Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Mikoh007
Izanami
Level 99
God Stats
30W - 23L
1,459 SR
Queue Stats
99W - 87L
1,464 Elo+
Solo
Chang'e
Chang'e
TORRES_du68
Chang'e
Level 158
God Stats
387W - 400L
1,535 SR
Queue Stats
497W - 511L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
XxWoLfhdxX123
Ao Kuang
Level 47
God Stats
36W - 32L
1,542 SR
Queue Stats
111W - 112L
1,490 Elo+
Party 2
Neith
Neith
trajanokira
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,356 Elo+
Solo
Team Averages
Level 96
1,507 SR
1,456 Elo+

VS

Team Averages
Level 73
1,468 SR
1,433 Elo+
Jing Wei
Jing Wei
Dennis1299
Jing Wei
Level 121
God Stats
9W - 14L
1,444 SR
Queue Stats
312W - 302L
1,493 Elo+
Party 1
Anubis
Anubis
IzanamI5377
Anubis
Level 78
God Stats
1W - 3L
1,350 SR
Queue Stats
216W - 209L
1,422 Elo+
Solo
Arachne
Arachne
MetallRaptor642
Arachne
Level 37
God Stats
7W - 3L
1,821 SR
Queue Stats
71W - 63L
1,502 Elo+
Party 1
Sobek
Sobek
Swaagsalat
Sobek
Level 68
God Stats
0W - 5L
1,225 SR
Queue Stats
116W - 112L
1,421 Elo+
Party 1
Odin
Odin
alexacuario
Odin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 1 / 5
8,759
626
10,573
12,053
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Mikoh007
Izanami
12
1 / 3 / 3
7,670
548
5,464
8,949
3,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TORRES_du68
Chang'e
15
6 / 1 / 1
8,899
636
9,801
9,410
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
XxWoLfhdxX123
Ao Kuang
12
2 / 1 / 3
7,092
507
7,314
11,980
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 3
6,165
440
2,743
4,502
1,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dennis1299
Jing Wei
11
0 / 2 / 2
7,063
505
3,288
7,500
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
2 / 4 / 1
8,657
618
10,813
13,308
6,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 3 / 1
7,118
508
6,525
12,821
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
10
1 / 4 / 1
6,519
466
5,077
11,634
6,085
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 2 / 2
6,988
499
4,566
8,670
5,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
8
8
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
5
8.5
L
Jing Wei
Dennis1299
Jing Wei
0
2
2
0.5
L
Anubis
2
4
1
0.63
L
3
3
1
1.17
W
Izanami
Mikoh007
Izanami
1
3
3
0.83
L
Sobek
1
4
1
0.38
W
Chang'e
TORRES_du68
Chang'e
6
1
1
6.5
W
Ao Kuang
XxWoLfhdxX123
Ao Kuang
2
1
3
3.5
L
2
2
2
1.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,895
Damage
30,269
46,894
Taken
53,933
17,365
Mitigated
25,740
16,356
Healing
18,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,573
7,588
0
1,991
12,053
4,448
691
5,472
6,581
0
77,145
L
Jing Wei
Dennis1299
Jing Wei
3,288
1,863
0
2,409
7,500
2,349
3,224
1,103
6,316
0
39,361
L
Anubis
10,813
524
0
6,809
13,308
6,817
727
6,110
6,866
79,803
0
L
6,525
3,975
0
4,949
12,821
4,988
0
2,673
10,148
0
35,044
W
Izanami
Mikoh007
Izanami
5,464
3,248
0
1,814
8,949
3,649
552
1,420
7,529
0
55,112
L
Sobek
5,077
536
299
2,903
11,634
6,085
38
2,903
8,685
19,595
0
W
Chang'e
TORRES_du68
Chang'e
9,801
179
1,073
3,787
9,410
2,890
0
6,156
3,254
59,285
0
W
Ao Kuang
XxWoLfhdxX123
Ao Kuang
7,314
2,217
0
6,282
11,980
4,955
450
2,127
9,853
42,572
0
L
4,566
1,172
0
1,508
8,670
5,501
0
3,843
4,803
0
29,402
W
2,743
1,034
173
1,236
4,502
1,423
434
715
3,787
0
22,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,585
Gold Earned
36,345
440
Minions Killed
315
0
Camps Cleared
0
1,434,932
Distance Traveled
1,271,741
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,759
626
119
9
0
343,747
0
L
Jing Wei
7,063
505
73
5
0
242,288
3
L
Anubis
8,657
618
124
9
0
243,039
0
L
Arachne
7,118
508
41
3
0
247,871
0
W
Izanami
7,670
548
103
7
0
258,445
2
L
Sobek
6,519
466
19
1
0
284,981
2
W
Chang'e
8,899
636
116
8
0
325,620
0
W
Ao Kuang
7,092
507
60
4
0
260,867
2
L
Odin
6,988
499
58
4
0
253,562
2
W
Neith
6,165
440
42
3
0
246,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role