Player Matchup

Surtr
Surtr
Bronze II
AYZAC
Surtr
Bronze II
Level 123
God Stats
26W - 21L
1,545 SR
Queue Stats
208W - 240L
361 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
MachoMack617
Tsukuyomi
Silver III
Level 116
God Stats
0W - 2L
1,246 SR
Queue Stats
244W - 255L
955 MMR
Solo
Nu Wa
Nu Wa
Silver II
SONNECA
Nu Wa
Silver II
Level 181
God Stats
13W - 14L
1,429 SR
Queue Stats
310W - 333L
1,019 MMR
Solo
Neith
Neith
Silver II
silenttwhisper
Neith
Silver II
Level 212
God Stats
150W - 169L
1,441 SR
Queue Stats
582W - 609L
996 MMR
Solo
Aphrodite
Aphrodite
Bronze I
tsogud
Aphrodite
Bronze I
Level 82
God Stats
5W - 4L
1,464 SR
Queue Stats
107W - 127L
540 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,425 SR
774 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,510 SR
773 MMR
Danzaburou
Danzaburou
Silver I
DoYaDirty
Danzaburou
Silver I
Level 101
God Stats
37W - 26L
1,639 SR
Queue Stats
172W - 198L
1,076 MMR
Solo
Anubis
Anubis
Bronze IV
LEGIONAZTECA724
Anubis
Bronze IV
Level 51
God Stats
1W - 6L
1,521 SR
Queue Stats
30W - 70L
448 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
MANDO THE GOAT
Erlang Shen
Silver II
Level 128
God Stats
13W - 12L
1,502 SR
Queue Stats
141W - 160L
1,039 MMR
Solo
Ra
Ra
Bronze III
MasterBeatty
Ra
Bronze III
Level 111
God Stats
1W - 0L
1,382 SR
Queue Stats
25W - 58L
242 MMR
Solo
Pele
Pele
Silver II
X_D_Spartan
Pele
Silver II
Level 124
God Stats
20W - 21L
1,506 SR
Queue Stats
163W - 184L
1,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AYZAC
Surtr
9
0 / 2 / 0
6,006
429
5,970
10,327
7,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
MachoMack617
Tsukuyomi
9
0 / 5 / 0
5,808
415
1,668
8,883
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
SONNECA
Nu Wa
12
0 / 0 / 0
6,755
483
5,602
3,805
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 5 / 2
7,100
507
6,641
13,049
4,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
tsogud
Aphrodite
10
1 / 5 / 2
6,737
481
3,693
15,515
8,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KaliCharonChernobog

VS

Bans
ArachneKing ArthurBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoYaDirty
Danzaburou
13
2 / 1 / 6
8,106
579
7,041
8,778
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 0 / 4
9,369
669
13,744
8,536
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MANDO THE GOAT
Erlang Shen
14
3 / 0 / 3
8,419
601
4,265
11,350
9,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 2
7,287
521
2,996
12,650
6,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 0 / 2
9,108
651
4,558
8,891
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
17
17
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Surtr
AYZAC
Surtr
0
2
0
0
W
Danzaburou
DoYaDirty
Danzaburou
2
1
6
5
W
7
0
4
9
W
Erlang Shen
MANDO THE GOAT
Erlang Shen
3
0
3
4.5
L
Tsukuyomi
MachoMack617
Tsukuyomi
0
5
0
0
W
0
3
2
0.33
L
Nu Wa
SONNECA
Nu Wa
0
0
0
0
W
5
0
2
6
L
2
5
2
0.6
L
Aphrodite
tsogud
Aphrodite
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,574
Damage
32,604
51,579
Taken
50,205
24,289
Mitigated
27,592
16,221
Healing
25,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
AYZAC
Surtr
5,970
2,708
0
2,682
10,327
7,559
0
2,295
8,032
396
31,127
W
Danzaburou
DoYaDirty
Danzaburou
7,041
2,309
0
2,614
8,778
3,722
974
1,176
7,602
0
58,969
W
13,744
293
0
6,115
8,536
4,325
1,554
3,213
5,323
81,200
0
W
Erlang Shen
MANDO THE GOAT
Erlang Shen
4,265
2,076
0
5,083
11,350
9,635
375
907
10,443
0
52,635
L
Tsukuyomi
MachoMack617
Tsukuyomi
1,668
770
0
648
8,883
2,718
0
898
7,985
0
28,852
W
2,996
297
2,945
5,319
12,650
6,724
140
2,450
10,200
24,793
0
L
Nu Wa
SONNECA
Nu Wa
5,602
1,113
0
1,449
3,805
1,048
0
1,510
2,295
51,257
0
W
4,558
1,532
0
3,195
8,891
3,186
1,890
2,024
6,867
0
75,324
L
6,641
1,943
0
2,352
13,049
4,194
716
5,295
7,694
0
52,427
L
Aphrodite
tsogud
Aphrodite
3,693
1,006
2,245
6,845
15,515
8,770
297
6,464
8,833
31,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,406
Gold Earned
42,289
316
Minions Killed
456
0
Camps Cleared
0
1,161,017
Distance Traveled
1,369,913
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,006
429
38
3
0
218,457
0
W
Danzaburou
8,106
579
94
7
0
263,573
0
W
Anubis
9,369
669
128
9
0
232,172
0
W
Erlang Shen
8,419
601
90
6
0
279,817
1
L
Tsukuyomi
5,808
415
48
3
0
206,410
0
W
Ra
7,287
521
30
2
0
270,467
2
L
Nu Wa
6,755
483
95
7
0
261,812
0
W
Pele
9,108
651
114
8
0
323,884
2
L
Neith
7,100
507
76
5
0
241,792
2
L
Aphrodite
6,737
481
59
4
0
232,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role