Player Matchup

Set
Set
ByJ03L
Set
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,648 Elo+
Party 1
Hel
Hel
Calitiinnn
Hel
Level 146
God Stats
2W - 0L
1,545 SR
Queue Stats
87W - 87L
1,589 Elo+
Party 1
Janus
Janus
GodlyRare
Janus
Level 119
God Stats
12W - 7L
1,678 SR
Queue Stats
229W - 199L
1,582 Elo+
Solo
King Arthur
King Arthur
Infant316853
King Arthur
Level 127
God Stats
2W - 6L
1,614 SR
Queue Stats
233W - 211L
1,593 Elo+
Solo
Heimdallr
Heimdallr
ItzSebs
Heimdallr
Level 149
God Stats
4W - 1L
1,704 SR
Queue Stats
149W - 133L
1,658 Elo+
Party 1
Team Averages
Level 133
1,608 SR
1,614 Elo+

VS

Team Averages
Level 149
1,596 SR
1,628 Elo+
Set
Set
D4YS
Set
Level 123
God Stats
1W - 1L
1,741 SR
Queue Stats
295W - 264L
1,602 Elo+
Solo
Charon
Charon
TypicalJava
Charon
Level 171
God Stats
1W - 5L
1,613 SR
Queue Stats
160W - 121L
1,676 Elo+
Solo
Lancelot
Lancelot
Zanntik
Lancelot
Level 149
God Stats
2W - 2L
1,581 SR
Queue Stats
74W - 49L
1,658 Elo+
Party 2
Ra
Ra
ahmar
Ra
Level 161
God Stats
27W - 19L
1,545 SR
Queue Stats
314W - 277L
1,624 Elo+
Solo
Rama
Rama
w Kittens
Rama
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 45L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
ByJ03L
Set
11
1 / 1 / 1
6,139
472
3,209
9,473
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 2
7,188
553
6,271
9,086
4,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
GodlyRare
Janus
13
0 / 2 / 1
7,213
555
5,628
6,470
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Infant316853
King Arthur
15
4 / 0 / 0
8,475
652
9,258
11,172
9,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
ItzSebs
Heimdallr
12
2 / 2 / 1
7,366
567
7,212
8,056
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
D4YS
Set
10
0 / 4 / 0
6,339
488
5,253
12,176
5,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
11
1 / 1 / 2
6,586
507
6,960
9,197
6,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Zanntik
Lancelot
12
2 / 1 / 1
6,592
507
5,609
10,657
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
12
3 / 2 / 1
6,968
536
4,540
6,443
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
12
0 / 1 / 2
6,929
533
3,511
8,696
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
9
Kills
6
6
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
ByJ03L
Set
1
1
1
1.5
W
2
1
2
3
L
Set
D4YS
Set
0
4
0
0
W
Janus
GodlyRare
Janus
0
2
1
0.25
W
King Arthur
Infant316853
King Arthur
4
0
0
4
W
Heimdallr
ItzSebs
Heimdallr
2
2
1
1.25
L
Charon
1
1
2
2
L
Lancelot
Zanntik
Lancelot
2
1
1
2.5
L
Ra
3
2
1
1.75
L
Rama
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
25,873
44,257
Taken
47,169
23,599
Mitigated
21,903
13,937
Healing
14,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
ByJ03L
Set
3,209
809
0
1,754
9,473
3,755
0
2,074
7,299
0
39,090
W
6,271
1,289
2,088
3,651
9,086
4,742
0
3,260
5,728
27,650
121
L
Set
D4YS
Set
5,253
1,526
0
3,398
12,176
5,657
0
54
12,122
0
49,451
W
Janus
GodlyRare
Janus
5,628
453
0
460
6,470
2,458
0
3,623
2,847
72,134
0
W
King Arthur
Infant316853
King Arthur
9,258
1,129
0
2,680
11,172
9,625
0
655
10,517
136
74,434
W
Heimdallr
ItzSebs
Heimdallr
7,212
3,641
0
3,304
8,056
3,019
0
1,538
6,366
0
60,681
L
Charon
6,960
2,277
0
1,844
9,197
6,441
0
3,179
5,988
33,451
0
L
Lancelot
Zanntik
Lancelot
5,609
1,609
0
2,567
10,657
4,370
0
3,430
7,169
0
51,080
L
Ra
4,540
442
416
1,873
6,443
2,272
0
3,056
3,251
60,331
0
L
Rama
3,511
2,951
0
4,790
8,696
3,163
0
1,949
6,747
0
58,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,381
Gold Earned
33,414
440
Minions Killed
407
0
Camps Cleared
0
1,319,242
Distance Traveled
1,354,568
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,139
472
57
4
0
291,178
1
W
Hel
7,188
553
24
2
0
265,384
4
L
Set
6,339
488
83
6
0
243,477
0
W
Janus
7,213
555
135
10
0
254,466
0
W
King Arthur
8,475
652
119
9
0
254,634
6
W
Heimdallr
7,366
567
105
8
0
253,580
0
L
Charon
6,586
507
27
2
0
284,469
1
L
Lancelot
6,592
507
72
6
0
319,458
0
L
Ra
6,968
536
107
8
0
278,665
4
L
Rama
6,929
533
118
9
0
228,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role