
God Stats
5W - 7L
1,422 SR
Queue Stats
63W - 64L
1,446 Elo+
Party 1
Lancelot
Lancelot
Shopper62132
Lancelot
Level 83
God Stats
3W - 4L
1,503 SR
Queue Stats
130W - 181L
1,483 Elo+
Party 1
Team Averages
Level 47
1,475 SR
1,436 Elo+

VS

Team Averages
Level 88
1,482 SR
1,454 Elo+
Arachne
Arachne
Tyrironmax
Arachne
Level 68
God Stats
37W - 19L
1,600 SR
Queue Stats
297W - 348L
1,446 Elo+
Solo
Mulan
Mulan
elmagnes18
Mulan
Level 100
God Stats
5W - 2L
1,500 SR
Queue Stats
58W - 64L
1,431 Elo+
Solo
Discordia
Discordia
harvib
Discordia
Level 97
God Stats
38W - 23L
1,346 SR
Queue Stats
136W - 138L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Evanonix
Aphrodite
12
0 / 6 / 4
9,427
628
7,983
18,550
11,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
12
4 / 5 / 1
10,203
680
9,323
18,472
18,879
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Shopper62132
Lancelot
11
1 / 8 / 4
9,597
640
11,572
16,404
10,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Tyrironmax
Arachne
14
6 / 1 / 11
12,194
813
11,164
12,521
6,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
15
7 / 4 / 8
11,857
790
11,202
19,757
24,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
harvib
Discordia
16
6 / 0 / 13
12,506
834
25,971
8,638
4,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
19
19
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Evanonix
Aphrodite
0
6
4
0.33
L
Hercules
4
5
1
0.9
L
Lancelot
Shopper62132
Lancelot
1
8
4
0.38
W
Arachne
Tyrironmax
Arachne
6
1
11
11.5
W
Mulan
7
4
8
2.75
W
Discordia
harvib
Discordia
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,878
Damage
48,337
53,426
Taken
40,916
41,263
Mitigated
35,197
11,156
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Evanonix
Aphrodite
7,983
1,505
3,106
4,557
18,550
11,872
0
10,583
7,967
35,016
0
L
Hercules
9,323
1,152
0
1,670
18,472
18,879
0
9,212
9,260
0
18,666
L
Lancelot
Shopper62132
Lancelot
11,572
3,207
0
1,823
16,404
10,512
0
6,631
9,773
1,332
39,706
W
Arachne
Tyrironmax
Arachne
11,164
8,724
0
3,462
12,521
6,715
261
3,170
9,351
0
44,449
W
Mulan
11,202
1,044
0
1,827
19,757
24,432
36
3,904
15,853
0
21,466
W
Discordia
harvib
Discordia
25,971
693
0
909
8,638
4,050
276
1,934
6,704
75,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,227
Gold Earned
36,557
127
Minions Killed
147
0
Camps Cleared
0
780,985
Distance Traveled
854,334
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,427
628
51
3
0
239,521
0
L
Hercules
10,203
680
27
2
0
253,517
0
L
Lancelot
9,597
640
49
3
0
287,947
0
W
Arachne
12,194
813
47
3
0
277,017
0
W
Mulan
11,857
790
13
1
0
287,934
0
W
Discordia
12,506
834
87
6
0
289,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role