Player Matchup

Sol
Sol
BigFergie82
Sol
Level 78
God Stats
7W - 5L
1,652 SR
Queue Stats
80W - 75L
1,481 Elo+
Party 1
Atlas
Atlas
FAT PELKEY69
Atlas
Level 64
God Stats
7W - 4L
1,629 SR
Queue Stats
84W - 69L
1,551 Elo+
Party 1
Nox
Nox
IAParzival
Nox
Level 88
God Stats
8W - 4L
1,739 SR
Queue Stats
51W - 48L
1,495 Elo+
Solo
King Arthur
King Arthur
Stinkig
King Arthur
Level 105
God Stats
37W - 26L
1,541 SR
Queue Stats
508W - 480L
1,530 Elo+
Solo
Apollo
Apollo
WeIIock
Apollo
Level 102
God Stats
2W - 0L
1,471 SR
Queue Stats
97W - 93L
1,482 Elo+
Party 1
Team Averages
Level 87
1,606 SR
1,508 Elo+

VS

Team Averages
Level 94
1,510 SR
1,488 Elo+
Mulan
Mulan
 
Mulan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DMANGELDX
Nu Wa
Level 86
God Stats
6W - 4L
1,631 SR
Queue Stats
290W - 274L
1,514 Elo+
Party 2
Sobek
Sobek
haishi397
Sobek
Level 119
God Stats
3W - 5L
1,583 SR
Queue Stats
301W - 268L
1,522 Elo+
Solo
Pele
Pele
iiPOPS8294
Pele
Level 117
God Stats
1W - 10L
1,183 SR
Queue Stats
147W - 156L
1,441 Elo+
Party 2
Izanami
Izanami
kriim21
Izanami
Level 28
God Stats
33W - 26L
1,652 SR
Queue Stats
89W - 85L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 1
6,490
649
7,787
5,921
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 2 / 6
6,105
611
4,455
7,858
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 1
6,588
659
3,159
4,258
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Stinkig
King Arthur
11
4 / 0 / 1
7,238
724
5,277
8,173
7,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
WeIIock
Apollo
11
3 / 0 / 3
6,494
649
4,317
8,851
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
0 / 5 / 0
4,842
484
2,914
8,859
6,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
DMANGELDX
Nu Wa
8
0 / 5 / 2
5,142
514
4,869
5,677
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
haishi397
Sobek
7
1 / 4 / 3
4,791
479
1,740
10,347
8,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 2
5,555
556
4,044
8,663
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
kriim21
Izanami
9
3 / 4 / 2
5,639
564
5,332
7,007
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
5
5
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
5
0
0
W
5
3
1
1.83
L
Nu Wa
DMANGELDX
Nu Wa
0
5
2
0.2
W
2
2
6
2.5
W
4
0
1
4.5
W
King Arthur
Stinkig
King Arthur
4
0
1
4.5
W
Apollo
WeIIock
Apollo
3
0
3
4.5
L
Sobek
haishi397
Sobek
1
4
3
0.63
L
1
1
2
2
L
Izanami
kriim21
Izanami
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,995
Damage
18,899
35,061
Taken
40,553
21,002
Mitigated
22,010
12,286
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,914
690
0
841
8,859
6,361
0
374
8,485
0
24,615
W
7,787
3,717
0
2,451
5,921
2,280
532
1,361
4,560
37,340
6,926
L
Nu Wa
DMANGELDX
Nu Wa
4,869
1,927
0
310
5,677
1,908
15
2,919
2,758
31,353
0
W
4,455
1,815
0
1,229
7,858
5,863
0
1,473
6,385
13,680
0
W
3,159
297
0
1,162
4,258
1,782
678
1,670
2,588
44,915
0
W
King Arthur
Stinkig
King Arthur
5,277
172
0
2,377
8,173
7,577
0
191
7,982
1,012
46,684
W
Apollo
WeIIock
Apollo
4,317
2,163
0
5,067
8,851
3,500
408
1,914
6,937
0
44,305
L
Sobek
haishi397
Sobek
1,740
169
0
2,038
10,347
8,056
0
4,994
5,353
10,250
0
L
4,044
1,313
0
2,254
8,663
3,139
0
2,742
5,921
0
40,980
L
Izanami
kriim21
Izanami
5,332
3,459
0
762
7,007
2,546
0
4,110
2,897
0
34,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
25,969
311
Minions Killed
233
0
Camps Cleared
0
959,676
Distance Traveled
943,217
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,842
484
42
4
0
189,819
2
W
Sol
6,490
649
75
8
0
177,033
1
L
Nu Wa
5,142
514
50
5
0
176,183
0
W
Atlas
6,105
611
7
1
0
202,343
0
W
Nox
6,588
659
76
8
0
190,616
0
W
King Arthur
7,238
724
72
7
0
190,498
1
W
Apollo
6,494
649
81
8
0
199,186
0
L
Sobek
4,791
479
16
2
0
195,512
0
L
Pele
5,555
556
60
6
0
199,602
0
L
Izanami
5,639
564
65
7
0
182,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role