Player Matchup

He Bo
He Bo
 
He Bo
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Afroaziat
Eset
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,548 Elo+
Solo
Freya
Freya
SuzOuzAky_
Freya
Level 101
God Stats
3W - 8L
1,268 SR
Queue Stats
364W - 347L
1,427 Elo+
Solo
Danzaburou
Danzaburou
Zepodanslebendo
Danzaburou
Level 159
God Stats
0W - 4L
1,410 SR
Queue Stats
478W - 470L
1,361 Elo+
Solo
Atlas
Atlas
despikable
Atlas
Level 87
God Stats
9W - 8L
1,610 SR
Queue Stats
159W - 170L
1,454 Elo+
Solo
Team Averages
Level 112
1,458 SR
1,458 Elo+

VS

Team Averages
Level 106
1,509 SR
1,459 Elo+
Surtr
Surtr
Chone987
Surtr
Level 65
God Stats
35W - 31L
1,582 SR
Queue Stats
254W - 268L
1,479 Elo+
Solo
Olorun
Olorun
Deolae
Olorun
Level 47
God Stats
1W - 5L
1,333 SR
Queue Stats
120W - 126L
1,477 Elo+
Solo
Sol
Sol
IWannaBeMade
Sol
Level 149
God Stats
23W - 18L
1,571 SR
Queue Stats
367W - 381L
1,426 Elo+
Solo
Khepri
Khepri
Leoflying
Khepri
Level 139
God Stats
4W - 6L
1,593 SR
Queue Stats
89W - 90L
1,450 Elo+
Solo
Thanatos
Thanatos
Sibai
Thanatos
Level 129
God Stats
7W - 4L
1,465 SR
Queue Stats
262W - 254L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 0 / 0
5,485
549
2,892
3,068
1,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
8
0 / 4 / 1
4,749
475
1,689
4,186
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
6
0 / 4 / 0
4,232
423
2,270
5,775
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Zepodanslebendo
Danzaburou
7
0 / 5 / 0
3,811
381
883
6,563
1,993
Atlas
7
0 / 1 / 0
4,791
479
1,632
6,538
4,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chone987
Surtr
11
1 / 1 / 0
6,560
656
862
6,010
4,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Deolae
Olorun
10
3 / 0 / 1
6,121
612
5,988
2,047
837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 0 / 2
7,148
715
6,581
4,228
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Leoflying
Khepri
9
0 / 0 / 4
5,677
568
2,211
4,529
2,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Sibai
Thanatos
10
4 / 1 / 1
6,048
605
3,080
7,729
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
14
14
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
0
0
1
L
Eset
0
4
1
0.13
W
Surtr
Chone987
Surtr
1
1
0
1
W
Olorun
Deolae
Olorun
3
0
1
3.5
W
6
0
2
7
W
Khepri
Leoflying
Khepri
0
0
4
2
W
Thanatos
Sibai
Thanatos
4
1
1
4.5
L
Freya
0
4
0
0
L
Danzaburou
Zepodanslebendo
Danzaburou
0
5
0
0
L
Atlas
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,366
Damage
18,722
26,130
Taken
24,543
10,654
Mitigated
12,576
5,078
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,892
359
0
1,529
3,068
1,015
0
801
2,267
38,060
0
L
Eset
1,689
248
0
174
4,186
1,129
0
2,164
1,824
21,484
0
W
Surtr
Chone987
Surtr
862
196
0
1,322
6,010
4,631
497
1,468
4,496
580
36,968
W
Olorun
Deolae
Olorun
5,988
2,932
60
789
2,047
837
858
1,030
882
40,385
4,303
W
6,581
2,480
0
2,053
4,228
1,432
3,554
1,366
2,734
43,394
2,793
W
Khepri
Leoflying
Khepri
2,211
130
810
1,791
4,529
2,909
26
2,247
2,178
11,617
0
W
Thanatos
Sibai
Thanatos
3,080
454
0
4,757
7,729
2,767
0
1,867
5,770
0
36,419
L
Freya
2,270
661
0
1,119
5,775
2,036
0
3,210
2,525
17,058
0
L
Danzaburou
Zepodanslebendo
Danzaburou
883
402
0
220
6,563
1,993
0
3,946
2,455
0
7,820
L
Atlas
1,632
754
0
2,036
6,538
4,481
0
4,291
2,247
11,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,068
Gold Earned
31,554
192
Minions Killed
295
0
Camps Cleared
0
943,941
Distance Traveled
940,402
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,485
549
82
8
0
204,351
0
L
Eset
4,749
475
47
5
0
184,017
0
W
Surtr
6,560
656
71
7
0
184,718
0
W
Olorun
6,121
612
72
7
0
181,549
0
W
Sol
7,148
715
97
10
0
161,886
0
W
Khepri
5,677
568
13
1
0
209,357
5
W
Thanatos
6,048
605
42
4
0
202,892
0
L
Freya
4,232
423
40
4
0
147,051
0
L
Danzaburou
3,811
381
10
1
0
205,274
0
L
Atlas
4,791
479
13
1
0
203,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role