Player Matchup

Jing Wei
Jing Wei
Hit The Rig
Jing Wei
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 143L
1,486 Elo+
Party 1
Ra
Ra
JinNixx
Ra
Level 154
God Stats
3W - 4L
1,224 SR
Queue Stats
137W - 134L
1,560 Elo+
Party 1
Geb
Geb
Rust Frost
Geb
Level 88
God Stats
21W - 16L
1,633 SR
Queue Stats
262W - 260L
1,469 Elo+
Party 1
Team Averages
Level 134
1,452 SR
1,505 Elo+

VS

Team Averages
Level 67
1,596 SR
1,571 Elo+
Yemoja
Yemoja
UglyPie
Yemoja
Level 3
God Stats
1W - 1L
1,689 SR
Queue Stats
1W - 2L
1,656 Elo+
Party 2
Fenrir
Fenrir
XX_sonicfan_XX
Fenrir
Level 109
God Stats
77W - 60L
1,541 SR
Queue Stats
86W - 74L
1,532 Elo+
Party 2
Neith
Neith
xXHolyDivinityXx
Neith
Level 88
God Stats
143W - 108L
1,559 SR
Queue Stats
341W - 317L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hit The Rig
Jing Wei
15
6 / 3 / 12
11,608
893
15,510
12,379
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 4 / 12
12,004
923
13,463
8,976
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 4 / 11
11,052
850
5,179
10,879
9,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
UglyPie
Yemoja
12
1 / 6 / 6
9,411
724
5,131
12,608
12,795
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
9 / 8 / 1
11,509
885
10,641
16,443
7,513
12
1 / 6 / 7
9,592
738
9,125
14,579
5,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
20
Kills
11
11
Deaths
20
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Hit The Rig
Jing Wei
6
3
12
4
W
8
4
12
3.5
W
6
4
11
2.88
L
Yemoja
UglyPie
Yemoja
1
6
6
0.67
L
9
8
1
1.19
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,152
Damage
24,897
32,234
Taken
43,630
19,177
Mitigated
26,087
7,247
Healing
5,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Hit The Rig
Jing Wei
15,510
12,468
0
2,848
12,379
4,647
1,693
1,049
11,330
0
47,785
W
13,463
1,627
1,452
2,822
8,976
4,627
1,041
1,973
7,003
58,611
0
W
5,179
737
0
125
10,879
9,903
237
2,333
8,546
12,349
0
L
Yemoja
UglyPie
Yemoja
5,131
1,693
987
264
12,608
12,795
0
4,649
7,735
16,517
0
L
10,641
2,630
42
1,838
16,443
7,513
0
7,055
9,000
0
29,364
L
9,125
2,345
0
2,104
14,579
5,779
0
6,384
7,963
0
48,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
30,512
151
Minions Killed
102
0
Camps Cleared
0
754,615
Distance Traveled
627,958
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,608
893
47
4
0
255,905
0
W
Ra
12,004
923
91
7
0
232,694
0
W
Geb
11,052
850
13
1
0
266,016
0
L
Yemoja
9,411
724
7
1
0
162,001
0
L
Fenrir
11,509
885
37
3
0
249,715
0
L
Neith
9,592
738
58
4
0
216,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role