Player Matchup

Baron Samedi
Baron Samedi
GloomProphet420
Baron Samedi
Level 105
God Stats
20W - 20L
1,516 SR
Queue Stats
287W - 331L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
HazeBlazer97-_-
Cu Chulainn
Level 145
God Stats
23W - 25L
1,474 SR
Queue Stats
107W - 113L
1,397 Elo+
Party 1
Bastet
Bastet
MYSTlC-_-Fusion
Bastet
Level 104
God Stats
6W - 3L
1,627 SR
Queue Stats
218W - 197L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
MrLiveStar4
Zhong Kui
Level 140
God Stats
1W - 0L
1,319 SR
Queue Stats
58W - 52L
1,428 Elo+
Party 1
Surtr
Surtr
Yuma19Est96
Surtr
Level 63
God Stats
12W - 25L
1,328 SR
Queue Stats
331W - 319L
1,404 Elo+
Solo
Team Averages
Level 111
1,453 SR
1,437 Elo+

VS

Team Averages
Level 58
1,429 SR
1,176 Elo+
Erlang Shen
Erlang Shen
ClawedWheel
Erlang Shen
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,256 Elo+
Party 2
Zhong Kui
Zhong Kui
DatboiPrim
Zhong Kui
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
890W - 866L
1,448 Elo+
Solo
Jormungandr
Jormungandr
Gweenfire
Jormungandr
Level 67
God Stats
0W - 4L
1,143 SR
Queue Stats
7W - 17L
1,201 Elo+
Party 2
Cthulhu
Cthulhu
MelonMan12
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,005 Elo+
Party 2
Kukulkan
Kukulkan
SirHuman777
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
968 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GloomProphet420
Baron Samedi
16
9 / 6 / 10
10,829
570
14,889
14,545
7,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
HazeBlazer97-_-
Cu Chulainn
16
8 / 4 / 7
10,146
534
11,998
19,403
18,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 1 / 2
10,343
544
6,212
12,337
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
MrLiveStar4
Zhong Kui
15
8 / 7 / 15
10,511
553
19,210
17,509
13,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 5 / 5
11,424
601
13,956
18,083
14,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ClawedWheel
Erlang Shen
16
12 / 6 / 5
10,582
557
13,725
21,982
12,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
DatboiPrim
Zhong Kui
14
3 / 7 / 4
8,977
472
9,621
14,875
11,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Gweenfire
Jormungandr
14
4 / 7 / 9
9,236
486
15,130
21,018
17,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
MelonMan12
Cthulhu
12
2 / 8 / 2
8,493
447
4,477
18,150
15,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
SirHuman777
Kukulkan
14
1 / 11 / 7
8,639
455
7,783
16,404
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
49
39
Kills
22
23
Deaths
39
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ClawedWheel
Erlang Shen
12
6
5
2.42
L
Zhong Kui
DatboiPrim
Zhong Kui
3
7
4
0.71
W
Baron Samedi
GloomProphet420
Baron Samedi
9
6
10
2.33
L
Jormungandr
Gweenfire
Jormungandr
4
7
9
1.21
W
Cu Chulainn
HazeBlazer97-_-
Cu Chulainn
8
4
7
2.88
W
4
1
2
5
L
Cthulhu
MelonMan12
Cthulhu
2
8
2
0.38
W
Zhong Kui
MrLiveStar4
Zhong Kui
8
7
15
2.21
L
Kukulkan
SirHuman777
Kukulkan
1
11
7
0.41
W
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,265
Damage
50,736
81,877
Taken
92,429
59,633
Mitigated
62,961
20,917
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ClawedWheel
Erlang Shen
13,725
8,496
0
4,634
21,982
12,159
0
6,559
15,423
0
52,423
L
Zhong Kui
DatboiPrim
Zhong Kui
9,621
3,028
0
3,101
14,875
11,835
0
5,787
9,088
55,099
14,300
W
Baron Samedi
GloomProphet420
Baron Samedi
14,889
1,134
997
3,763
14,545
7,438
204
8,545
6,000
58,012
0
L
Jormungandr
Gweenfire
Jormungandr
15,130
2,551
0
1,053
21,018
17,485
192
8,944
12,074
53,576
774
W
Cu Chulainn
HazeBlazer97-_-
Cu Chulainn
11,998
2,482
0
1,912
19,403
18,259
391
9,251
10,152
210
54,955
W
6,212
1,701
31
5,296
12,337
5,756
1,021
1,891
10,446
0
96,147
L
Cthulhu
MelonMan12
Cthulhu
4,477
1,081
796
586
18,150
15,473
0
4,654
13,496
30,375
0
W
Zhong Kui
MrLiveStar4
Zhong Kui
19,210
3,388
0
2,378
17,509
13,356
1,626
8,480
9,029
59,454
0
L
Kukulkan
SirHuman777
Kukulkan
7,783
1,294
0
130
16,404
6,009
0
9,291
7,113
47,715
0
W
13,956
6,867
0
6,540
18,083
14,824
397
7,399
10,684
1,230
74,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,253
Gold Earned
45,927
446
Minions Killed
402
0
Camps Cleared
0
1,727,213
Distance Traveled
1,605,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,582
557
57
3
0
367,710
0
L
Zhong Kui
8,977
472
120
6
0
288,279
2
W
Baron Samedi
10,829
570
81
4
0
355,272
0
L
Jormungandr
9,236
486
88
5
0
345,400
0
W
Cu Chulainn
10,146
534
73
4
0
336,614
0
W
Bastet
10,343
544
111
6
0
348,409
0
L
Cthulhu
8,493
447
47
2
0
301,205
0
W
Zhong Kui
10,511
553
81
4
0
306,251
0
L
Kukulkan
8,639
455
90
5
0
302,827
0
W
Surtr
11,424
601
100
5
0
380,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role